Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
241. Railgun Charge up - in General Discussions [original thread]
Varjac Theobroma Montenegro wrote: axis alpha wrote: man you vehicle people really want absolutely nothing to worry about huh. pff... If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Al...
- by Jason Pearson - at 2014.01.19 19:16:00
|
242. Railgun Charge up - in General Discussions [original thread]
Fizzer94 wrote: Jason Pearson wrote: Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape. Also, fix the buggy rails CCP...
- by Jason Pearson - at 2014.01.19 18:55:00
|
243. Will Railguns ever be fixed? - in General Discussions [original thread]
Judge Rhadamanthus wrote: Jason Pearson wrote: Judge Rhadamanthus wrote: Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man. Does that not seem li...
- by Jason Pearson - at 2014.01.19 18:53:00
|
244. Something better than cloak(WALL OF TEXT) - in General Discussions [original thread]
Lame, I thought we were going to hide behind a wall of text :/
- by Jason Pearson - at 2014.01.19 18:48:00
|
245. easy fix for tank spam - in General Discussions [original thread]
Darken-Soul wrote: Jason Pearson wrote: knight guard fury wrote: Jason Pearson wrote: Put a timer on suits, after you die you can't respawn for a minute, that'd be good balance too. ;) just tanks, not suits. best way to fix tank...
- by Jason Pearson - at 2014.01.19 18:47:00
|
246. easy fix for tank spam - in General Discussions [original thread]
knight guard fury wrote: Jason Pearson wrote: Put a timer on suits, after you die you can't respawn for a minute, that'd be good balance too. ;) just tanks, not suits. best way to fix tank spam unless ccp puts the price back to what i...
- by Jason Pearson - at 2014.01.19 18:21:00
|
247. easy fix for tank spam - in General Discussions [original thread]
Put a timer on suits, after you die you can't respawn for a minute, that'd be good balance too. ;)
- by Jason Pearson - at 2014.01.19 18:04:00
|
248. FW FF rules - in General Discussions [original thread]
Why? Because the mode is not finished yet, need team deploy and then it'll be better. No point looking at it piece by piece, just look at the full scale of it.
- by Jason Pearson - at 2014.01.19 18:03:00
|
249. Will Railguns ever be fixed? - in General Discussions [original thread]
Judge Rhadamanthus wrote: Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man. Does that not seem like a balance? You have range and power, I do not. I h...
- by Jason Pearson - at 2014.01.19 17:50:00
|
250. Railgun Charge up - in General Discussions [original thread]
Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape. Also, fix the buggy rails CCP.
- by Jason Pearson - at 2014.01.19 16:32:00
|
251. Will Railguns ever be fixed? - in General Discussions [original thread]
Blaze Ashra wrote: Jason Pearson wrote: Judge Rhadamanthus wrote: Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not *...
- by Jason Pearson - at 2014.01.19 16:30:00
|
252. Will Railguns ever be fixed? - in General Discussions [original thread]
Judge Rhadamanthus wrote: Support and explain this please. EDIT : For example a rail incubus will to 500 damage a shot or their abouts. How many would it take to kill your tank? not a redline fit all damage modded up but a fit to survive the f...
- by Jason Pearson - at 2014.01.19 16:26:00
|
253. Will Railguns ever be fixed? - in General Discussions [original thread]
Judge Rhadamanthus wrote: Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tb...
- by Jason Pearson - at 2014.01.19 16:10:00
|
254. Will Railguns ever be fixed? - in General Discussions [original thread]
Texs Red wrote: Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. So ...
- by Jason Pearson - at 2014.01.19 16:04:00
|
255. Will Railguns ever be fixed? - in General Discussions [original thread]
Judge Rhadamanthus wrote: See we need long range rails, but the maps are a bit small and I just don't think the developers have the resources to address the maps at this stage. The maps are the main issue. But they exist and they are all we hav...
- by Jason Pearson - at 2014.01.19 15:54:00
|
256. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
Shadow of War88 wrote: recall feature equals bitc*hhh mode. Just call another tank if your first fit is not up to the task. Wtf is with CCP catering to the newbs? This is a hardcore meta game with risk vs. reward Remove changing fits at su...
- by Jason Pearson - at 2014.01.19 15:34:00
|
257. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
Doesn't sound like a good idea, except being unable to recall when calling another vehicle in. Rather, make it so you cannot recall a vehicle until all damage has ceased hitting the vehicle for 10 seconds and also disable the recall function on v...
- by Jason Pearson - at 2014.01.19 06:49:00
|
258. Will Railguns ever be fixed? - in General Discussions [original thread]
NK Scout wrote: Also slightly less elevation Your entire post went from decent to bad in just four words.. How do you feel?
- by Jason Pearson - at 2014.01.19 06:45:00
|
259. Will Railguns ever be fixed? - in General Discussions [original thread]
Seriously, Rails need to be either slow hitting, high damage, or fast hitting, low damage weapons. By low damage I mean lower than it is now, but something stupid. Someone told me rails are decent speed weapons in EVE, with Artillery being heavy ...
- by Jason Pearson - at 2014.01.19 06:36:00
|
260. Will Railguns ever be fixed? - in General Discussions [original thread]
Patrick57 wrote: Jason Pearson wrote: They're not broken.. ....says the tanker :P tbf I raged out at Maras for being a **** and rolling around in my redline with one, just pulled the plug on my PS3 and have been here reading GoT since.....
- by Jason Pearson - at 2014.01.19 06:30:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |