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Beck Weathers
Brutor Vanguard Minmatar Republic
742
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Posted - 2014.03.11 20:22:00 -
[31] - Quote
Sigberct Amni wrote:No actually this is pretty funny. Sorry for your trouble OP but good job on breaking your things over a video game.
*shrugs* the plug on the back slides out easily, didnt break sh**
Was mostly for emphisis and gives me the ability to say "I Literaly riped it out of the wall"
Would it have made a diferance if I calmly held downthe power button?
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Altina McAlterson
Pure Innocence. EoN.
917
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Posted - 2014.03.11 20:24:00 -
[32] - Quote
Operative 1171 Aajli wrote:The Robot Devil wrote:SteelDark Knight wrote:This should have been fixed long ago. Kain Spero had a interesting idea he posted long ago were a "kill" doesn't count until the actual clone death. Current mechanic just fosters griefing and farming. I would love this but I don't think that the community would go for it. That is a pretty hardcore thing and I don't think that this community is like that. I hope we are but I fear that we aren't. That can still be exploited too, esp. with FF. Just give ppl a menu choice to revive (yes or no). Then the logibro that risked their ass to get to you won't get jack because you decline the offer. And I guess they'll stab you and then you'll just lie there until you make a decision and then they find out if they get the WP?
Seems like a simple solution but it just doesn't sit well with me. It's rare enough to get a legitimate needle user now and that would only make it much harder.
Perhaps a better solution is to have a cooldown after the first revive. The process is destructive to the nanites and causes their program to become corrupted so if you attempt another revive too quickly the corrupted nanites will cause it to fail. So either you have to wait for it to do it's thing before attempting another revive or you can tie the purge system into the body's movement which would mean if you don't stay alive long enough when you go down again your clone is terminated.
I like it better just because in all honesty if you revive someone and they get put down immediately then it is time to move on. So some idiots could still get one revive off of you but it would hopefully make it more trouble than it's worth.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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Lv2spd2
Slow And Old
232
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Posted - 2014.03.11 20:30:00 -
[33] - Quote
Beck Weathers wrote:Pvt Numnutz wrote:Well I think your first problem was your ps3 was I'm a wall. Yeah Sorry they dont have wireless electricity in my neck of the woods
Barbarian |
Joseph Ridgeson
WarRavens League of Infamy
704
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Posted - 2014.03.11 20:34:00 -
[34] - Quote
I have mentioned it a couple times before but I think it rings true in most cases: "CCP doesn't know if they like an unintended/unexpected mechanic or not."
EVE was never meant to be the economy simulator with espionage and social fighting aspects. That is entirely players created. Last year's Fan Fest had an excellent video by I think it was the CEO of CCP where they didn't expect the social power of EVE' they expected the game to be a "kill stuff and get loot" game like basically ever MMO is (that isn't a bad thing one way or another). It turned into the AWOX'ing, scamming, 1980's Corporate America as seen by Ayn Rand on LSD that it is known today. The Devs rolled with it.
But there are aspects they don't know if they "like it or not." When I was at EVE Vegas, I was talking with a player when one of the GM's came by and mentioned "I think I actually busted you for using cans." EVE has cargo containers that you can shoot out into space to create a time dilation; it is generally used to slow down the game to make it easier to lock and kill people at gates. The GM stated "Well, that isn't too many cans but no more cans." So they know it is an exploit that is used by players but they are okay with it providing it isn't done too much. That's a problem.
Worse was when it was possible to use blasters with low range ammo in wormhole space that reduced your range. You actually went negative, giving you infinite range. Imagine getting hit with pointblank shotgun damage at Laser Rifle or higher ranges. It took the Devs a while to decide if it was a clever use of the game's mechanics or a real exploit. The decided on the latter.
So what does this have to do with people inviting "Grief University" into PC matches, people using Nanite Injectors to troll, or generally asshats out there in DUST? Well, "CCP doesn't know if they like it or not." They have been very bad at stating "this is a game and we are going to make sure it works like a game." |
safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
34
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Posted - 2014.03.11 20:35:00 -
[35] - Quote
.
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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Nothing Certain
Villore Sec Ops Gallente Federation
297
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Posted - 2014.03.11 20:40:00 -
[36] - Quote
It sucks but that guy probably got an orbital doing this.
Because, that's why.
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Altina McAlterson
Pure Innocence. EoN.
919
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Posted - 2014.03.11 20:40:00 -
[37] - Quote
Joseph Ridgeson wrote:I have mentioned it a couple times before but I think it rings true in most cases: "CCP doesn't know if they like an unintended/unexpected mechanic or not."
EVE was never meant to be the economy simulator with espionage and social fighting aspects. That is entirely players created. Last year's Fan Fest had an excellent video by I think it was the CEO of CCP where they didn't expect the social power of EVE' they expected the game to be a "kill stuff and get loot" game like basically ever MMO is (that isn't a bad thing one way or another). It turned into the AWOX'ing, scamming, 1980's Corporate America as seen by Ayn Rand on LSD that it is known today. The Devs rolled with it.
But there are aspects they don't know if they "like it or not." When I was at EVE Vegas, I was talking with a player when one of the GM's came by and mentioned "I think I actually busted you for using cans." EVE has cargo containers that you can shoot out into space to create a time dilation; it is generally used to slow down the game to make it easier to lock and kill people at gates. The GM stated "Well, that isn't too many cans but no more cans." So they know it is an exploit that is used by players but they are okay with it providing it isn't done too much. That's a problem.
Worse was when it was possible to use blasters with low range ammo in wormhole space that reduced your range. You actually went negative, giving you infinite range. Imagine getting hit with pointblank shotgun damage at Laser Rifle or higher ranges. It took the Devs a while to decide if it was a clever use of the game's mechanics or a real exploit. The decided on the latter.
So what does this have to do with people inviting "Grief University" into PC matches, people using Nanite Injectors to troll, or generally asshats out there in DUST? Well, "CCP doesn't know if they like it or not." They have been very bad at stating "this is a game and we are going to make sure it works like a game." This is very true. For the longest time if someone launched a major offensive against you the best defense was to warp as many Super Capital class ships to the system as possible and crash the node, ending the battle. Took a very long to get that sorted out.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1821
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Posted - 2014.03.11 21:01:00 -
[38] - Quote
Ejecting cans doesn't create tidi. Ejecting an absurd number of cans could create tidi, and the tidi only occurs until the server processes all the new data for client and then it goes back to normal. A player can only eject 1 can every two minutes so you'd need a ton of people to affect anything. The most common use of ejecting cans when camping a gate is to create a minefield for decloaking covert ops ships or blockade runners. Especially in nullsec when you put a bubble down on a gate. Creating enough cans to make someone's client lag a little when loading grid would take an absurdly long time, and it would be obvious that you were trying to be a cheat. It also wouldn't be worth the effort, since the cans will self destruct after two hours...so you spend an hour placing cans around a gate...and then you have less than an hour before your "can trap" is ineffective.
You misunderstood what was said. A small number of cans isn't an exploit. Intentionally crashing the node to escape a fight or prevent other players from playing is an exploit. The guy was simply getting a little overzealous with his gate camp and warned not to intentionally damage the performance of the game. It doesn't really make it easier to lock people up, since you're cloaked when you enter the system. You'd just wait for your screen to finish loading and then warp or whatever. Except for covert ships, for which a can field is an entirely legitimate tactic since it's meant to counter the effect of a specific module rather than make the other player's client unresponsive. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
372
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Posted - 2014.03.11 21:04:00 -
[39] - Quote
Thor Odinson42 wrote:I'm going to stick my PS3 in the wall when I get home, does it help performance?
Super glue or are you gonna nail that bcht up there?
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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boba's fetta
Dead Man's Game
340
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Posted - 2014.03.11 21:04:00 -
[40] - Quote
you know they could just add a function that only lets you be revived if you call for help...
my name is boba and im a hoarder. although this isnt by choice. no player market =(
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Free Beers
Imperfects Negative-Feedback
1956
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Posted - 2014.03.11 21:06:00 -
[41] - Quote
ccp has a big plans for the future they can't be bothered with emergency fixes that even they consider exploits. As they say at CCP Shanghai "buy aurum or its your own fault we dont know how to dev a game properly"
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Thor Odinson42
Molon Labe. General Tso's Alliance
3080
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Posted - 2014.03.11 21:09:00 -
[42] - Quote
Soldner VonKuechle wrote:Thor Odinson42 wrote:I'm going to stick my PS3 in the wall when I get home, does it help performance? Super glue or are you gonna nail that bcht up there?
I was just going to kick a hole in the sheet rock and shove it in there
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Martyr Saboteur
Amarrtyrs
240
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Posted - 2014.03.11 21:17:00 -
[43] - Quote
True Adamance wrote:Beck Weathers wrote:Seriously, just F**king ripped my PS3 out of the wall because a blueberry picked me up repeatedly while an enemy killed me well over 40 times, i was STUCK in an endless spasim of falling over and half getting back up. Couldnt suicide, couldnt leave battle, couldnt escape from them. It was near an outliing CRU on one of the big baps so no one came by to intervine.
...I dont think I have ever been this Discusted in a game in my life. Im not even mad at the guys who did it, not that I could get a good look at the blueberrys name. Im mad at CCP for ignoring the countless upon countless calls for any kinda fix to this. Have they even acknoledged it is a problem?
Your damn right I'm mad! and I dare say if this ever happens again to this extent that ill likely quit playing dust till its fixed!
CCP FIX YOUR SH**!!!!!! Why aren't you angry at the people who do it? Its not CCP's fault that there are people willing to exploit this mechanic playing their game. Whether or not it should even be present you are blaming the architects of the building that burnt down because of the electricians faulty wiring. If someone starts a building made of dried straw and grass on fire, I'm going to blame the architect for it...
Totally not Fizzer94's forum alt. Definitely just a random dude.
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LT Dans Legs
Bullet Cluster Legacy Rising
300
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Posted - 2014.03.11 21:22:00 -
[44] - Quote
Ya, thats stupid. Hitting continue should bleed you out like you used to. Or bleed you out until you hit call for help. That pisses me off all the time. You will be like 22 and 1 and then that happens and your 22 and 8. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
372
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Posted - 2014.03.11 21:25:00 -
[45] - Quote
Thor Odinson42 wrote:Soldner VonKuechle wrote:Thor Odinson42 wrote:I'm going to stick my PS3 in the wall when I get home, does it help performance? Super glue or are you gonna nail that bcht up there? I was just going to kick a hole in the sheet rock and shove it in there
Fits the mood of the thread quite well actually.
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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Maken Tosch
DUST University Ivy League
7320
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Posted - 2014.03.11 21:30:00 -
[46] - Quote
It was completely unnecessary for you to rip your PS3 out of the wall. In fact, that does a lot of harm to your system. The safe way to avoid it is to just press (NOT hold) the power button just once and the system will shut off. Your character will disappear and you avoid the hassle. Simple as that.
PS: I am a victim of this exploit as well but I don't go about blaming CCP for it. I blame the assholes who are just too lame to do anything better with their time than just stick people endlessly for farming points. Besides, it's not CCP's fault at all that Dust players have gotten smart enough to figure out exploits on their own.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
351
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Posted - 2014.03.11 21:35:00 -
[47] - Quote
This could be fixed easily by adding an invulnerability timer on after reviving so you can't take damage for 5 seconds after being revived. That way you could rip the ******* of the people responsible for it and have at least some chance of escape. And yeah I kind of blame CCP for this as the fact that this exists is their fault. They allow the abuse to occur, hell they may be some of the ones abusing the game for all we know, simply by not fixing it. |
Maken Tosch
DUST University Ivy League
7320
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Posted - 2014.03.11 21:40:00 -
[48] - Quote
ThePrinceOfNigeria wrote:This could be fixed easily by adding an invulnerability timer on after reviving so you can't take damage for 5 seconds after being revived. That way you could rip the ******* of the people responsible for it and have at least some chance of escape. And yeah I kind of blame CCP for this as the fact that this exists is their fault. They allow the abuse to occur, hell they may be some of the ones abusing the game for all we know, simply by not fixing it.
Well, I don't blame CCP for it. Period. If CCP ever does take the time to fix it anyways, it won't matter. Players will just find another loophole to exploit and then you and I are back to threads like this.
I'm not saying CCP should just ignore the problem. Far from it, I want CCP to fix it now or at least in the next update. I'm just saying that no matter what a gaming company does to prevent nefarious practices, there will always be someone out there who just won't care about the rules.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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