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2621. A mid winters night respec - in General Discussions [original thread]
I am assuming it would be Dropsuit Command (for obvious reasons, racial parity = respec to me) and Weaponry. Weaponry is likely because Assaults getting bonus to specific weapon types means that not using X race weapon with X race Dropsuit is goin...
- by Joseph Ridgeson - at 2014.01.30 00:46:00
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2622. Day 1 Impressions of Dust - in General Discussions [original thread]
IWS said it right. Where you put your points is everything. And DUST / EVE U are an awesome group of people. I have about 20 million. Of that, probably 12-14 million is in Tanks. Those are pretty much maxed for what I want to do. I don't have the...
- by Joseph Ridgeson - at 2014.01.30 00:35:00
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2623. Right, that's enough... - in General Discussions [original thread]
Azura Sakura wrote: Monkey MAC wrote: 1) I have recorded 2 times when AV has successfully blown up my rail tank. Gûá Got stuck in a Gap, got tagged teamed by 2 forge guns and a tank, while I was unhardened. Gûá AFK'd to make tea's, came back...
- by Joseph Ridgeson - at 2014.01.30 00:13:00
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2624. Post 1.8 dropsuit class wishlist - in General Discussions [original thread]
Vulpes Dolosus wrote: Pilots I am worried about Pilot Suits. The basic idea is that they would give you bonuses for being in a vehicle. Okay, that makes sense. However, you are going to run into two massive problems. Pilot Suits make ve...
- by Joseph Ridgeson - at 2014.01.29 23:50:00
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2625. So are flux nades going to annihilate Caldari Sentinels? - in General Discussions [original thread]
Caldari Sentinels will have the highest amount of High Powered Slots. Considering the trend has been damage mods, they will do the most amount of damage with their guns though likely have the lowest life. They are going to be a monster with Forge ...
- by Joseph Ridgeson - at 2014.01.29 22:45:00
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2626. If you had to start all over, how would you start? Explain your role too. - in General Discussions [original thread]
I have been through two full respecs and one partial respec (vehicles) and have defined what I need to do the role that I have chosen. Giving me another full respec or a partial one (infantry) is only going to change that I put the 2 million in As...
- by Joseph Ridgeson - at 2014.01.29 22:40:00
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2627. So are flux nades going to annihilate Caldari Sentinels? - in General Discussions [original thread]
Vicious Minotaur wrote: The Caldari Sentinel has a 1 second shield depleted recharge delay. People thought it was a typo, but unless I am delusion, somebody affiliated w/ CCP (Logobro?) clarified that it was not a typo. Fluxes won't be the end...
- by Joseph Ridgeson - at 2014.01.29 22:25:00
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2628. AMARRICA! - in General Discussions [original thread]
AMARRICA! F*** YEAH! COMIN' TO ENSLAVE THE MOTHERF***IN' DAY NOW!
- by Joseph Ridgeson - at 2014.01.29 22:21:00
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2629. So are flux nades going to annihilate Caldari Sentinels? - in General Discussions [original thread]
Melchiah ARANeAE wrote: It's not too bad as the cal sentinel will have a depleted shield recharge delay of one second. So they wont be on low health for long. I believe there was a post how that was an error. I'll try and find it.
- by Joseph Ridgeson - at 2014.01.29 22:20:00
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2630. So are flux nades going to annihilate Caldari Sentinels? - in General Discussions [original thread]
Yes, Flux Grenades will likely kill them nearly instantly. (Speculation Time!) I can see Flux Grenades being nerfed in some way. Doing 1,500 damage to shields in a massive area might be a bit much now. Back in beta, every suit had different stat...
- by Joseph Ridgeson - at 2014.01.29 22:18:00
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2631. SP and 1.8 - in General Discussions [original thread]
I actually think it will be Dropsuit Command and Weaponry. Dropsuit Command is obvious. Weaponry is because of the massive change to Assaults and Commando requiring people to either use Racial Weapons or just be completely inferior. Dropsuit Upg...
- by Joseph Ridgeson - at 2014.01.29 02:18:00
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2632. Why does DUST need an End-user license agreement? - in General Discussions [original thread]
Any online game is going to have an EULA, especially if it is account based. BF2 had one when you got online. The main thing is that it states "you are using our product. If you do things with the product we do not endorse, cheating/hacking/breaki...
- by Joseph Ridgeson - at 2014.01.29 01:24:00
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2633. We need a name!? - in General Discussions [original thread]
I like Immortals. Considering the implant gives "an instant transfer of consciousness, even at the moment of death", I think it fits. Of course, depending how the implant ends making a couple go coo-coo, maybe Sleepers would be a better term... ...
- by Joseph Ridgeson - at 2014.01.28 22:09:00
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2634. Gunnlogi or Madrugar? - in General Discussions [original thread]
I prefer the Madrugar as I like having the longer running modules and, despite thinking I would absolutely hate it, the passive armor repairer. The Gunnlogi is better at short engagements while the Madrugar is much more of a long term brawler. But...
- by Joseph Ridgeson - at 2014.01.28 21:59:00
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2635. Ion pistol looks pointless and UP - in General Discussions [original thread]
It is a Secondary weapon so it doesn't need to be, or should be, unbelievably powerful. The Scrambler would do more with consistent headshots but you can't rely on that 100% of the time. I think the Ion Pistol has some interesting uses. Ready a ch...
- by Joseph Ridgeson - at 2014.01.28 21:34:00
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2636. Make militia tanks standard - in General Discussions [original thread]
Fox Gaden wrote: How about bringing back the +5% per level shield and armour skills, then nerf vehicles by 25% health, so you have to have full Shield and Armour upgrade skills to be as powerful as they are now. Then tanks run by people with n...
- by Joseph Ridgeson - at 2014.01.28 21:28:00
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2637. Balancing Large Turrets Around Missiles - in General Discussions [original thread]
Missiles are not complained about because they are far less common than the Blaster or the Railgun. I am guessing that is the only reason they are not called overpowered or underpowered one way or another.
- by Joseph Ridgeson - at 2014.01.27 20:59:00
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2638. Strategic Team Killing In FW - in General Discussions [original thread]
Viktor Hadah Jr wrote: IMO it would be more helpful to amarr and cal at this point to team kill on there side so maybe some of the blue dots will rage quit and be replaced by more competent players. That's a hell of an assumption."These rolls...
- by Joseph Ridgeson - at 2014.01.27 20:49:00
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2639. EVE Valkyrie is here! - in General Discussions [original thread]
I played EVE Valkyrie at Vegas last year. Hell of a lot of fun and truly amazing bit of hardware. I cannot even imagine what the new 1080p definition looks like now. But having played it (nanner-nanner-nannn-er), I seriously hope they make it not...
- by Joseph Ridgeson - at 2014.01.27 20:41:00
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2640. Duoble hardener - in General Discussions [original thread]
Double Shield Hardener is 80.8% reduced damage, not 99.99%. Double Armor Hardener is 60.8% reduced damage. Damage mods are 30%, 63.9%, and 91.95% for 1, 2, and 3 respectively. Armor modules does give more HP but they also need to fit a Repaire...
- by Joseph Ridgeson - at 2014.01.27 11:21:00
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