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201. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
ChribbaX wrote: Plus paying money for keys opening a box with contents I don't use was a waste of my money. Since I wouldn't be surprised if the contents of the box is just like the stupid salvage of today - play only as a sniper and get only o...
- by Jebus McKing - at 2014.12.03 13:32:00
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202. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
WARxion ForDUST wrote: It would be P2W if you could get the keys only by AUR. So it's not p2w as long as there is a chance that everyone can get those weapons no matter how tiny the chances are? It's not p2w when people with money can run th...
- by Jebus McKing - at 2014.12.03 12:39:00
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203. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
al nize mk2 wrote: I haven't been following all this - can you clarify what these boxes and keys are for me? much appreciated! How I understand this is after a match there is a chance that these strongboxse are dropping. These strongboxes con...
- by Jebus McKing - at 2014.12.03 12:22:00
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204. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
So, since you can purchase keys for AUR one could say this essentially means: pay money -> receive officer weapons I have my concerns about this and I sure hope CCP will monitor the effects very closely. I really don't want this to be a way...
- by Jebus McKing - at 2014.12.03 11:29:00
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205. Scout Registry / Killboard - in General Discussions [original thread]
BTW. Patchnotes for 1.10 up! http://dust514.com/news/2014/12/uprising-1.10-overview-patch-notes
- by Jebus McKing - at 2014.12.02 16:20:00
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206. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Are we still getting the Assault suit profile buff to 45db?
- by Jebus McKing - at 2014.12.02 16:19:00
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207. Scout Registry / Killboard - in General Discussions [original thread]
I definately like the Assault profile buff. This will allow me to hide even from Gal Logi monster proto scanners if I so desire. But what I really don't understand is why I should need (or even EXPECT) to have a short range scan with the strength...
- by Jebus McKing - at 2014.12.02 16:05:00
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208. How to play as an Amarr Scout - in General Discussions [original thread]
2x precision 4x range amps Stick with squad, stay out of trouble. Maybe bring links/hive/rep-tool/whatever to farm some WPs.
- by Jebus McKing - at 2014.12.02 12:12:00
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209. Scout Registry / Killboard - in General Discussions [original thread]
When they started talking about a scan falloff I thought it would look something like this: precision modifier: 100 / 120 / 140 range modifier: 50 / 75 / 100 I guess I was wrong...
- by Jebus McKing - at 2014.12.02 10:58:00
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210. Scout Registry / Killboard - in General Discussions [original thread]
Damp bonus for Min Scouts? Do. Want. Quote: Nova knife damage buff 15-25%
Remove Min Scout NK damage bonus
Give dampening bonus
Make codebreakers high slot modules
- by Jebus McKing - at 2014.12.01 14:37:00
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211. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Looks like more Scout nerfs, Jebus. How 'bout we rollback that Logi range instead? Not really. If you used damps before not much will change. In fact it is easier now for AM/MN Scouts to beat the Gal Logi scan monster....
- by Jebus McKing - at 2014.12.01 13:29:00
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212. Scout Registry / Killboard - in General Discussions [original thread]
Proposal: Dampeners: 15/25/35 CAL/GAL profile bonus: 10% Scout profile: 40db Active scanners: 18/26/36/46 Damps will be needed sooner for Scouts, but equally or even more useful when stacked. Damps will be more useful to other suits. Fewer unbeat...
- by Jebus McKing - at 2014.12.01 13:22:00
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213. Scout Registry / Killboard - in General Discussions [original thread]
So, Logi with 2x precision and 2x range amps will have a "short range" 30m, 360-¦ focused scanner. I'm having a hard time to contain my rage. This **** ain't funny. At all. I'm working on a proposal, but this is gonna take a while.
- by Jebus McKing - at 2014.12.01 10:49:00
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214. How bad is frame rate? - in General Discussions [original thread]
Kevall Longstride wrote: Oddly enough I was playing last night and found it as smooth as glass. I very rarely suffer from low frame rate or lag. [stuff that is completely unrelated to frame rate] Really? ~smooth as glass~ Tell me, how deep...
- by Jebus McKing - at 2014.11.30 19:00:00
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215. How bad is frame rate? - in General Discussions [original thread]
Horrible. Frame rate drops below 30 in almost every match. Gal Lag facility is nearly unplayable in some matches. Fps of below 30 is absolutely unacceptable in every game. If you think otherwise then you don't have a clue what you are talking ab...
- by Jebus McKing - at 2014.11.30 10:34:00
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216. A good build for hunting scouts? - in General Discussions [original thread]
Amarr Scout with 2x complex precision. Most scouts, especially the super tanked ones, can't escape that if they don't dedicate their suit towards not being detected. Other than that, the best thing you can do is pay attention, check corners, and...
- by Jebus McKing - at 2014.11.30 09:04:00
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217. How does playing... - in General Discussions [original thread]
It increases fps slightly. But you can't see **** if it's further away than 50m.
- by Jebus McKing - at 2014.11.29 11:11:00
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218. Every single pub is a borefest - in General Discussions [original thread]
It would be a good start to stop putting squads of 6 veterans into a match against 16 randoms. Searching for a match would take longer, but I don't care. Wanna protostomp with your mates? Gonna have to wait until a squad of equal strength queues ...
- by Jebus McKing - at 2014.11.28 23:53:00
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219. ACR vs CR - in General Discussions [original thread]
I really liked the CR back when it got released. But now I can hardly get my shots to register for some reason. That is why I am using the ACR most of the time. But the damage VS shields is pathetic if you don't use damage mods, which is why I al...
- by Jebus McKing - at 2014.11.28 19:24:00
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220. Best matchmaking ever CCP! Glad to see somethings being fixed. - in General Discussions [original thread]
There is no matchmaking. Teambalancing takes the first 32 people that queued up and tries to balance the teams as good as possible. But if there is a squad of 6 decent players and 24 newberries in that queue, there is not much teambalancing can ...
- by Jebus McKing - at 2014.11.28 10:23:00
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