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1. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
Beeeees wrote: After extensive research (bullshit) I came to following conclusions: Assault rifles dominate mid-long range, mid range, mid-short range, and short range exclusively. Scrambler rifles dominate mid and mid-long range if no ARs are...
- by Jimthefighter - at 2013.09.07 13:42:00
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2. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Pretty much. There doesn't really seem to be an apriciable difference between walk speeds for the scouts and not a large enough difference for sprint speeds. A medium suit with way more base..... everything, should not be able to sprint/walk almos...
- by Jimthefighter - at 2013.08.21 15:00:00
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3. [Request] CCP's priorities (Pt.1) - in Feedback/Requests [original thread]
Absolute Idiom II wrote: Need better thread titles mate. Also needed. I skipped over these at first because of the title.
- by Jimthefighter - at 2013.08.16 23:27:00
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4. [Request] CCP's priorities (Pt.6) - in Feedback/Requests [original thread]
Would also like to see. But this really starts to get into hardware limitations. I don't know, but I'm not sure if the PS3 could do those larger battles reliably. I know MAG did it, but they had their own engine to try it on.
- by Jimthefighter - at 2013.08.16 15:05:00
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5. [Request] CCP's priorities (Pt.5) - in Feedback/Requests [original thread]
Would be very useful, and would like to see soon. Very SOON. It's kinda fundamental to have even just a internal economy of buying, selling, and trading equipment, separate from EVE (as they're trying to make it so Dust doesn't crash the EVE econo...
- by Jimthefighter - at 2013.08.16 15:03:00
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6. [Request] CCP's priorities (Pt.4) - in Feedback/Requests [original thread]
Would like to say something, but you put it perfectly. Draw distance for longer range weapons isn't long enough pretty much. For most other weapons it's fine, but for some others it's not.
- by Jimthefighter - at 2013.08.16 15:01:00
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7. [Request] CCP's priorities (Pt.3) - in Feedback/Requests [original thread]
Yup this is really weird and pretty much makes small turrets mostly useless in anything that moves. The turret issue is a bug I hope is fixed with 1.5 the vehicle overhaul.
- by Jimthefighter - at 2013.08.16 14:59:00
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8. [Request] CCP's priorities (Pt.1) - in Feedback/Requests [original thread]
Yup, priority 1 should be lessening/eliminating player loss/bleed. The game is hard and frustrating. It takes quite a bit of work to appreciate what it's trying to do and to not suck horribly. However, many new players never get that far as this g...
- by Jimthefighter - at 2013.08.16 14:56:00
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9. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Jotun Izalaru wrote: Cosgar wrote: Infantry re-balancing is coming in 1.4, just be patient guys. Yes, the re-balancing is done by equaling everybody's tun and strafe speed. That's terrible for scouts, it's already kind of stupid that peop...
- by Jimthefighter - at 2013.08.16 14:49:00
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10. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
I'd like it so that jumping took a solid number of stamina off. What it does now is use a percentage, making cardiac regs not as useful as they could be. If it took a solid number of stamina points, if you stacked cardiac regs and/or were a scout,...
- by Jimthefighter - at 2013.08.16 14:45:00
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11. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
Sana Rayya wrote: All of the ideas proposed by the OP are unnecessary. Nanohives are just fine the way they are. As shaman oga suggested, the proto hives should get a slight nanocluster buff (maybe around 10%) even at the expense of a slight re...
- by Jimthefighter - at 2013.08.16 14:32:00
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12. Changes the AR could accomodate - in Feedback/Requests [original thread]
Sounds fine. Pretty much the only problem with the AR is that it's actually the Blaster Rifle (BR), so expectations of range are exaggerated. The BR should do very good in CQC (but not dominate all the time, the specialist weapons that ONLY work a...
- by Jimthefighter - at 2013.08.14 00:12:00
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13. [Suggestion] New Armor Skill - in Feedback/Requests [original thread]
Not great because of one thing.... it adds more skills the an armor tanker HAS to get. Shield tankers really only need one skill, shield extenders. The other two shield skills, while they can be useful, aren't necessary. While on the other hand, a...
- by Jimthefighter - at 2013.08.10 02:47:00
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14. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
So something maybe equivalent to, T1 you can lose up to 15-20 fully kitted out suits and still make a profit (not many people die 20 times in a match, at least the ones that aren't pubstomps). For T2 maybe be able to lose 5-10 fully kitted suits ...
- by Jimthefighter - at 2013.08.07 13:29:00
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15. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Always did wonder at all of those people using the MD at close range against my shotgun/anything else, and taking no damage. Well, that explains that.
- by Jimthefighter - at 2013.08.07 01:34:00
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16. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Aeon Amadi wrote: D legendary hero wrote: hey can you do a perfecting the roles on ARs next? it would be interesting AR's are a finicky subject but I can see what I can do. They are my weapon of choice as well so there will definitely be ...
- by Jimthefighter - at 2013.08.06 22:51:00
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17. Hot Fix needed :The forgotten Assault Rifles - in Feedback/Requests [original thread]
Chief-Shotty wrote: I am an avid assault rifle user because of their infinite uses. The jack of all trades but master of none. However I believe each variant is unique but their are 2 guns in the assault category that i believe need a buff. Br...
- by Jimthefighter - at 2013.08.03 23:47:00
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18. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Well, the biggest problem (kinda) that the Assault Rifle (AR from now on) has, is that it's the Blaster Rifle (BR from now on). But since it and the Scambler Rifle (SR from now on) are only AR's in existance (and the SR SHOULD be played up more as...
- by Jimthefighter - at 2013.08.01 02:33:00
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19. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
The biggest problem with ideas like this, ideas that I think are interesting or could change the game (for the better? Don't know), is that this is a LARGE change. It might even work, but it'd take a lot of momentum to get this moving and the resi...
- by Jimthefighter - at 2013.07.25 19:43:00
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20. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Now the interesting thing to think about, IF this were to be done, would be how would the rest of the skills change if there is effectively one suit (kinda) per role. Would the suits have a high base CPU/PG and the mercs would have to skill higher...
- by Jimthefighter - at 2013.07.25 16:55:00
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