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361. ISK and Salvage payout formula changes - in Feedback/Requests [original thread]
Kevall Longstride wrote: ...And would you like to know the formula that determines it all, especially salvage. I bring that up because in two years I've only ever got 3 Thale rifles and 6 Balac's Salvage as an incentive is pretty difficult...
- by Jaysyn Larrisen - at 2014.07.22 05:54:00
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362. ISK and Salvage payout formula changes - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: I posted my suggestion which I think would actually more accurately give incentive to proper behavior. Essentially make salvage the biggest part of the equation and have it distributed among the team based on whether they...
- by Jaysyn Larrisen - at 2014.07.22 05:42:00
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363. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Killer's Coys wrote: Jaysyn Larrisen wrote: Killer's Coys wrote: Hm...Why doesn't any DEV answer ? Because it's sunday ? And what ? Tomorrow it's Belgium National Day ! Don't work ! seriously... we are at the most important point (for as...
- by Jaysyn Larrisen - at 2014.07.20 21:59:00
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364. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Killer's Coys wrote: Hm...Why doesn't any DEV answer ? Because it's sunday ? And what ? Tomorrow it's Belgium National Day ! Don't work ! seriously... we are at the most important point (for assault) of Hotfix Charlie... Rattati has said there...
- by Jaysyn Larrisen - at 2014.07.20 21:24:00
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365. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
As a guy that runs Cal Logi to support a team as opposed to a pure Slayer fit... i'm not in favor of the sidearm for equipment exchange at the moment. When you tie the primary role bonus to equipment slots then you are giving a secondary nerf to ...
- by Jaysyn Larrisen - at 2014.07.20 21:04:00
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366. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
I'm all about the sci-fi setting but teleporting dudes to several hundred meters above semi-arbitrary points just seems a bit laughable. It's really just a matter of practicality. If you are there to salvage and the situation the tactical situati...
- by Jaysyn Larrisen - at 2014.07.20 03:20:00
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367. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Fox Gaden wrote: Well of course there are no Redlines in Salvage Districts. There are no teams in Salvage Districts to assigning a Redline to. I think in the case of Salvage Districts Sky Spawn is being considered as a way of avoiding spawn cam...
- by Jaysyn Larrisen - at 2014.07.18 20:00:00
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368. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Fox Gaden wrote: I am curious why you guys donGÇÖt like the Sky Spawn idea? I mean as in your specific reasons. Are we thinking of it the same way? My vision of Sky Spawn is a 10 second spawn time, and then you spawn at or above a DropshipGÇÖ...
- by Jaysyn Larrisen - at 2014.07.18 14:58:00
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369. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
@ CCP Rattati... Frame of Reference: I run primarily Cal Logi in support role and not slayer builds so that's the lens I'm viewing this from. Also, without a better idea of CPU/PG changes you may make to the suits its more challenging to give you...
- by Jaysyn Larrisen - at 2014.07.17 15:36:00
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370. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Fox Gaden wrote: It seems you guys only noticed GÇ£Sky SpawningGÇ¥ when a Dev finally started talking about it, and you seem to have no idea of the origins of the idea. GÇ£Sky SpawningGÇ¥ is a beachhead mechanic for when you donGÇÖt have asset...
- by Jaysyn Larrisen - at 2014.07.16 15:26:00
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371. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Appia Vibbia wrote: Jaysyn Larrisen wrote: hfderrtgvcd wrote: so basically he wants to remove the stealth aspect of this game Not in the slightest. Basically he wanted the ability to mark a target for a few seconds (3-5 tops) so it wou...
- by Jaysyn Larrisen - at 2014.07.15 13:06:00
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372. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
hfderrtgvcd wrote: so basically he wants to remove the stealth aspect of this game Not in the slightest. Basically he wanted the ability to mark a target for a few seconds (3-5 tops) so it would show up on squad tacnet. The target would have...
- by Jaysyn Larrisen - at 2014.07.15 02:06:00
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373. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
He's basically just describing a target painter and kinda takes the scenic route to do it.
- by Jaysyn Larrisen - at 2014.07.14 19:50:00
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374. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
Lynn Beck wrote: Jaysyn Larrisen wrote: Lynn Beck wrote: Laser rifles' damage increases based off of shots fired(going up at a steady .1 per shot or something), while heat for all weaponry is based off of time fired. A laser rifle having...
- by Jaysyn Larrisen - at 2014.07.14 03:51:00
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375. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Luther Mandrix wrote: How about a three stage Planetary Conquest Battle planet 1.Ambush mode both Corps Attacker and Defender 2.Domination Mode Attacker and defender. 3.Skirmish for the District (Like PC bow) 1.If attacker wins Ambush Attack...
- by Jaysyn Larrisen - at 2014.07.14 03:45:00
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376. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
Lynn Beck wrote: Laser rifles' damage increases based off of shots fired(going up at a steady .1 per shot or something), while heat for all weaponry is based off of time fired. A laser rifle having a Heat bonus of 25% will shoot for longer, bu...
- by Jaysyn Larrisen - at 2014.07.14 01:47:00
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377. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
True Adamance wrote: Jaysyn Larrisen wrote: the ASCR might actually overheat (not a bad thing) You know you say that like it doesn't happen. It really does. I know it does, True. I ran the ASCR on CalAssautl for many many months ...
- by Jaysyn Larrisen - at 2014.07.14 01:46:00
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378. [Soulja Logic] IWS has experience advantage over all candidates - in Arcurio Square Speakers Corner [original thread]
Fox Gaden wrote: IWSGÇÖs experience on CPM0 is indeed a major selling point in his campaign. I personally would have really liked to see Heinrich Jagerblitzen run, but after a term on the CSM followed by this epic first term of the CPM, I can...
- by Jaysyn Larrisen - at 2014.07.14 01:43:00
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379. To voters - in Arcurio Square Speakers Corner [original thread]
I'm pretty sure Soraya is more of an infantry player does a pretty fair amount of AV forge gunning. Pokey Dravon is a HAV specialist from way back.
- by Jaysyn Larrisen - at 2014.07.14 01:39:00
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380. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Commando role bonus: 5% reduction of light and sidearm weapon PG/CPU per level. Amarr commando bonus: 2% increase in rate of fire of laser weaponry per level.
Caldari commando bonus: 2% increase in rate of ...
- by Jaysyn Larrisen - at 2014.07.14 01:30:00
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