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181. Remote Explosive Grenades - in General Discussions [original thread]
Alaika Arbosa wrote: Jastad wrote: Alaika Arbosa wrote: When you know you're going to respawn seconds later and you're confident that your dying will cost them more than it will you-- it is a totally valid tactic despite whether you thin...
- by Jastad - at 2014.02.12 12:40:00
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182. Remote Explosive Grenades - in General Discussions [original thread]
Monkey MAC wrote: Rifles are known to continue firing for a short time after death in this game, have killed and been killed by it a number of times, dead mans grip and all that. This is a different matter, We are talking about hitscan weap...
- by Jastad - at 2014.02.12 12:30:00
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183. Remote Explosive Grenades - in General Discussions [original thread]
Alaika Arbosa wrote: When you know you're going to respawn seconds later and you're confident that your dying will cost them more than it will you-- it is a totally valid tactic despite whether you think this is cheap or "you can't take it". ...
- by Jastad - at 2014.02.12 12:29:00
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184. Remote Explosive Grenades - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: I lack reading understanding. If you care to READ, and not just imagine what i wrote, you see that I use that tactic to kill CAMPED protostompers. But the problem of proto or not. We have a weapon that gra...
- by Jastad - at 2014.02.12 11:25:00
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185. Remote Explosive Grenades - in General Discussions [original thread]
Sinboto Simmons wrote: CUT Sorry but it's not being outplayed. I'm not talking about traps and RE in general. i'm talking about people tossing explosive when they know that they don't have a chance to win the engage in CQC Toss the explosi...
- by Jastad - at 2014.02.12 02:10:00
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186. Remote Explosive Grenades - in General Discussions [original thread]
Sinboto Simmons wrote: Jastad wrote: The main problem is that people can make it explode when they're dead. So in CQC if they manage to throw it ( and it's not impossibile) you're 100% death. and someone was thinking core locus were bad. ...
- by Jastad - at 2014.02.12 01:47:00
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187. Remote Explosive Grenades - in General Discussions [original thread]
The main problem is that people can make it explode when they're dead. So in CQC if they manage to throw it ( and it's not impossibile) you're 100% death. and someone was thinking core locus were bad.
- by Jastad - at 2014.02.12 01:34:00
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188. any forge gun buffs for 1.8? - in General Discussions [original thread]
Funkmaster Whale wrote: Jastad wrote: Funkmaster Whale wrote: CUT . Sorry but you are a BAD-forgegunner. Cheat with modded monitor and camping on roof don't make you a good FG. BTW what you are saying is right, we only need the old ...
- by Jastad - at 2014.02.09 20:56:00
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189. any forge gun buffs for 1.8? - in General Discussions [original thread]
Cat Merc wrote: Don't you dare touch forge gun fire rate. It's much harder to snipe infantry, because if you miss, that infantry has all the time in the world now to get into cover. I like that. I use a NO-HITSCAN NO-aimassist weapon of fig...
- by Jastad - at 2014.02.09 20:49:00
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190. EU battle server FUBAR!!! - in General Discussions [original thread]
less lag on the US than UE for me too.
- by Jastad - at 2014.02.09 20:45:00
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191. Matari V Amarr 32-Merc Qsync - in General Discussions [original thread]
00:30 Eve time shaman Awesome match.
- by Jastad - at 2014.02.09 20:41:00
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192. any forge gun buffs for 1.8? - in General Discussions [original thread]
Funkmaster Whale wrote: CUT . Sorry but you are a BAD-forgegunner. Cheat with modded monitor and camping on roof don't make you a good FG. BTW what you are saying is right, we only need the old charge time. Keep the dmg as it's now.
- by Jastad - at 2014.02.09 20:39:00
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193. any forge gun buffs for 1.8? - in General Discussions [original thread]
As a die hard Ground Forger, the Forge has lost all her AI ability due to charge time nerf and the new RR. Cause with the RR+mods that are rampaging this day, in the time i charge my forge i'm dead. In 1,7 i was always fighting outside G-AR optim...
- by Jastad - at 2014.02.09 20:37:00
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194. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
zibathy numbertwo wrote: Jastad wrote: Good scout like you will kill heavy in CQC. AR_Crutchers will have an hard time "AR_Crutchers" Do Assault Rifles even exist anymore? you are wrong i didn't mean G-AR ( Gallente ass. rifle.) but...
- by Jastad - at 2014.02.08 08:48:00
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195. A note about Scrambler Rifle Users - in General Discussions [original thread]
Not all SCR user use modded controller. But there are people out there that use it, even with the AR (always fire the first shot) and SMG. You can say what you want about Dust,but Dust has an awesome audio, and if you use an HIFI AMP+ PRO HIFI he...
- by Jastad - at 2014.02.08 01:54:00
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196. Killing Heavies in 1.8...OP? - in General Discussions [original thread]
Good scout like you will kill heavy in CQC. AR_Crutchers will have an hard time
- by Jastad - at 2014.02.08 01:39:00
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197. Matari V Amarr 32-Merc Qsync - in General Discussions [original thread]
shaman oga wrote: True Adamance wrote: Jastad wrote: For the glory of the Empress Jastad- Burst HMG Heavy. Now here's a soldier and a half. He just want to fight against me I've always fight for the glory of the Empress. You ca...
- by Jastad - at 2014.02.05 00:22:00
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198. Matari V Amarr 32-Merc Qsync - in General Discussions [original thread]
For the glory of the Empress Jastad- Burst HMG Heavy.
- by Jastad - at 2014.02.04 23:58:00
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199. The problem with the RR is this - in General Discussions [original thread]
BL4CKST4R wrote: The CR is probably the worst weapon to use in PC once framerate drops it's DPS drops with it. Unless you mean the ACR the CR is not the weapon to go with if you are in PC. Although the best explainable reason for using the CR ...
- by Jastad - at 2014.02.02 12:26:00
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200. Assault vs Breach Forge Gun...what do you prefer? - in General Discussions [original thread]
serve different purpose. AFG for Tanks and Lavs, keep them pressed. Modded Prof 5 BFG for dropship. Oneshot before module are UP
- by Jastad - at 2014.02.02 11:49:00
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