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Skold Hagradsson
Tronhadar Free Guard Minmatar Republic
8
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Posted - 2012.08.17 11:13:00 -
[31] - Quote
It doesn't happen often, but when people speak it would be nice to see who was actually speaking rather than having to ask the question.
For those of us who's brains are full of other stuff, could the grenades have a different icon so i can see what is equipped. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.17 14:02:00 -
[32] - Quote
Skold Hagradsson wrote:It doesn't happen often, but when people speak it would be nice to see who was actually speaking rather than having to ask the question.
For those of us who's brains are full of other stuff, could the grenades have a different icon so i can see what is equipped.
I swore I had point one buried somewhere also are you talking about a grenade indicator like how COD is or just having one equippable on the wheel of death? if the latter I alrady have a bullet listed in infantry combat, as for the grenade indicator I added another bullet.
Iron Wolf Saber wrote:
No pop up in a unobtrusive location of the persons name who is speaking currently and thier battlefield position such as squad command, battlefield commander, general ect ect.
Found it! it was hiding in the infantry combat section, moved it to the sound section. |
Skold Hagradsson
Tronhadar Free Guard Minmatar Republic
8
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Posted - 2012.08.17 18:52:00 -
[33] - Quote
You got me with CoD never played it bought ps3 for this game. My two points were UI based. Grenade icon in the bottom left is the same no matter whether it's a AT or infantry. Same with the Comms would be nice to see who is broad casting. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.17 21:30:00 -
[34] - Quote
Skold Hagradsson wrote:You got me with CoD never played it bought ps3 for this game. My two points were UI based. Grenade icon in the bottom left is the same no matter whether it's a AT or infantry. Same with the Comms would be nice to see who is broad casting.
Agreed flux could use its own.
and the comms is already listed in the sound.
Thanks for your inputs. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.17 21:30:00 -
[35] - Quote
Skold Hagradsson wrote:You got me with CoD never played it bought ps3 for this game. My two points were UI based. Grenade icon in the bottom left is the same no matter whether it's a AT or infantry. Same with the Comms would be nice to see who is broad casting.
I CoD if somone threw a grenade at you the screeen would show there the grenade was in relativetly of you allowing you to 'escape.'
anyways now listed in infantry combat
[*] Grenade Icons on ammo counter do not indicate which grenade is equipped of either AV, Anti Infantry, or Flux. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.18 02:13:00 -
[36] - Quote
It seems they fixed some of these bullets on the fly however... I wont be able to verify until servers are back up. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 07:26:00 -
[37] - Quote
Okay added a few more bullets and added some gun handeling bullets as well. |
Mako LandSharkX
Goggles Inc.
48
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Posted - 2012.08.19 11:52:00 -
[38] - Quote
-when players are blown up and pushed away from the spot of their death the area of interaction for reviving the downed ally with nanite injectors does not follow the dead body-it stays at the location they died...which can be very confusing and hard to find.
-repair tools only give points at a certain threshold of repairs-giving no points for small repairs (such as fully restoring a militia scouts armor not meeting said threshold and rewarding no team heal points). This should be changed to give points per tick/pulse of repairs and pop up a total when repairs stop. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
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Posted - 2012.08.19 13:39:00 -
[39] - Quote
Good consolidation of issues, wolf. May I add that we don't have any attachments for our weapons yet? Still the same plain scope on the ARs. Sounds for assault rifles sounds like someone thumping a tennis ball, not firing whatever shield encased plasma the ficion/backstory has indicated.
I'd mention weapon mechanics too. There are no fire mode selectors and it still feels like i'm shooting sparklers out of my AR. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 17:48:00 -
[40] - Quote
JonnyAugust wrote:Good consolidation of issues, wolf. May I add that we don't have any attachments for our weapons yet? Still the same plain scope on the ARs. Sounds for assault rifles sounds like someone thumping a tennis ball, not firing whatever shield encased plasma the ficion/backstory has indicated.
I'd mention weapon mechanics too. There are no fire mode selectors and it still feels like i'm shooting sparklers out of my AR.
While the weapon mofiication is a 'quality of life' issue, its a massive major game feature that would almost require its own expansion that I may not bullet until after launch.
As for fire selection mode it seems they opted for the CoD type route where the gun type determines rate of fire, some of the 'officer' class weapons are weapons with the wrong firing modes on them. And would have to consider this a non bulletable issue for the time being. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 17:57:00 -
[41] - Quote
Mako LandSharkX wrote:-when players are blown up and pushed away from the spot of their death the area of interaction for reviving the downed ally with nanite injectors does not follow the dead body-it stays at the location they died...which can be very confusing and hard to find.
-repair tools only give points at a certain threshold of repairs-giving no points for small repairs (such as fully restoring a militia scouts armor not meeting said threshold and rewarding no team heal points). This should be changed to give points per tick/pulse of repairs and pop up a total when repairs stop.
Thank you for these bullets.
In the case of a merc getting thrown by an explosion but surviving in thier disabled suit oftenly has injection spots not follow the mercs body. This may also explain why I have to nanite inject a soldier's foot for a gunshot wound to the head.
Repair tool does not have a cycle indicator to when the cycle is completed points are awarded. Also the cycle time is not tracked between repairs.
[*] |
Aijul
ZionTCD Legacy Rising
55
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Posted - 2012.08.19 19:50:00 -
[42] - Quote
I've found a few more you could possibly add.
- You can infinitely sprint with the shift key despite depleted stamina.
- Allowing a "Quick Chat" message field to appear at the bottom of the far left corner of the screen while in-game when the user presses the LEFT D-PAD or T key, allowing users to type messages without navigating to the chat menu and pressing square. (Think chatting with the keyboard without navigating the to the chat menu, and having the messages you type appear on the battle screen, not just the NEOCOM) When accessed, a virtual keyboard will autmatically appear for DS3 users, while keyboard users can start typing automatically, sending their message to the selected channel.
- Sometimes the Instant battle screen overlaps with other open menus (Example, overlapping the marketplace or NEOCOM chat).
- On rare occasions, the Instant Battle screen hangs for five minutes, then displays an error log covering the middle of the screen. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.08.19 22:19:00 -
[43] - Quote
Question for Iron Wolf, do you somehow play with a notepad in your hand? You should get a beta tester of the year award. You put so much feedback up here with every 101 bullets, I must say it's really awesome. I unfortunately don't have the attention span to do what you do, so keep it up! |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 23:25:00 -
[44] - Quote
Aijul wrote:I've found a few more you could possibly add.
- You can infinitely sprint with the shift key despite depleted stamina.
- Allowing a "Quick Chat" message field to appear at the bottom of the far left corner of the screen while in-game when the user presses the LEFT D-PAD or T key, allowing users to type messages without navigating to the chat menu and pressing square. (Think chatting with the keyboard without navigating the to the chat menu, and having the messages you type appear on the battle screen, not just the NEOCOM) When accessed, a virtual keyboard will autmatically appear for DS3 users, while keyboard users can start typing automatically, sending their message to the selected channel.
- Sometimes the Instant battle screen overlaps with other open menus (Example, overlapping the marketplace or NEOCOM chat).
- On rare occasions, the Instant Battle screen hangs for five minutes, then displays an error log covering the middle of the screen.
please bug report the infinite sprint to [email protected]
noted VKB is annoying for keyboard users, will add.
Also noted and I think a fix is inbound. will add a bullet still.
this is getting fixed by tommarow i think. Not sure if I should generate a bullet for something they're hot fixing now. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 23:27:00 -
[45] - Quote
Boss Dirge wrote:Question for Iron Wolf, do you somehow play with a notepad in your hand? You should get a beta tester of the year award. You put so much feedback up here with every 101 bullets, I must say it's really awesome. I unfortunately don't have the attention span to do what you do, so keep it up!
i should I would have 2x the number of bullets liket his one i just remembered
When screen is scaled down to less than 100 a small line appears down the center and horizontally. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 04:54:00 -
[46] - Quote
updated for sunday.
Please note one bullet was halfway shot the blasters turret usefulness has now be relegated to small blasters having usage issues. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.08.20 04:57:00 -
[47] - Quote
Iron Wolf Saber wrote:updated for sunday.
Please note one bullet was halfway shot the blasters turret usefulness has now be relegated to small blasters having usage issues.
How do you keep getting into skirmish matches? I haven't seen a turret installation in over a week! |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 05:06:00 -
[48] - Quote
Boss Dirge wrote:Iron Wolf Saber wrote:updated for sunday.
Please note one bullet was halfway shot the blasters turret usefulness has now be relegated to small blasters having usage issues. How do you keep getting into skirmish matches? I haven't seen a turret installation in over a week!
By not invoking its name to the squad (seriously we went 3 skirmish maps until squad leader said the S word.)
TBH I dont know the trick because I have the said item in question thats causing the breaking. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.08.20 05:09:00 -
[49] - Quote
Iron Wolf Saber wrote:Boss Dirge wrote:Iron Wolf Saber wrote:updated for sunday.
Please note one bullet was halfway shot the blasters turret usefulness has now be relegated to small blasters having usage issues. How do you keep getting into skirmish matches? I haven't seen a turret installation in over a week! By not invoking its name to the squad (seriously we went 3 skirmish maps until squad leader said the S word.) TBH I dont know the trick because I have the said item in question thats causing the breaking.
You actually just made me think of something. I didn't have my mic or headset on all day because I kept getting tossed into ambush matches. Perhaps the headset has something to do with what type of match we get thrown into. Something for me to test I guess since you test EVERYTHING else. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 05:16:00 -
[50] - Quote
Actually for the longest time I suspected headset to be cuasing most of my issues but alas nothing solid of my results. Well if you want try to hangout in the irc channel and tell the devs your findings they're going to be interested
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 23:10:00 -
[51] - Quote
Adding more bullets when I make room in their catagories.
Numerous Holos in the Minmatar MQ can be accessed while looking away.
All quaters, Vechile and character sheet holos dont macth the race.
Its possible to early charge a railgun in wind down before it complets.
Large Blasters have unimpressive ground hit effect does not match vehicle or building hits.
RDVs seriously need thier own icons. they are oftenly to commonly confused possibly upside down aircraft icons.
[*] Market location bar has the bottom of text cut off (the Milita Equipment > Modules line at the top.) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 23:17:00 -
[52] - Quote
Iron Wolf Saber wrote: Numerous Holos in the Minmatar MQ can be accessed while looking away.
This is a problem for both Amarr and Caldari as well. In the Amarr MQ, it's REALLY tough to line up on the vehicle holo, because if you're not facing EXACTLY the right point it takes you to the Marketplace instead. The Character Sheet is better, but still sometimes has issues. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 23:53:00 -
[53] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote: Numerous Holos in the Minmatar MQ can be accessed while looking away.
This is a problem for both Amarr and Caldari as well. In the Amarr MQ, it's REALLY tough to line up on the vehicle holo, because if you're not facing EXACTLY the right point it takes you to the Marketplace instead. The Character Sheet is better, but still sometimes has issues.
Gallente oddly doesnt have this problem... |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
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Posted - 2012.08.21 02:58:00 -
[54] - Quote
Damn your anal and have a keen eye..... i like it.... |
Aijul
ZionTCD Legacy Rising
55
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Posted - 2012.08.21 03:32:00 -
[55] - Quote
I found some more minor annoyances. Sound - If you get taken down seconds before the battle ends, the heartbeat sound persists during the loading screen. - There are currently no sounds for the armor repairer. - LAVs sound as if they're stuck in first gear, looping one sound without any change in pitch or frequency.
Graphics - An animated radar or speedometer of sorts inside LAVs to replace the static image currently there. (I though it looked out of place...) - An animation on the hacking pad the player pulls out when hacking installments. - A rim light effect, or some sort of glow on players should be visible when healing them. - Flickering textures are very visible on the overview map across all maps when zooming in and out.
Network - Multiple occurrences of being disconnected from the internal server despite a stable internet connection (Seems to be more frequent when using KB/M, but can't be proven) - Occasional disconnection from the server without any notification. (Messages in chat are not being sent, infinite loading screens...) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.21 04:05:00 -
[56] - Quote
Aijul wrote:I found some more minor annoyances. Sound - If you get taken down seconds before the battle ends, the heartbeat sound persists during the loading screen. - There are currently no sounds for the armor repairer. - LAVs sound as if they're stuck in first gear, looping one sound without any change in pitch or frequency.
Graphics - An animated radar or speedometer of sorts inside LAVs to replace the static image currently there. (I though it looked out of place...) - An animation on the hacking pad the player pulls out when hacking installments. - A rim light effect, or some sort of glow on players should be visible when healing them. - Flickering textures are very visible on the overview map across all maps when zooming in and out.
Network - Multiple occurrences of being disconnected from the internal server despite a stable internet connection (Seems to be more frequent when using KB/M, but can't be proven) - Occasional disconnection from the server without any notification. (Messages in chat are not being sent, infinite loading screens...)
Thank you ill have them sorted with tonights update. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.24 14:34:00 -
[57] - Quote
Okay updated a bit, Please take note a Hotfix patch was pushed out today and there is a chance they fixed some of these annoyances. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.28 18:47:00 -
[58] - Quote
Hold on just there seems so many numerous bugs its making generating new bullets extremly hard at the moment bear with me as CCP fixes higher piroity issues. |
Patches The Hyena
204
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Posted - 2012.08.29 12:19:00 -
[59] - Quote
My request,
Can we get a confirmation that a market purchase was successful. As it is now you press okay and that's it. The game is online, online has bugs and hiccups, getting a little message that confirms my purchase was successful reassures me. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.29 15:10:00 -
[60] - Quote
Patches The Hyena wrote:My request,
Can we get a confirmation that a market purchase was successful. As it is now you press okay and that's it. The game is online, online has bugs and hiccups, getting a little message that confirms my purchase was successful reassures me.
Console side I can see this as an acceptable bullet. Ill add it to the neocom section. |
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