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2541. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Disappointed to not see additional refunds, especially with the link between weapons and many suits now. I can understand CCP not wanting people to do the "I am going Caldari Heavy from my Gallente Logistics because of the respec." The respec shou...
- by Joseph Ridgeson - at 2014.03.13 19:31:00
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2542. So Caldari assault will keep it bonus - in General Discussions [original thread]
That and the only Dropsuit Command refund (was hoping for at least weapons as well) was to disappointments for me. The Caldari Assault bonus is laughable. 5% reduction in weapon PG/CPU usage is also pretty small potatoes as well. 5% CPU/PG for Log...
- by Joseph Ridgeson - at 2014.03.12 22:57:00
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2543. Why do people hate 1.8 already? - in General Discussions [original thread]
There is also the "I started as a Commando and I still want to be a Commando but I want to be Minmatar." They are not changing roles but now they 'have' to use a Minmatar weapon. If they had points in Assault Rifle, it is 'wasted' for their Comman...
- by Joseph Ridgeson - at 2014.03.12 22:48:00
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2544. The problem of having a player elected council - in General Discussions [original thread]
Note: this is not meant as an insult to ANY CPM member, past or future or to the CPM/CSM itself. This is simply looking at the concept of having a CPM rather than who is on it. If the players have a problem with a certain member past, present, fut...
- by Joseph Ridgeson - at 2014.03.12 22:18:00
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2545. Active Booster - in General Discussions [original thread]
Yes, they work just like normal boosters but give double rather than 1.5 times to active SP. I generally think they are not worth the price but considering it means an extra 500,000 SP if we hit the 1,000,000 Clones they are worth it this weekend....
- by Joseph Ridgeson - at 2014.03.12 10:15:00
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2546. You have to play and buy - in General Discussions [original thread]
calvin b wrote: Joseph Ridgeson wrote: A normal booster would be 1,785,600 instead of 2,380.800. Not sure if the extra is worth the cost of the Omega for my taste but I do my have normal booster going already so YMMV. You have to factor ...
- by Joseph Ridgeson - at 2014.03.12 03:48:00
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2547. GOODBYE. - in General Discussions [original thread]
Is a good song by Slaughterhouse.
- by Joseph Ridgeson - at 2014.03.12 00:48:00
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2548. Why can't we discuss respecs? - in General Discussions [original thread]
Magnus Amadeuss wrote: I think you guys may have missed the point. General Discussion is full of the same threads repeated endlessly. I listed the main 6 topics you will see over and over and over again. Why then is the topic of respecs then...
- by Joseph Ridgeson - at 2014.03.12 00:40:00
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2549. Dastardly Deeds - in General Discussions [original thread]
Called in an orbital on their CRU about 10 seconds after someone else threw out an orbital and killed a bunch of them.
- by Joseph Ridgeson - at 2014.03.12 00:35:00
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2550. What constitutes friendly fire? - in General Discussions [original thread]
DUST Fiend wrote: Lawful Good fire elementals Nice. However, I believe "friendly fire -isn't" so wouldn't it be Chaotic of some type?
- by Joseph Ridgeson - at 2014.03.12 00:31:00
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2551. Why can't we discuss respecs? - in General Discussions [original thread]
We can, just in the correct thread. The reason is because the forums would have 1,000 different threads about it. In order to keep the forums open, the Devs simply want us to have all discussion in the respec thread.
- by Joseph Ridgeson - at 2014.03.12 00:27:00
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2552. (Idea) Achievement System as an additional way to cap - in Feedback/Requests [original thread]
Bump. If you like this thread, please leave a comment. If you hate it, let me know why you hate it. If you want to insult the person at the keyboard who is typing this now, they happen to be quite portly so fat insults could be aimed nicely at th...
- by Joseph Ridgeson - at 2014.03.11 23:43:00
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2553. Optional respec for 1.8 - in General Discussions [original thread]
The optional respec was because CCP royally screwed up the tree. Vehicle Engineering didn't do anything close to what is said it did and vehicle shield mods needed points in both dropsuit shield and vehicle shield skills. They could either say "so...
- by Joseph Ridgeson - at 2014.03.11 23:07:00
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2554. DUST 514 its a FREE GAME - in General Discussions [original thread]
This is actually a flawed way of looking at things. Just because something has a different monetization method doesn't shield it from criticism. People always state it like it is so. "The game is free; stop complaining." This is almost always used...
- by Joseph Ridgeson - at 2014.03.11 22:50:00
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2555. Should I start panicking? - in General Discussions [original thread]
Horse Schitt wrote: Patch notes come a week before an update, and updates only come on tuesdays. There hasn't been any patch notes today. Should I be panicking? If March only had 18 days, I your concern would have more validity.
- by Joseph Ridgeson - at 2014.03.11 21:56:00
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2556. You have to play and buy - in General Discussions [original thread]
A normal booster would be 1,785,600 instead of 2,380.800. Not sure if the extra is worth the cost of the Omega.
- by Joseph Ridgeson - at 2014.03.11 21:38:00
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2557. High Slot Modules - in General Discussions [original thread]
I think a lot of the balance issues in this game has come forth from at least Dropsuit Damage Mods being High Slots. If they were low slots, Shields would have the advantage of being capable of doing more damage despite having less HP. Of course,...
- by Joseph Ridgeson - at 2014.03.11 20:41:00
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2558. So yeah just got farmed for 5min till i ripped my PS3 out fo the wal... - in General Discussions [original thread]
I have mentioned it a couple times before but I think it rings true in most cases: "CCP doesn't know if they like an unintended/unexpected mechanic or not." EVE was never meant to be the economy simulator with espionage and social fighting aspec...
- by Joseph Ridgeson - at 2014.03.11 20:34:00
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2559. Million Clone Event Math - in General Discussions [original thread]
Viktor Hadah Jr wrote: Joseph Ridgeson wrote: Kills are not Clones Destroyed though. How many Kills per Clone is impossible to figure out because no one really knows how many times people get penned or how often. But if 3,000 people play d...
- by Joseph Ridgeson - at 2014.03.11 20:22:00
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2560. Million Clone Event Math - in General Discussions [original thread]
Another way: for 70.5 hours that the servers are online with the event, that is 14,184.4 kills an hour, 236.4 a minute, ~4 a second. Domination takes about 12 minutes and usually has 200+ clones killed. 16.6 clones a minute 236.4 / 16.6 = 14.2. I...
- by Joseph Ridgeson - at 2014.03.11 20:20:00
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