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1301. [Request] Allow players to view the front of there merc within merc quarters and... - in Feedback/Requests [original thread]
+1 and a bump. This can't possibly be THAT hard to implement. Character movement in MQ and Warbarge with left stick. Camera control with right-stick. Haven't you ever played Dead Space, CCP?
- by Jathniel - at 2013.06.01 10:58:00
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1302. (dev feedback) when (if ever) can we expect to get some pve going? - in Feedback/Requests [original thread]
bacon blaster wrote: Right now, pve is in dev stages, as in, not ready. The biggest issue they will be working on with it is the ai. How do they want the drones (first pve, I assume) to behave? how should they fight? mindless wave after wave, o...
- by Jathniel - at 2013.06.01 10:50:00
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1303. [Request] Annihilation Game Mode - in Feedback/Requests [original thread]
i like this thread. shooting the wind and hoping an idle dev will spot it is always nice. =)
- by Jathniel - at 2013.05.31 18:28:00
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1304. (dev feedback) when (if ever) can we expect to get some pve going? - in Feedback/Requests [original thread]
Starne wrote: well while there working on pvp they can let us beta test pve so we can get that done sooner This is true. We all could use a break from the PvP. Just allowing us to screw around on our home districts would be nice... Yeah...
- by Jathniel - at 2013.05.31 18:26:00
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1305. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
I wouldn't knock a heat build-up mechanic for the ARs. That WOULD address concerns for the TAR, and practically EVERY weapon. Even two-clip tangos would disappear. Hybrid weapons overheat too. (Blaster turrets, rail gun turrets), why would/should...
- by Jathniel - at 2013.05.31 18:20:00
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1306. [Request] Annihilation Game Mode - in Feedback/Requests [original thread]
I remember something similar being proposed before... Wouldn't this basically mean that the MCC's are meaningless? Wouldn't be any need to capture objectives if MCC destruction doesn't translate to a victory. If the incentive is to simply remove ...
- by Jathniel - at 2013.05.31 17:39:00
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1307. Get ready to be "Scrambled"! - in General Discussions [original thread]
If people start crying about the SCR, i'm simply going to laugh. Currently, really skilled players are the ones using it to great effect. If you're killed by a SCR you should smile, and actually give the guy props. Mastering that weapon takes ski...
- by Jathniel - at 2013.05.31 17:19:00
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1308. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Muramasa Armads wrote: Dust 514 is eating my posts. Jathniel in response to your post. I don't hate it because it works, but because it's a master of all trades. What significant weakness does the Tactical Assault Rifle have? The answer is no...
- by Jathniel - at 2013.05.31 15:27:00
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1309. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Malkai Inos wrote: Jathniel wrote: Malkai Inos wrote: Jathniel wrote: I'm not defending the TAR so much so as I'm drawing a complaint against clunkiness of controls and TTK in CQC mechanics. The TAR, with it's current iteration, compe...
- by Jathniel - at 2013.05.31 13:52:00
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1310. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
ZDub 303 wrote: Damage in cqc is fine as it is. Have you ever snuck behind someone who isn't moving and put every bullet into them with a not tac ar weapon? They go down in an instant. Don't buff cqc damage, buff cqc hit detection. For some r...
- by Jathniel - at 2013.05.31 13:27:00
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1311. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Cosgar's Alt wrote: Jathniel wrote: I'm not defending the TAR so much so as I'm drawing a complaint against clunkiness of controls and TTK in CQC mechanics. The TAR, with it's current iteration, compensates for Dust's failure in both of th...
- by Jathniel - at 2013.05.31 13:14:00
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1312. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Malkai Inos wrote: Jathniel wrote: I'm not defending the TAR so much so as I'm drawing a complaint against clunkiness of controls and TTK in CQC mechanics. The TAR, with it's current iteration, compensates for Dust's failure in both of thes...
- by Jathniel - at 2013.05.31 13:06:00
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1313. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Malkai Inos wrote: Jathniel wrote: "CODification". lol... (English is a wonderful language isn't it. Enabling the coining of all sorts of words. Humor me more.) Lower TTK doesn't necessarily need increased regen. With Dust, both depends on...
- by Jathniel - at 2013.05.31 13:00:00
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1314. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
P Nasty wrote: My personal view is that the issue of the TAR is that yes, it puts people down too quickly. With the consequences of dying and losing cash in place plus all the upgrades we make to survivability, a weapon should not put someone d...
- by Jathniel - at 2013.05.31 12:57:00
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1315. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Che Cortez wrote: Malkai Inos wrote: Jathniel wrote: The whole argument is NOT built on such a premise. It is not wrong, nor is it invalid. . Comparisons were made with BF3, not for arguing that Dust be exactly like it, but for the sake...
- by Jathniel - at 2013.05.31 12:41:00
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1316. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Malkai Inos wrote: Yes it is. Grow up. Malkai Inos wrote: Jathniel wrote: Che Cortez wrote: Kenderr, did he say 1-2 shots? Your assuming, that shield Nd armor wouldn't matter, if the Time to kill is decreased by tweaking weap...
- by Jathniel - at 2013.05.31 12:34:00
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1317. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
kenderr cillo wrote: So u want to kill people with 1 or 2 shots... so Why make Fittings? Why armour and Shield? Why more weapons? Everyone with the same armour and a tactical rifle. Sorry but all your statement is stupid No my friend. Snip...
- by Jathniel - at 2013.05.31 12:23:00
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1318. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Cosgar's Alt wrote: Jathniel wrote: Ignoring the fact that the tactical doesn't blow up tanks, and there are a myriad other weapons that are far more potent against infantry than a tank's blasters, i'll get back on topic. Dust is a squad-...
- by Jathniel - at 2013.05.31 12:19:00
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1319. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Malkai Inos wrote: Jathniel wrote: Ignoring the fact that the tactical doesn't blow up tanks, and there are a myriad other weapons that are far more potent against infantry than a tank's blasters, i'll get back on topic. Dust is a squad-b...
- by Jathniel - at 2013.05.31 12:11:00
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1320. (Feedback & Suggestion) I think we're wrong this time. & Better rang... - in General Discussions [original thread]
Che Cortez wrote: Kenderr, did he say 1-2 shots? Your assuming, that shield Nd armor wouldn't matter, if the Time to kill is decreased by tweaking weapons, dmg, spread and dispersion ( u can't just increase base dmg of the weapons collectively ...
- by Jathniel - at 2013.05.31 12:07:00
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