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161. maybe hit detection is not broken - in General Discussions [original thread]
Badly Owned wrote: Based off eve there are numerous factors Tracking , well its harder to hit a scout than a heavy. But if you catch the.scout at optimal range for the weapon your using. He is dead as long as your tracking speed is better tha...
- by JonnyAugust - at 2012.08.24 12:26:00
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162. bu bu but but but.... its a beta!! - in General Discussions [original thread]
CCP Cmdr Wang wrote: Gents, We are aware that there are issues and bugs that need to be ironed out and should have been. However, we are still implementing new features and this is because of production planning, i.e. the need to keep building...
- by JonnyAugust - at 2012.08.24 11:50:00
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163. bu bu but but but.... its a beta!! - in General Discussions [original thread]
Saiibot wrote: in most other betas, very large or game breaking bugs (like invalid fits) or huge problems with gameplay (like bad hit detection) take a build cycle or two to get fixed. Four or five of the really big bugs haven't been fixed in...
- by JonnyAugust - at 2012.08.24 11:43:00
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164. for all the guys complaining about the gunplay - in General Discussions [original thread]
theschizogenious wrote: you wan the gunplay to be as polished as COD yes? well look at how many cod titles they made everytime they do a new cod seeing as it is a once a year thing they are basically just taking all the same stuff and putting ...
- by JonnyAugust - at 2012.08.24 11:36:00
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165. So, has the new Build hurt Dust's Reputation - in General Discussions [original thread]
I believe the games starts to get better the more critical we are on these forums. I'm here to provide an opinion. If some of you don't like the negativity than you should not visit the forums. I'm not saying stop playing but all the yes men are o...
- by JonnyAugust - at 2012.08.23 17:48:00
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166. hit detection might not be perfect but its not as bad as some make out. - in General Discussions [original thread]
Nexus Dragoon 514 wrote: i have had a lot of fun with this new build. all i am hear is bad hit detection well i am not that great at the ps3 controller shooters but i am doing alright i hit my targets i am not that great but hell its really not...
- by JonnyAugust - at 2012.08.20 10:43:00
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167. Playstation Move and Sharpshooter Support Thread - in Technical Support/Bugs [original thread]
bump
- by JonnyAugust - at 2012.08.20 08:08:00
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168. Why Dust 514 will be(eventually) better than Planetside 2 & More. - in General Discussions [original thread]
CLONE 2774 wrote: Dust 514 will improve over time.This is CCP. Compared to PS2 Dust 514 doesnt even compare.BUT Dust 514 is a game that will be passed on to future playstaions.Planetside 2 has more playercount,Bigger maps,etc. but dust 514 is l...
- by JonnyAugust - at 2012.08.20 08:04:00
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169. Playstation Move and Sharpshooter Support Thread - in Technical Support/Bugs [original thread]
bump. Modal Turn mode please! Btw, calibration seemed to be better this last patch. I havent tried with my sharpshooter yet but the vanilla move seems to be calibrating much easier. Still impossible to use b/c of the locked ADS view. I can't hip f...
- by JonnyAugust - at 2012.08.19 18:37:00
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170. Hit detection still isn't good enough - in General Discussions [original thread]
Ourors wrote: Garrett Blacknova wrote: Ourors wrote: uh, the fact that people need to lead shots is WHY the hit detection looks so bad. Lag causes firing delays. In one match, I managed to fire a shotgun, turn 90-Ü while strafing, and...
- by JonnyAugust - at 2012.08.19 18:29:00
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171. Hit detection still isn't good enough - in General Discussions [original thread]
Mavado V Noriega wrote: Garrett Blacknova wrote: People still aren't leading their shots. Scout suits are still running around taking down anyone stupid enough to aim at where they ARE instead of where they WILL BE. I've seen a few moments...
- by JonnyAugust - at 2012.08.19 15:19:00
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172. Hit detection still isn't good enough - in General Discussions [original thread]
Taco Dropsuit wrote: Garrett Blacknova wrote: Taco Dropsuit wrote: Saying "you have to shoot ahead" only applies to VERY SLOW projectiles, regular projectiles don't even have a "flying speed', they're "instant hit", which is a lot easier ...
- by JonnyAugust - at 2012.08.19 13:45:00
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173. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Good consolidation of issues, wolf. May I add that we don't have any attachments for our weapons yet? Still the same plain scope on the ARs. Sounds for assault rifles sounds like someone thumping a tennis ball, not firing whatever shield encased p...
- by JonnyAugust - at 2012.08.19 13:39:00
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174. Hit detection still isn't good enough - in General Discussions [original thread]
Garrett Blacknova wrote: People still aren't leading their shots. Scout suits are still running around taking down anyone stupid enough to aim at where they ARE instead of where they WILL BE. I've seen a few moments where hit detection looks ...
- by JonnyAugust - at 2012.08.19 13:30:00
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175. Lists of improvements. Debate, make your opinion heard. - in General Discussions [original thread]
I'm still dissapointed in the Assault Rifle Gun Mechanics. They haven't really improved on these at all since and it has me worried. Buffing and Nerfing these guns aren't the source the problem. I fear that the 21st marks the period of the first ...
- by JonnyAugust - at 2012.08.19 13:28:00
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176. weapon zoom mode and PS Move - in Feedback/Requests [original thread]
Galactus v3 wrote: I use PS Move controllers to play. When using a weapon and zooming in (sniper mode) it is nearly impossible because the crosshair does not respond unless moving to extreme right/left. I'm recommending making zoom mode mechani...
- by JonnyAugust - at 2012.08.18 16:27:00
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177. Playstation Move and Sharpshooter Support Thread - in Technical Support/Bugs [original thread]
Thread needs a Bump. Anyone have a chance to try it out yet. I do see for sure they did not add a modal turn function.
- by JonnyAugust - at 2012.08.15 11:05:00
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178. [REQUEST] Addition of Modal turn function for Move/Sharpshooter - in Feedback/Requests [original thread]
A reminder. A good majority of move users need this function to be able to play competively
- by JonnyAugust - at 2012.08.15 10:57:00
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179. Sony and CCP: Communication Fail - in General Discussions [original thread]
Umallon Macross wrote: "Remember that Beta I talked about earlier? I know, it was a bit in the making but weGÇÖre happy to welcome our friends from the Dust 514 team into Plus with exclusive access for the closed beta. Dust 514 is the fre...
- by JonnyAugust - at 2012.08.14 11:07:00
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180. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
Iceyburnz wrote: Who said Black Ops tanks will get to cloak. And who said the cloak will let you fire as soon as you decloak? Just prepping you for the inevitable prenerfed release. Oh and they are giving us black ops tanks because orbital st...
- by JonnyAugust - at 2012.08.12 16:59:00
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