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1401. 1.4 and 1.5 are complete jokes. - in General Discussions [original thread]
Mary Sedillo wrote: Iron Wolf Saber wrote: Skytt asked for it, old timey beta dust 514 tanker. matter of factly quite a few people ask for ammo as a means of balancing out the god mode out of them. An empty tank is a dead/useless tank. Not t...
- by Jason Pearson - at 2013.08.28 02:45:00
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1402. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
IWS https://forums.dust514.com/default.aspx?g=posts&t=105192&find=unread plsreplykthx King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrot...
- by Jason Pearson - at 2013.08.28 02:38:00
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1403. 1.4 and 1.5 are complete jokes. - in General Discussions [original thread]
Mary Sedillo wrote: It is just ridiculous. They ignore the dropships, they ignore support, and they talk this mess? I would have given him a thumbs up if he addressed WP for MCRU spawn ins and WP for reps on vehicles/installations. btw, thi...
- by Jason Pearson - at 2013.08.28 02:35:00
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1404. Vehicle Ammo - in General Discussions [original thread]
Bittersteel the Bastard wrote: Lurchasaurus wrote: Bittersteel the Bastard wrote: It should remember for vehicles but it doesn't really matter much for dropsuits. LOL double standard much? Meh doesn't matter much either way. Since...
- by Jason Pearson - at 2013.08.28 02:18:00
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1405. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
Tanks will continue to pound the Supply Depots until Blue dots shape up and realize we can't hack that ****, nor are they helpful when they sit in the damn turret, That's not hacking, that's sitting in a **** turret being ******* useless. When we...
- by Jason Pearson - at 2013.08.28 02:15:00
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1406. Vehicle Ammo - in General Discussions [original thread]
Bittersteel the Bastard wrote: It should remember for vehicles but it doesn't really matter much for dropsuits. Double standards sir, should apply to all or none at all. King of the Forums // Seraphim <3 Comment and like this thread ...
- by Jason Pearson - at 2013.08.28 02:06:00
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1407. WHY MY FORGE GUN WILL BLOW U AND UR TANK TO BILLIONS OF NANITES - in General Discussions [original thread]
u r so gud @ dust. King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote: CCP Rejavik CCP Shanghia Same company different studios, one has near pe...
- by Jason Pearson - at 2013.08.28 02:04:00
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1408. Vehicle Ammo - in General Discussions [original thread]
Bittersteel the Bastard wrote: Jason Pearson wrote: It's quite simple, make it so all Vehicles and suits have an ammo count when they change at a Supply Depot or Recall :) % Based, so if you have 5% ammo on your HMG and you switch to a mass...
- by Jason Pearson - at 2013.08.28 02:03:00
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1409. Vehicle Ammo - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: if u think u can kill my tank in 5 shots tht is a joke TBH. i had exmaple shooting me like 8 times before i almost died using a rail with damage mods. you sir are not fighting the right tanks XD. of course then again...
- by Jason Pearson - at 2013.08.28 01:59:00
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1410. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Aizen Intiki wrote: Jason Pearson wrote: This is not going to page 2, I spent too much damn time thinking about what adjustments could be made -¼ _ -¼ King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Als...
- by Jason Pearson - at 2013.08.28 01:58:00
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1411. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Aizen Intiki wrote: Jason Pearson wrote: Aizen Intiki wrote: Those new turret types seems pretty useless, like the shotty Blaster. Also, the adjustments you made to the existing ones are not needed, other than the Scattered, which sounds ...
- by Jason Pearson - at 2013.08.28 01:57:00
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1412. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
This is not going to page 2, I spent too much damn time thinking about what adjustments could be made -¼ _ -¼ King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! ...
- by Jason Pearson - at 2013.08.28 01:52:00
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1413. Vehicle Ammo - in General Discussions [original thread]
It's quite simple, make it so all Vehicles and suits have an ammo count when they change at a Supply Depot or Recall :) % Based, so if you have 5% ammo on your HMG and you switch to a mass driver, you have 5% ammo in your mass driver and need to ...
- by Jason Pearson - at 2013.08.28 01:50:00
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1414. Why aren't Grenades Equipment? - in General Discussions [original thread]
Dexter307 wrote: But then us heavys couldent use grenades (Shh, they won't notice that you've got a nanohive because all suits get +1 Equipment slots..) King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! ...
- by Jason Pearson - at 2013.08.28 01:47:00
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1415. Vehicle Ammo - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Jason Pearson wrote: BobThe 844-1 CakeMan wrote: i see they said to add finite ammo. BUT they said they r making them more powerful which i like. i like a lot, :) I massive oppose any upgrade to Turrets as t...
- by Jason Pearson - at 2013.08.28 01:45:00
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1416. Vehicle Ammo - in General Discussions [original thread]
Bittersteel the Bastard wrote: On topic: I'm not sure whether I like ammo regen on tanks solely because I feel that tanks should have to rely on nanohives just like infantry do with their weapons. I'd be all up for adding vehicle equipment slot...
- by Jason Pearson - at 2013.08.28 01:39:00
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1417. Vehicle Ammo - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: i see they said to add finite ammo. BUT they said they r making them more powerful which i like. i like a lot, :) I massive oppose any upgrade to Turrets as they currently are, check out this.. If CCP can do th...
- by Jason Pearson - at 2013.08.28 01:38:00
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1418. Vehicle Ammo - in General Discussions [original thread]
Bittersteel the Bastard wrote: Jason Pearson wrote: Bittersteel the Bastard wrote: I like that you're accepting the limited ammo and actually trying to be productive. +1 Jason. Thanks :) Whilst some of our more vocal comrades don't li...
- by Jason Pearson - at 2013.08.28 01:31:00
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1419. Vehicle Ammo - in General Discussions [original thread]
Bittersteel the Bastard wrote: I like that you're accepting the limited ammo and actually trying to be productive. +1 Jason. Thanks :) Whilst some of our more vocal comrades don't like the sound of Ammo, many of us see it as a smart move, w...
- by Jason Pearson - at 2013.08.28 01:25:00
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1420. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Aizen Intiki wrote: Those new turret types seems pretty useless, like the shotty Blaster. Also, the adjustments you made to the existing ones are not needed, other than the Scattered, which sounds nice (Actually, scratch that; I do like the mis...
- by Jason Pearson - at 2013.08.28 01:23:00
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