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681. Community threads about what's OP, is OP - in General Discussions [original thread]
htfu
- by Jason Pearson - at 2013.12.22 02:04:00
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682. Heavy is OP - in General Discussions [original thread]
Wot?
- by Jason Pearson - at 2013.12.22 01:50:00
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683. The reason tanks are viewed as "OP" - in General Discussions [original thread]
Eurydice Itzhak wrote: Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor) Tanks are still killing the crap out of tanks. I don't see the problem? The problem? Infantry don't have a chance. Look around, any tanks...
- by Jason Pearson - at 2013.12.22 01:49:00
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684. The reason tanks are viewed as "OP" - in General Discussions [original thread]
Borne Velvalor wrote: Jason Pearson wrote: Divu Aakmin wrote: If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep...
- by Jason Pearson - at 2013.12.22 01:38:00
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685. Props to the three R.E scouts - in General Discussions [original thread]
Quil Evrything wrote: Jason Pearson wrote: You were terrifying, thank you for that experience unknown R.E scouts, able to sprint past my blaster and continue being faster than my turret turning, ya'll placing R.Es on my tank was the worst th...
- by Jason Pearson - at 2013.12.22 01:25:00
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686. The reason tanks are viewed as "OP" - in General Discussions [original thread]
Divu Aakmin wrote: If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.) I launched 3 volleys with a do...
- by Jason Pearson - at 2013.12.22 01:24:00
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687. The reason tanks are viewed as "OP" - in General Discussions [original thread]
Heathen Bastard wrote: Good catch. I just realized it's 1.73 I screwed up the stacking penalty (30% first mod, 26 next 17 on the third totaling at 73% increase additively) so, revised damage: (1450x1.73)x6=15,051 with overheating I've been ...
- by Jason Pearson - at 2013.12.22 01:18:00
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688. The reason tanks are viewed as "OP" - in General Discussions [original thread]
Heathen Bastard wrote: and then you realize that I have triple stacked complex damage mods on my railgun. I have 6 shots before overheat. 1450x1.87=2711.5 per shot Lets just say I overheat it so all six shots. that's 16,269 damage coming y...
- by Jason Pearson - at 2013.12.22 00:37:00
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689. The reason tanks are viewed as "OP" - in General Discussions [original thread]
Atiim wrote: I've never fit dual hardners on my tanks since 1.7 I honestly didn't even think there was a need too, since the first one already offers 60% resistance. Your argument falls apart there. Nope, it doesn't fall apart, what do you...
- by Jason Pearson - at 2013.12.22 00:15:00
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690. The reason tanks are viewed as "OP" - in General Discussions [original thread]
More than one hardener. Also, why is it I keep hearing from AVers "Tanks are OP, I've used them" and tell me they've only used dual hardeners? Nerf the ability to place more than one hardener, or make them affect eachother (having two on a tank...
- by Jason Pearson - at 2013.12.21 23:49:00
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691. Is dust down again? - in General Discussions [original thread]
Forums went down for a second also, I'm sure this was completely intended and CCP should feel bad.
- by Jason Pearson - at 2013.12.21 23:38:00
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692. Hey AV - in General Discussions [original thread]
Jack McReady wrote: because 5% changes something when HAVS break sound barrier Wikipedia says the speed of sound is 767 MPH, so it's a 38.35 MPH reduction, it's not nothing :)
- by Jason Pearson - at 2013.12.21 23:35:00
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693. OMG this tank is op - in General Discussions [original thread]
One Hardener only, fit that instead of being a scrub SERF CHECKMATE
- by Jason Pearson - at 2013.12.21 23:31:00
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694. Hey AV - in General Discussions [original thread]
It feels slower, I am getting caught a little more.
- by Jason Pearson - at 2013.12.21 23:28:00
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695. why would Anyone use an lav? - in General Discussions [original thread]
Zekain K wrote: Jason Pearson wrote: It's like asking why be a scout when you can be a heavy? LAVs are fast and more nimble, capable of circling tanks faster than they can turn. Speed over Offense. Use that logic against a large blaster ...
- by Jason Pearson - at 2013.12.21 23:25:00
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696. why would Anyone use an lav? - in General Discussions [original thread]
It's like asking why be a scout when you can be a heavy? LAVs are fast and more nimble, capable of circling tanks faster than they can turn. Speed over Offense.
- by Jason Pearson - at 2013.12.21 23:14:00
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697. Game should be called .. - in General Discussions [original thread]
DUST Fiend wrote: Jason Pearson wrote: Give it a rest, you need a single militia rail (you can fit a Militia tank just as good as a standard) and drive off most tanks, stop being awful at the game, it's meant to contain vehicles, otherwise i...
- by Jason Pearson - at 2013.12.21 23:03:00
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698. CCP FIX THE BROKEN MAPS! - in General Discussions [original thread]
True Adamance wrote: Jason Pearson wrote: I can't defend points because they're inside buildings, nerf buildings CCP -Blaster Gunnlogi. I saw this and was like..... "**** some once calling to fix the redline rail turrets. HELL YEAH!" Th...
- by Jason Pearson - at 2013.12.21 23:01:00
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699. CCP FIX THE BROKEN MAPS! - in General Discussions [original thread]
I can't defend points because they're inside buildings, nerf buildings CCP -Blaster Gunnlogi.
- by Jason Pearson - at 2013.12.21 22:58:00
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700. Hey tankers you do know how "OP" you guys are right ? - in General Discussions [original thread]
Hey bad AV guy, you do know how skill-less you are, right? I can't wait for you to learn how to kill us, guess some of you are quicker than others.
- by Jason Pearson - at 2013.12.21 22:57:00
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