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81. Plasma Cannon - in General Discussions [original thread]
Dust 514 - Counting Down until the end with PLC Kills - you won't believe number1!
- by Juno Tristan - at 2016.09.24 10:37:00
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82. Project Nova: Guess Final Name - in General Discussions [original thread]
Given that we're still here posting on a dead game's forum I'll propose EVE:Relentless Fits the immortal Merc lifestyle
- by Juno Tristan - at 2016.09.21 15:55:00
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83. Clone states - in General Discussions [original thread]
My reasoning behind it is that I would like the warbarge to be a physical entity piloted by either Nova or Eve players and used for FW/sov
- by Juno Tristan - at 2016.09.16 11:38:00
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84. Clone states - in General Discussions [original thread]
Mobius Wyvern wrote: Juno Tristan wrote: With the activation of Alpha/Omega clones in November will/can our Dust Mercs be converted to Alpha clones? What do you mean by that? Being able to use your Dust character in EVE Online? Yes, it ...
- by Juno Tristan - at 2016.09.15 15:49:00
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85. Clone states - in General Discussions [original thread]
With the activation of Alpha/Omega clones in November will/can our Dust Mercs be converted to Alpha clones?
- by Juno Tristan - at 2016.09.15 15:14:00
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86. So. Did they ever fix that glitch.... - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Juno Tristan wrote: They never fixed it, you could still infinitely boost at the EOM I never knew this! It's a bug that meant you spent more aurum, I don't think they were in any hurry to fix it
- by Juno Tristan - at 2016.06.08 19:13:00
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87. So. Did they ever fix that glitch.... - in General Discussions [original thread]
They never fixed it, you could still infinitely boost at the EOM
- by Juno Tristan - at 2016.06.08 09:59:00
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88. Nova Maps/PC Gameplay - in General Discussions [original thread]
Marston VC wrote: Blakk Blood wrote: So just to be clear, Nova will be fought inside of space and spacestations? How would vehicles be used? Is it safe to say dropships are out of the game? I liked the open maps fought on the ground tbh, i t...
- by Juno Tristan - at 2016.06.07 18:05:00
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89. Nova Maps/PC Gameplay - in General Discussions [original thread]
Can we get some maps with 3-4 teams fighting each other? The squad sizes might have to limited but I always thought it'd add an interesting element over whether teams collude (more sand in the sandbox!)
- by Juno Tristan - at 2016.06.07 11:40:00
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90. Nova Maps/PC Gameplay - in General Discussions [original thread]
@LogicLoop are you designing the social spaces as well? For a F2P game Nova needs somewhere to show of your gear and I want to see the other side of the mercs quarters!
- by Juno Tristan - at 2016.06.07 07:32:00
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91. Nova Maps/PC Gameplay - in General Discussions [original thread]
CCP LogicLoop wrote: Don't worry. I've been keeping my eye on this thread. =) Good to hear! Did you get to use the dropships much in Dust? because flying a Assault dropship through tunnels in a Citadel (death star style) would be amazing!
- by Juno Tristan - at 2016.06.06 22:44:00
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92. Nova Maps/PC Gameplay - in General Discussions [original thread]
Avallo Kantor wrote: Avallo stuff I like it but I think that any ship boarding has to come with the option for EVE pilots to use AI/Drones, so PVE from the Merc perspective, because otherwise they are dependant on other players and it would ...
- by Juno Tristan - at 2016.06.06 22:41:00
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93. The pinnacle of Galmando-ing - in General Discussions [original thread]
I love it when expensive things blow up (Some may have seen this already as it was number 1 in my plc countdown)
- by Juno Tristan - at 2016.06.06 14:01:00
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94. Nova Maps/PC Gameplay - in General Discussions [original thread]
Mobius Wyvern wrote: Juno Tristan wrote: Mobius Wyvern wrote: Juno Tristan wrote: Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for so...
- by Juno Tristan - at 2016.06.05 21:19:00
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95. Nova Maps/PC Gameplay - in General Discussions [original thread]
Mobius Wyvern wrote: Juno Tristan wrote: Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics For example X...
- by Juno Tristan - at 2016.06.05 19:30:00
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96. Nova Maps/PC Gameplay - in General Discussions [original thread]
Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics For example X Corp won't unlock for fear of being blown up, ...
- by Juno Tristan - at 2016.06.05 17:06:00
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97. Vet recognition and transfer idea. - in General Discussions [original thread]
Maken Tosch wrote: Juno Tristan wrote: I don't think that'd work Lore-wise, it's possible. It has happened before on at least two occasions. One in an Eve novel according to Eve players and one during a Sansha's Nation Incursion when a Sc...
- by Juno Tristan - at 2016.06.04 20:45:00
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98. Vet recognition and transfer idea. - in General Discussions [original thread]
I don't think that'd work
- by Juno Tristan - at 2016.06.03 23:30:00
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99. Project Nova Lore and Dust Vet Recognition - in General Discussions [original thread]
#pvewen?
- by Juno Tristan - at 2016.06.03 19:19:00
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100. Welcome to the UK CCP - in General Discussions [original thread]
They already have an office in Newcastle, but I like your enthusiasm
- by Juno Tristan - at 2016.06.03 09:17:00
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