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Jason Pearson
Seraphim Auxiliaries
2816
|
Posted - 2013.08.28 01:20:00 -
[1] - Quote
With the Ammo Count coming to Vehicles, thought I might offer the idea of Ammo Regeneration, along with an Ammo Regenerator, Ammo Holds and Active Supply Depots.
Every Turret will have a base amount of ammo regeneration alongside how much ammo it can store, along with skills that can help improve the regeneration and ammo capacity.
Let's look at a Large Blaster
Clip Size: 250 Capacity: 750 (Total 1000) Regen: 1/s (1 Per Second)
It has skills that can increase its total capacity (5% per level? so at 25% it can hold 937.5 Ammo) and also a regeneration skill (5% again? Total 25% which makes its total regeneration 1.25 per seconds, so you'd get 5 every 4 seconds, should probably be a bit more, perhaps 10% per level, making it 2 every 3 seconds.)
Maybe Missiles?
Clip Size: 8 (Two Volleys) Capacity 40 (48) regen: 0.2/s (1 per 5 seconds)
Its capacity would be a more rounded number, perhaps 4 per level, it's capacity would have to be increased by a bigger percentage also.
With the Modules, I figured..
Ammo Regenerator High Slot Passive
- Using Nanites, helps the built in system generate more usable ammo.
Ammo Hold Low Slot Passive
- Increases the amount of storable ammo
Active Supply Depot High Slot Active
- Activating this provides higher regeneration for other vehicles, at the cost of your own ammo supply (distributes ammo at 2x the rate of self ammo loss), any vehicle in need of ammo within a certain radius will begin to receive ammo.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Bittersteel the Bastard
WarRavens League of Infamy
326
|
Posted - 2013.08.28 01:22:00 -
[2] - Quote
I like that you're accepting the limited ammo and actually trying to be productive. +1 Jason. |
Jason Pearson
Seraphim Auxiliaries
2816
|
Posted - 2013.08.28 01:25:00 -
[3] - Quote
Bittersteel the Bastard wrote:I like that you're accepting the limited ammo and actually trying to be productive. +1 Jason.
Thanks :)
Whilst some of our more vocal comrades don't like the sound of Ammo, many of us see it as a smart move, with additional skills it means those who sink a lot of SP into their Vehicles will be far more effective than those with just a couple of hundred thousand (Like it is currently) and will be worth more because of that.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
539
|
Posted - 2013.08.28 01:26:00 -
[4] - Quote
I've been accepting it. I was actually thinking of a good ammo size, I came up with actually 250 (same as you) but, 2500 as the max, which could be raised 3000. As for the the missiles, we got the same thing. |
Bittersteel the Bastard
WarRavens League of Infamy
326
|
Posted - 2013.08.28 01:27:00 -
[5] - Quote
Jason Pearson wrote:Bittersteel the Bastard wrote:I like that you're accepting the limited ammo and actually trying to be productive. +1 Jason. Thanks :) Whilst some of our more vocal comrades don't like the sound of Ammo, many of us see it as a smart move, with additional skills it means those who sink a lot of SP into their Vehicles will be far more effective than those with just a couple of hundred thousand (Like it is currently) and will be worth more because of that.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
Are you still going to attack depots? I think they should extend the radius within which you receive ammo only for vehicles to allow easier maneuverability. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
221
|
Posted - 2013.08.28 01:29:00 -
[6] - Quote
can someone link me to this thread containing ths info. thanks. i tried looking but i suck at finding stuff. XD |
Cyrius Li-Moody
The New Age Outlaws
800
|
Posted - 2013.08.28 01:30:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1226541#post1226541
BobThe 844-1 CakeMan wrote:can someone link me to this thread containing ths info. thanks. i tried looking but i suck at finding stuff. XD
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
541
|
Posted - 2013.08.28 01:30:00 -
[8] - Quote
BobThe 844-1 CakeMan wrote:can someone link me to this thread containing ths info. thanks. i tried looking but i suck at finding stuff. XD
Cookies or like are accepted. |
Bittersteel the Bastard
WarRavens League of Infamy
331
|
Posted - 2013.08.28 01:31:00 -
[9] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1226541#post1226541
Edit: Damn |
Jason Pearson
Seraphim Auxiliaries
2823
|
Posted - 2013.08.28 01:31:00 -
[10] - Quote
Bittersteel the Bastard wrote:Jason Pearson wrote:Bittersteel the Bastard wrote:I like that you're accepting the limited ammo and actually trying to be productive. +1 Jason. Thanks :) Whilst some of our more vocal comrades don't like the sound of Ammo, many of us see it as a smart move, with additional skills it means those who sink a lot of SP into their Vehicles will be far more effective than those with just a couple of hundred thousand (Like it is currently) and will be worth more because of that.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Are you still going to attack depots? I think they should extend the radius within which you receive ammo only for vehicles to allow easier maneuverability.
:O I don't kill supply depots.. At least that's what I tell my Infantry squad mates.. :D
I think there's going to be a lot of issues with Supply Depots, I don't usually kill them unless they're being very helpful to the reds (One day, it'll teach them to not cooperate with the enemy, I'm sure.) but an extended range might be very useful.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
221
|
Posted - 2013.08.28 01:35:00 -
[11] - Quote
i see they said to add finite ammo. BUT they said they r making them more powerful which i like. i like a lot, :) |
Bittersteel the Bastard
WarRavens League of Infamy
331
|
Posted - 2013.08.28 01:35:00 -
[12] - Quote
On topic: I'm not sure whether I like ammo regen on tanks solely because I feel that tanks should have to rely on nanohives just like infantry do with their weapons. I'd be all up for adding vehicle equipment slots. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
713
|
Posted - 2013.08.28 01:36:00 -
[13] - Quote
Im looking forward to the finite ammo as it will surly be the death of red line rail turrets and ill also carry on not blowing up supply depos I might not even blow up the one in the enimy red line so their tanks have somewhare to resuply. |
Jason Pearson
Seraphim Auxiliaries
2823
|
Posted - 2013.08.28 01:38:00 -
[14] - Quote
BobThe 844-1 CakeMan wrote:i see they said to add finite ammo. BUT they said they r making them more powerful which i like. i like a lot, :)
I massive oppose any upgrade to Turrets as they currently are, check out this..
If CCP can do that first, or something along those lines, then sure, but until that the damage needs to stay where it is (I don't need to one shot scouts with a Blaster, or two shot tanks with Rails.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
713
|
Posted - 2013.08.28 01:39:00 -
[15] - Quote
Bittersteel the Bastard wrote:On topic: I'm not sure whether I like ammo regen on tanks solely because I feel that tanks should have to rely on nanohives just like infantry do with their weapons. I'd be all up for adding vehicle equipment slots.
Hehehehe I just thought aboit my gunlogi sh1tt1ng nano hives hahahaha. |
Jason Pearson
Seraphim Auxiliaries
2823
|
Posted - 2013.08.28 01:39:00 -
[16] - Quote
Bittersteel the Bastard wrote:On topic: I'm not sure whether I like ammo regen on tanks solely because I feel that tanks should have to rely on nanohives just like infantry do with their weapons. I'd be all up for adding vehicle equipment slots.
I like the idea of Regen because it also plays into being a logi tank providing ammo with the Active Supply Depot, you have to burn your ammo to provide others with ammo :D
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3339
|
Posted - 2013.08.28 01:39:00 -
[17] - Quote
Oh my god...
I gave up pushing for vehicle ammo limitations months ago.
I feel like dancing right now.
This'll be a major push toward helping infantry and vehicle balance.
inb4 Mavado bitching |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
221
|
Posted - 2013.08.28 01:41:00 -
[18] - Quote
Jason Pearson wrote:BobThe 844-1 CakeMan wrote:i see they said to add finite ammo. BUT they said they r making them more powerful which i like. i like a lot, :) I massive oppose any upgrade to Turrets as they currently are, check out this..If CCP can do that first, or something along those lines, then sure, but until that the damage needs to stay where it is (I don't need to one shot scouts with a Blaster, or two shot tanks with Rails.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. tanks take forever to 1 v 1 at least with rails so i think they need some buff to damage or else it takes like 5 years by tht time AV gets in on the action. |
Void Echo
Echo Galactic Industries
1084
|
Posted - 2013.08.28 01:41:00 -
[19] - Quote
im trying to be positive about a nerf for once, but I have been talking to Jason and have found a possible solution to making this a positive thing. |
calisk galern
BurgezzE.T.F
807
|
Posted - 2013.08.28 01:44:00 -
[20] - Quote
seriously though tank users are just going to recall their vehicles rather then go to a supply depot |
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Jason Pearson
Seraphim Auxiliaries
2823
|
Posted - 2013.08.28 01:45:00 -
[21] - Quote
BobThe 844-1 CakeMan wrote:Jason Pearson wrote:BobThe 844-1 CakeMan wrote:i see they said to add finite ammo. BUT they said they r making them more powerful which i like. i like a lot, :) I massive oppose any upgrade to Turrets as they currently are, check out this..If CCP can do that first, or something along those lines, then sure, but until that the damage needs to stay where it is (I don't need to one shot scouts with a Blaster, or two shot tanks with Rails.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. tanks take forever to 1 v 1 at least with rails so i think they need some buff to damage or else it takes like 5 years by tht time AV gets in on the action.
You're watching the wrong tanks then bud, It takes me 5 shots to kill good tanks (less for idiots), I can fire 12 before overheating. I can assure you that buffing rails would ruin it, right now you have the chance to get to cover. Anyways when fighting tanks it's not always about killing the other tank, it's about pushing them back and making them not bring another in. With finite ammo, if a player wastes his ammo trying to kill me and I keep beating him in skirmishes without destroying him, he might take a smarter route and recall.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
543
|
Posted - 2013.08.28 01:45:00 -
[22] - Quote
BobThe 844-1 CakeMan wrote:i see they said to add finite ammo. BUT they said they r making them more powerful which i like. i like a lot, :)
Like I said, they took away our infinite nanohives w/e that cheap ammo, but are giving us some really expensive ammo. |
The Robot Devil
Echo Galactic Industries
879
|
Posted - 2013.08.28 01:45:00 -
[23] - Quote
I like the limited ammo. I don't pilot vehicles so my views are skewed towards infantry. |
Void Echo
Echo Galactic Industries
1084
|
Posted - 2013.08.28 01:46:00 -
[24] - Quote
calisk galern wrote:seriously though tank users are just going to recall their vehicles rather then go to a supply depot
that's not our fault |
calisk galern
BurgezzE.T.F
807
|
Posted - 2013.08.28 01:48:00 -
[25] - Quote
nope not your fault, just saying nothing is going to change with hav's, it will be exactly the same as before they implemented it.
only drops ships will really suffer.
for hav's and lav's this is a non-issue |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
221
|
Posted - 2013.08.28 01:48:00 -
[26] - Quote
if u think u can kill my tank in 5 shots tht is a joke TBH. i had exmaple shooting me like 8 times before i almost died using a rail with damage mods. you sir are not fighting the right tanks XD. of course then again they are changing armor repairers to do a lot less so that will effect it a lot XD. so i guess more damage would not be required but i miss the good old days of 5.5 k damage XD. |
Jason Pearson
Seraphim Auxiliaries
2825
|
Posted - 2013.08.28 01:50:00 -
[27] - Quote
It's quite simple, make it so all Vehicles and suits have an ammo count when they change at a Supply Depot or Recall :)
% Based, so if you have 5% ammo on your HMG and you switch to a mass driver, you have 5% ammo in your mass driver and need to wait til it restocks.
If you recall a vehicle and it has 5% ammo, you get 5% ammo when you call it out (Plus the additional ammo from regen of course.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2826
|
Posted - 2013.08.28 01:59:00 -
[28] - Quote
BobThe 844-1 CakeMan wrote:if u think u can kill my tank in 5 shots tht is a joke TBH. i had exmaple shooting me like 8 times before i almost died using a rail with damage mods. you sir are not fighting the right tanks XD. of course then again they are changing armor repairers to do a lot less so that will effect it a lot XD. so i guess more damage would not be required but i miss the good old days of 5.5 k damage XD.
I fight good, decent and scrub tanks, majority die to me. If you take a few shots then you know what you're doing, and that should be rewarded by you survivng. Also OP Armor Reps :)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Bittersteel the Bastard
WarRavens League of Infamy
333
|
Posted - 2013.08.28 02:01:00 -
[29] - Quote
Jason Pearson wrote:It's quite simple, make it so all Vehicles and suits have an ammo count when they change at a Supply Depot or Recall :) % Based, so if you have 5% ammo on your HMG and you switch to a mass driver, you have 5% ammo in your mass driver and need to wait til it restocks. If you recall a vehicle and it has 5% ammo, you get 5% ammo when you call it out (Plus the additional ammo from regen of course.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
Ooh I like this much better than my idea of limiting time before you can call in a vehicle after a recall. However if you switch weapons at a supply depot I think it's fine that you get full ammo again. :/ |
Jason Pearson
Seraphim Auxiliaries
2826
|
Posted - 2013.08.28 02:03:00 -
[30] - Quote
Bittersteel the Bastard wrote:Jason Pearson wrote:It's quite simple, make it so all Vehicles and suits have an ammo count when they change at a Supply Depot or Recall :) % Based, so if you have 5% ammo on your HMG and you switch to a mass driver, you have 5% ammo in your mass driver and need to wait til it restocks. If you recall a vehicle and it has 5% ammo, you get 5% ammo when you call it out (Plus the additional ammo from regen of course.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Ooh I like this much better than my idea of limiting time before you can call in a vehicle after a recall. However if you switch weapons at a supply depot I think it's fine that you get full ammo again. :/
So is it okay if I have a missile tank, use up the ammo then grab a Blaster Tank? How long will the game remember that my Missile Tank has no ammo? :/
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
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