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Soraya Xel
Abandoned Privilege Top Men.
3621
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Posted - 2014.09.24 23:08:00 -
[31] - Quote
poison Diego, if the data supports that claim, CCP Rattati will buff the ADS.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Juno Tristan
Inner.Hell
79
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Posted - 2014.09.24 23:10:00 -
[32] - Quote
Adipem Nothi wrote:Hit a Python earlier today with 3 consecutive, proficiency 5 volleys. This is the first in a long time that all 3 connected.
I caught him offguard and well inside my 175m range. He activated shield hardeners when struck and immediately ascended. He survived, though each volley I'd launched appeared to connect. Had I a partner to sync strikes with, he most assuredly would not have escaped.
Point being, 3 is not a guaranteed kill; in a 1v1 setting, a well-fit Python has good odds of survival even against max skill swarmer. In a 2v1 setting, on the other hand, I believe the Python's odds to be much lower than before Delta.
From my perspective on the ground, the biggest difference is that 3 volleys launched on an ADS off-guard are 3 volleys which are very likely to connect, whereas before only one or two would connect.
So 1 clip of your armour focused weapon didn't kill a shield based vehicle because they had to use an active mod that has at least a minute cool down to survive against your 2 second reload |
Adipem Nothi
Nos Nothi
5195
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Posted - 2014.09.24 23:29:00 -
[33] - Quote
Juno Tristan wrote:Adipem Nothi wrote:Hit a Python earlier today with 3 consecutive, proficiency 5 volleys. This is the first in a long time that all 3 connected.
I caught him offguard and well inside my 175m range. He activated shield hardeners when struck and immediately ascended. He survived, though each volley I'd launched appeared to connect. Had I a partner to sync strikes with, he most assuredly would not have escaped.
Point being, 3 is not a guaranteed kill; in a 1v1 setting, a well-fit Python has good odds of survival even against max skill swarmer. In a 2v1 setting, on the other hand, I believe the Python's odds to be much lower than before Delta.
From my perspective on the ground, the biggest difference is that 3 volleys launched on an ADS off-guard are 3 volleys which are very likely to connect, whereas before only one or two would connect. So 1 clip of your armour focused weapon didn't kill a shield based vehicle because they had to use an active mod that has at least a minute cool down to survive against your 2 second reload Correct. Concerns were expressed by several ADS pilots pre-Delta that a clip of prototype swarms with any proficiency would guarantee a kill. I agree that this would've been a problem. Fortunately for everyone, it is not the case, even at max proficiency.
As for this pilot, he was well beyond my 175m range before I'd finished reloading.
Shoot scout with yes.
- Ripley Riley
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poison Diego
Vengeance Unbound Dark Taboo
437
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Posted - 2014.09.24 23:34:00 -
[34] - Quote
Soraya Xel wrote:poison Diego, if the data supports that claim, CCP Rattati will buff the ADS.
no they dont need a buff unless its 800-1000 more shields. The swarm needs not to be this powerful
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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Soraya Xel
Abandoned Privilege Top Men.
3632
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Posted - 2014.09.24 23:41:00 -
[35] - Quote
poison Diego wrote:The swarm needs not to be this powerful
I haven't seen how Delta swarms perform yet (need to go home and try stuff), but given that swarms have been a useless flare gun for months, I can't imagine them being that incredible. The primary notion was that it needed to be possible for swarms to catch up to an ADS which wasn't afterburning. Being able to hit your target on occasion is a fundamental requirement of being at all useful.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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poison Diego
Vengeance Unbound Dark Taboo
437
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Posted - 2014.09.24 23:45:00 -
[36] - Quote
Soraya Xel wrote:poison Diego wrote:The swarm needs not to be this powerful I haven't seen how Delta swarms perform yet (need to go home and try stuff), but given that swarms have been a useless flare gun for months, I can't imagine them being that incredible. The primary notion was that it needed to be possible for swarms to catch up to an ADS which wasn't afterburning. Being able to hit your target on occasion is a fundamental requirement of being at all useful.
they were good before. they would take my ship down to about 200-400 shield before I could slip away. Or they would give me the last kiss after a forge has hit me once. It needed 1 and a half AVer to kill a dropship before. now it is a cakewalk. Believe me, I have commando NEO mk.0 with state wirokomi and no proficiency and those tinkerbells melt in seconds..
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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valad II
NoGameNoLife
88
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Posted - 2014.09.24 23:57:00 -
[37] - Quote
I specced Swarms op5, Pro 3 just because the ADS were getting hammered. WOW was it worth it. These Wyrokomi(sp) are sick. Plus all of the tears from the pilots is just a bonus ontop. Thank you CCP for buffing swarms and nerfing Dropships at the same time. A double victory. I even show down derrith and he is a great pilot. Holding him to only going 12/2 is a win.
I just wish Swarms had their distance back.
Again, Thank you CCP |
Juno Tristan
Inner.Hell
79
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Posted - 2014.09.24 23:58:00 -
[38] - Quote
Soraya Xel wrote:poison Diego wrote:The swarm needs not to be this powerful I haven't seen how Delta swarms perform yet (need to go home and try stuff), but given that swarms have been a useless flare gun for months, I can't imagine them being that incredible. The primary notion was that it needed to be possible for swarms to catch up to an ADS which wasn't afterburning. Being able to hit your target on occasion is a fundamental requirement of being at all useful.
Lol flaregun
The point of swarms is that they're an ambush weapon (part of the reason they're so effective on a scout suit) and the skill of the weapon was to get the first and second strikes to hit at the same time
Now it's like, shot down by swarms, wow that guy sure is good at looking at my general direction |
valad II
NoGameNoLife
89
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Posted - 2014.09.25 00:04:00 -
[39] - Quote
Soraya Xel wrote:Swarms were so useless in Hotfix Charlie, they should've been a sidearm. (I actually suggested this, rather than buffing them. Nobody went for it though. It was probably a good decision not to, but sixteen swarms on a team would've been fun.)
I can't push the like button enough. No vehicles would survive. They should be a sidearm. |
Mad Syringe
ReDust Inc.
296
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Posted - 2014.09.25 00:21:00 -
[40] - Quote
First of all, ADS Pilot and Proto Minmando with prof V swarms here.
I always found it rediculous, that an anti vehicle rocket could not reach a subject that it's supposed to destroy. So I'm very glad that they finally catch up with the DS. It should have been like that all along.
Second, It makes absolutely no sense that if you launch av against a DS, that the pilot can tank the av for a while instead of just moving out instantly. This has been changed, and I like that a lot. The module cooldown was very needed.
After ADS reign supreme, it was about time that things changed. Do you pilots really think that it's balanced, when barely anybody has the chance to take you down?
A swarmer on a roof has to be taken out by your teammates, if you have no mates, then get in a squad, or avoid the swarmer position. A swarm should be area denial, and that's what we got now. So you better do a strafe run before you start to hover over infantry to go for those easy kills you had for the last months.
BTW I actually would like to have a even bigger turn radius on the swarms, would make it possible to curve swarms around obstacles, like a boomerang.
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Atiim
12485
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Posted - 2014.09.25 00:22:00 -
[41] - Quote
@P1
I find 3-5 deaths to be rather reasonable in a Multiplayer FPS title. But if you're somehow loosing 3-5 ships then you must not be as good as people say you are. The only way to die that many times to a Swarm Launcher is to keep getting within it's range as opposed to attacking from a different area.
@P2
I fail to see a problem with being hit by Swarms if you aren't "on the move". As an ADS Pilot, you shouldn't be standing still anyways. Though I'm glad to see that you find surviving engagements against AV difficult, as this means that Hotfix Delta was indeed a success.
@P3
When CCP was "rebuilding" vehicles from the ground up, they stated that vehicles (and AV by extension) would have to follow a "Waves of Opportunity" model. Truth be told, Assault Dropships aren't exempt from this rule either.
As for not being able to fit a better AB due to CPU/PG requirements, I'd suggest studying this thing that seems to be very common with CCP's design, called quid pro quo. Basically, if you want something, you'll have to make a sacrifice in return for it.
Just like a MinCom (or any suit) looking to deal max damage will have to sacrifice a lot of tank, ADSs should be sacrificing max efficiency if they want to escape engagements easier.
@P4
It took me about a minute to decide whether or not to waste my keystrokes on this assertion, as it's all anecdotal. Not only is it anecdotal (and possibly fabricated), the statements don't support any of the data available collected by CCP. Whether or not Forge Guns exist is irrelevant, as it doesn't change how innefficent SLs were.
If you need to rely on a target being severely damaged to kill it, along with multiple people with similar SP investments to be effective than it has no purpose for existing, as nobody will use that over the other options.
(If 2x Gëñ 1y = 1z, why would anyone use anything but Y or Z?)
@P5
Assault Dropships do have a chance of escaping. You can ADS to survive 3 volleys, so assuming you aren't standing still like a mouthbreather, you'll be able to escape, along with that, you can easily escape 175m before all 3 volleys are fired, provided you aren't 0m away.
1.5s is an exaggeration, and even when you're being knocked back, you can still fly forward.
@Soraya Xel
If the data supports it, then I'm indeed in favor of Swarm Launcher adjustments.
The 1st Matari Commando
-HAND
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Generic Gristle
Carbon 7 Iron Oxide.
7
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Posted - 2014.09.25 00:25:00 -
[42] - Quote
butthurt thread from mediocre pilots who cant farm kills all day anymore.
so now i can say
'OK ill spawn an AV fit I have a chance'
rather than
'Crap I need to distract that ADS for as long as possible before it massacres my team' |
Denchlad 7
Dead Man's Game
583
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Posted - 2014.09.25 00:29:00 -
[43] - Quote
I want to reply constructively, but imbored of the whining by some other pilots. The ADS' I've seen today have been no worse than normal, other than flying away slower. Change your flying style. ADS never were and never should of been used as a Flying Tank.
And for goodness sake dont fly into a group of AV users expecting to survive. I'll second Atiim on the losing 3-5 ships a match part... like is it seriously that hard to adjuet your flying style?
The only person in Dust stupid enough to Proto every single god-damn weapon. 19/19.
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Zindorak
1.U.P
944
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Posted - 2014.09.25 00:32:00 -
[44] - Quote
Its sad to see a pro ADS flyer get owned by noskillswarms
Pokemon master!
I suck at Tekken lol
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Denchlad 7
Dead Man's Game
584
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Posted - 2014.09.25 00:35:00 -
[45] - Quote
Accidently quoted myself, carry on.
Only Dust player with all Proto Weapons Prof 1. 19/19.
Pilot, Slayer, Logibro. And Heavy. And Scout. And Tanker.
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poison Diego
Vengeance Unbound Dark Taboo
438
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Posted - 2014.09.25 00:44:00 -
[46] - Quote
Atiim wrote:@P1
I find 3-5 deaths to be rather reasonable in a Multiplayer FPS title. But if you're somehow loosing 3-5 ships then you must not be as good as people say you are. The only way to die that many times to a Swarm Launcher is to keep getting within it's range as opposed to attacking from a different area.
@P2
I fail to see a problem with being hit by Swarms if you aren't "on the move". As an ADS Pilot, you shouldn't be standing still anyways. Though I'm glad to see that you find surviving engagements against AV difficult, as this means that Hotfix Delta was indeed a success.
@P3
When CCP was "rebuilding" vehicles from the ground up, they stated that vehicles (and AV by extension) would have to follow a "Waves of Opportunity" model. Truth be told, Assault Dropships aren't exempt from this rule either.
As for not being able to fit a better AB due to CPU/PG requirements, I'd suggest studying this thing that seems to be very common with CCP's design, called quid pro quo. Basically, if you want something, you'll have to make a sacrifice in return for it.
Just like a MinCom (or any suit) looking to deal max damage will have to sacrifice a lot of tank, ADSs should be sacrificing max efficiency if they want to escape engagements easier.
@P4
It took me about a minute to decide whether or not to waste my keystrokes on this assertion, as it's all anecdotal. Not only is it anecdotal (and possibly fabricated), the statements don't support any of the data available collected by CCP. Whether or not Forge Guns exist is irrelevant, as it doesn't change how innefficent SLs were.
If you need to rely on a target being severely damaged to kill it, along with multiple people with similar SP investments to be effective than it has no purpose for existing, as nobody will use that over the other options.
(If 2x Gëñ 1y = 1z, why would anyone use anything but Y or Z?)
@P5
Assault Dropships do have a chance of escaping. You can ADS to survive 3 volleys, so assuming you aren't standing still like a mouthbreather, you'll be able to escape, along with that, you can easily escape 175m before all 3 volleys are fired, provided you aren't 0m away.
1.5s is an exaggeration, and even when you're being knocked back, you can still fly forward.
@Soraya Xel
If the data supports it, then I'm indeed in favor of Swarm Launcher adjustments.
well now it seems to be very popular to run squads of AV and I have been dying alot from those bastards. !,5 sec is not an exaggeration and it is not as easy as it sounds to "just fly forward then" sometimes you are knocked downwards, often to the side, there may be obsticles in the way sou you have to spend extra time getting around them without touching. this all takes time, second swarm already there and the third is guaranteed to hit, OH NO I FORGOT, IM SUPPOSED TO BE ABLE TO DOGE THEM RIGHT???
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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Kaughst
Nyain San General Tso's Alliance
597
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Posted - 2014.09.25 00:46:00 -
[47] - Quote
You can never please the ADS pilots...Kind of makes me wonder how vehicles are going to have a role in Legion.
You know you have at least thought about cow tipping. They know, and they're out to settle the score.
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poison Diego
Vengeance Unbound Dark Taboo
438
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Posted - 2014.09.25 00:48:00 -
[48] - Quote
Mad Syringe wrote:First of all, ADS Pilot and Proto Minmando with prof V swarms here.
I always found it rediculous, that an anti vehicle rocket could not reach a subject that it's supposed to destroy. So I'm very glad that they finally catch up with the DS. It should have been like that all along.
Second, It makes absolutely no sense that if you launch av against a DS, that the pilot can tank the av for a while instead of just moving out instantly. This has been changed, and I like that a lot. The module cooldown was very needed.
After ADS reign supreme, it was about time that things changed. Do you pilots really think that it's balanced, when barely anybody has the chance to take you down?
A swarmer on a roof has to be taken out by your teammates, if you have no mates, then get in a squad, or avoid the swarmer position. A swarm should be area denial, and that's what we got now. So you better do a strafe run before you start to hover over infantry to go for those easy kills you had for the last months.
BTW I actually would like to have a even bigger turn radius on the swarms, would make it possible to curve swarms around obstacles, like a boomerang.
For how long have been ADS btw. You dont sound like you have ever lost and ADS in your life.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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poison Diego
Vengeance Unbound Dark Taboo
438
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Posted - 2014.09.25 00:50:00 -
[49] - Quote
Kaughst wrote:You can never please the ADS pilots...Kind of makes me wonder how vehicles are going to have a role in Legion.
They probably wont have a big one. Everything is going to be dominated by infantry. Im surprised we even have to hack nullcannons, wwhy dont we just blow up the MCCs with our own hands
BTW give me back my 50mill
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1239
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Posted - 2014.09.25 01:03:00 -
[50] - Quote
i just saw ehp on a gorgon fit 0 sp alt. i scared my dog when i yelled WTF!!! inb4 nerf
AKA Zirzo Valcyn
AFKing since 2012
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HOWDIDHEKILLME
Dying to Reload
618
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Posted - 2014.09.25 01:10:00 -
[51] - Quote
Sounds like running a shield booster and or a hardener and afterburner is out of the question?
Scouts tank to survive damage or ewar to avoid it. You can't be tough without sacrificing damage. Adapt.
Lonewolf till I die
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poison Diego
Vengeance Unbound Dark Taboo
442
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Posted - 2014.09.25 01:12:00 -
[52] - Quote
If there could be input of a lock on alert it would make it slightly better.
a beeping sound when a launcher has locked on to the ship so you at least know there is one incoming it would fix the problem with swarms not rendering and create a little better situational awareness.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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Orphan Shadow
Waiting For Deployment
67
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Posted - 2014.09.25 01:28:00 -
[53] - Quote
poison Diego wrote:I am telling you from EXPERIENCE that ADSs are unusable now, unless the enemy team has nothing but militia AV. I hate to break it to you Mr. Experience, but I just went 5/1 flying an Incubus in pub Domination. I dropped a dude on a building for droplink shenanigans, blew up a Methana, and killed a few dudes with my lol scrub launcher. I took swarm and forge fire the entire match. I did go down, but I was being greedy. Stayed on hit and run duty after that and did just fine. To top it off, I didn't even fit an afterburner. Fit a scanner instead. Apparently the Incubus isn't DEAD after all when you don't feel entitled to being a slayer. Go figure.
Edit: Fixed quote |
Denchlad 7
Dead Man's Game
585
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Posted - 2014.09.25 01:33:00 -
[54] - Quote
poison Diego wrote:Mad Syringe wrote: ~snippity snoopity less reading from yours truly~
For how long have been ADS btw. You dont sound like you have ever lost and ADS in your life.
Syringe is a very good pilot, and hes lost a fair few (a large number to me!). Couldnt tell you how long hes been flying but hes better than 90% of the the other junk pilots out there.
Only Dust player with all Proto Weapons Prof 1. 19/19.
Pilot, Slayer, Logibro, Heavy, Scout, Tanker, AV'er. Everything.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2131
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Posted - 2014.09.25 01:47:00 -
[55] - Quote
Soraya Xel wrote:CamClarke wrote:inb4 Soraya X If there's ADSes on the field, I can easily lose 3-5 equally expensive proto suits in a match to them. o.O Equally expensive? Don't make me laugh.
Especially since proto swarms cost all of 40k, almost half of virtually every other proto weapon. Plus on a commando you can fit a light weapon to defend from infantry, so if you down it's your fault.
Dust was real! I was there!
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Deathlord Diego
Vengeance Unbound Dark Taboo
24
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Posted - 2014.09.25 01:51:00 -
[56] - Quote
Denchlad 7 wrote:poison Diego wrote:Mad Syringe wrote: ~snippity snoopity less reading from yours truly~
For how long have been ADS btw. You dont sound like you have ever lost and ADS in your life. Syringe is a very good pilot, and hes lost a fair few (a large number to me!). Couldnt tell you how long hes been flying but hes better than 90% of the the other junk pilots out there.
kk fair enaugh |
Atiim
12487
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Posted - 2014.09.25 05:20:00 -
[57] - Quote
Vulpes Dolosus wrote:Equally expensive? Don't make me laugh.
Especially since proto swarms cost all of 40k, almost half of virtually every other proto weapon. Hmm...
- Viziam Laser Rifle: 47,220 ISK
- CreoDron Shotgun: 47,220 ISK
- Kaalakiota Rail Rifle: 47,220 ISK
- Duvolle Assault Rifle: 47,220 ISK
- Freedom Mass Driver: 47,220 ISK
- Viziam Scrambler Rifle: 47,220 ISK
- Allotek Plasma Cannon: 47,220 ISK
- Boundless Combat Rifle: 47,220 ISK
Last I checked, (47.22k / 2 Gëá 40k). Though I'll give you the benifit of the doubt and assume that you meant they cost 20k (which is still false, but not as inaccurate). Though only listing the Swarm Launcher itself in a price comparison is null, as you need to purchase more than the Swarm Launcher itself for AV.
Considering how a high end AV suit (on average) is 210k, 5-6 deaths costs 1.05-1.2m, which is double the price of a high-end Assault Dropship.
Vulpes Dolosus wrote:Plus on a commando you can fit a light weapon to defend from infantry, so if you die it's your fault. This statement does nothing to disprove the assertion. Even if you can defend yourself, you can still expect to die as an AVer. It may come as a surprise to you, but not everyone can insta-teleport to the flight ceiling redline
The 1st Matari Commando
-HAND
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BONERBOMB TIGBITTIES
THE BONERBOMBS
33
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Posted - 2014.09.25 07:10:00 -
[58] - Quote
Soraya Xel wrote:BONERBOMB TIGBITTIES wrote:So don't fly in pieces of paper. But I think increasing the lock on time for swarm would solve this horseshit. Swarm are the most idiot proof weapons since all it takes is instant lock and and fire. Amazing how the easiest weapons to use do 3500 damage a volley. They're actually a pain to use. Because their lock range is incredibly short (a peeve of mine) and they fail to hit often because the ADS can move behind buildings and such. Meanwhile, forge guns have a much greater range, pinpoint accuracy (almost as good as a sniper), and near instant speed that makes them incredibly effective. Not trying to be a ****. But please spare me the bs on the lock on range of swarms. 400m after lock on? That's cross map. With the speed increase its unavoidable in a tank unless you manage to go around a sharp enough corner which only works well in caldari havs. And forges are much harder to use now since if you want splash damage you need the assault. The assault you can't hold the charge which means if its a moving target your compensating the range while your charging your shot. So swarms are STILL the most idiot proof weapon in the game with its insane damage of 3500 per volley with proto minmando and proficiency 5
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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Lloyd Orfay
Commando Perkone Caldari State
56
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Posted - 2014.09.25 09:57:00 -
[59] - Quote
Serves you right for choosing overpowered solo gear instead of getting on the ground and make a fair earning working together with other players as the game intends that to be. |
Mregomies
Beer For Evil Mercs
279
|
Posted - 2014.09.25 10:04:00 -
[60] - Quote
Last night incubus outrunned my wyrkoswarms easily... several times... you only need to fly tight circles.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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