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101. Kill Reports - Isk killed - in Feedback/Requests [original thread]
I like the "Total value of all suits you killed" idea and have been wanting to see that happen pretty much ever since I first started playing Dust 514 a little over 2 years ago.
- by Jenni Welsh - at 2015.06.30 16:23:00
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102. SCOTTY'S GOTTA GO!!! - in Feedback/Requests [original thread]
The truth is the biggest problem Dust has and will likely ever have is that Scotty is an abortion of a matchmaker and needs to be replaced with something better (more options, player grouping based on K/D rate or Lifetime WP, etc.). I propose a c...
- by Jenni Welsh - at 2015.06.30 16:11:00
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103. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
So far I agree with where the first two primary speakers on this topic got to before it split in another direction... I do think that being revived not counting as a death would be good as you are taking a big risk of dying again right after/durin...
- by Jenni Welsh - at 2015.06.30 15:59:00
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104. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
knight guard fury wrote: the amarr logi is the best "combat" logi, really the only "combat" logi we have and the sidearm, like the person above just said, is more for defensive reasons since its slower and easier to kill in some cases. though i...
- by Jenni Welsh - at 2015.06.30 15:39:00
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105. Shield Rep Tool - in Feedback/Requests [original thread]
Songs of Seraphim wrote: Apocalyptic Destroyerr wrote: No. They don't need a damn Shield Repair Tool for the damn 60th time ! It would be way to over powered no matter how you implement it. They need a damn Shield Booster Tool ! Start thin...
- by Jenni Welsh - at 2015.06.25 07:59:00
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106. rep tool evolution - in Feedback/Requests [original thread]
DJINN Jecture wrote: Jenni Welsh wrote: DJINN Jecture wrote: ALPHA CLASS elite wrote: people keep talking about rep tools and how they should add a shield repair tool. the idea is good but could be abused as CCP would say. why not just...
- by Jenni Welsh - at 2015.06.25 07:35:00
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107. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Megaman Trigger wrote: Players need an incentive or reason to see a battle through. If the battle is so heavily stacked against them, they need to have a reason to be willing fight to the end rather than cut their loss...
- by Jenni Welsh - at 2015.06.25 06:50:00
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108. Sniper Rifle without a scope - in Feedback/Requests [original thread]
The sway does need to come down a bit in my opinion though... maybe 30% (just enough more that if you don't have another weapon to use and you are a good enough shot you can get 1 or 2 shots in at a mid-close range target looking for an easy kill,...
- by Jenni Welsh - at 2015.06.25 06:46:00
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109. [Feature] Uplink Status in HUD - in Feedback/Requests [original thread]
Baltazar Pontain wrote: As amarr logi I am proud of my uplinks. I spent a lot of time running around and look if my uplinks are still up. Where they killed? Are they away because they were empty? Maybe it is possible to put some information ...
- by Jenni Welsh - at 2015.06.23 00:12:00
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110. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
Terry Webber wrote: Some people have suggested a penalty that prevents quitters from entering another battle for a certain amount of time. There should be a limit per day before that activates though cause Scotty is still the weakest link in...
- by Jenni Welsh - at 2015.06.23 00:11:00
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111. rep tool evolution - in Feedback/Requests [original thread]
DJINN Jecture wrote: ALPHA CLASS elite wrote: people keep talking about rep tools and how they should add a shield repair tool. the idea is good but could be abused as CCP would say. why not just alter the current rep tool. divide the recove...
- by Jenni Welsh - at 2015.06.23 00:05:00
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112. Helping the Rail Rifle - in Feedback/Requests [original thread]
This is a bull post... almost all my kills come from medium to far range and I often get 10-20 kills per match with the rail rifle... IT'S FINE THE WAY IT IS (maybe even a little OP at times). Just get a commando, equip a sniper rifle, and switch ...
- by Jenni Welsh - at 2015.06.22 23:52:00
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113. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
I nominate that there be a time period in which it is impossible to leave the battle (without shutting down the system of coarse), and/or that there be a limit to the number of times you can quit... or else... (I'll just let your imaginations fill...
- by Jenni Welsh - at 2015.06.22 23:46:00
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114. A 4th Character Slot - in Feedback/Requests [original thread]
To have different characters all built into their respective roles and weapons in order to add some variety to your account without having to manage a bunch of separate accounts.
- by Jenni Welsh - at 2015.06.17 04:08:00
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115. A 4th Character Slot - in Feedback/Requests [original thread]
The Eristic wrote: If we had passive SP on every char, then it would be great. As things are, though, it's much better to make a new PSN for each additional char. My newer alts on their own accounts have millions more SP with less play time vs ...
- by Jenni Welsh - at 2015.06.17 02:13:00
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116. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
The swarm debate has raged on endlessly... Question, has anyone proposed maybe making the Swarm Launcher a Anti-Air only weapon??? (Yes this would hurt 2 of my characters and a ton of my suits by quite a bit, but honestly the Plasma Cannon is only...
- by Jenni Welsh - at 2015.06.16 21:59:00
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117. A 4th Character Slot - in Feedback/Requests [original thread]
In the beginning the ramifications were pretty big, but now with everything available to everyone it just seems as though we are missing out rather than having made an important decision... What do the rest of you think? Yes or No, and why???
- by Jenni Welsh - at 2015.06.16 21:14:00
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118. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
Vitharr Foebane wrote: MINA Longstrike wrote: Slave of MORTE wrote: The loss of the high slot is the only option i see that leaves the amar logi with a side arm and viable ..and I agree something will have to be done prior to the speed ch...
- by Jenni Welsh - at 2015.06.02 07:51:00
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119. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
MINA Longstrike wrote: I-Shayz-I wrote: The defining characteristic of the Amarr Logi suit should be its unrivaled effectiveness in combat due to the sidearm. Originally only available at the prototype level, the progression from ADV to PRO...
- by Jenni Welsh - at 2015.06.02 07:49:00
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120. Swarm Problem - in Feedback/Requests [original thread]
KalOfTheRathi wrote: What is the point here? CCP likes AV. They love having toons losing expensive gear. And to only pick up 50WP if they kill the guy doing the deed. If the ganker spends the minimal amount the lulz is heightened. CCP loves th...
- by Jenni Welsh - at 2015.06.01 20:36:00
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