Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
401
|
Posted - 2013.12.22 01:30:00 -
[31] - Quote
How I would get around this is by adding Capacitors to vehicle. That way no module, no matter how good it is, can be spammed to make a vehicle OP. I'm not sure why they didn't add it in with the 1.7 overhaul.
We want cake and tea.
|
Borne Velvalor
Endless Hatred
1114
|
Posted - 2013.12.22 01:37:00 -
[32] - Quote
Jason Pearson wrote:Divu Aakmin wrote:If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.) I launched 3 volleys with a double damage modded CBR7 at an Armor Tank, he was almost dead as he activated his hardeners, if I'd of chucked a flux first he would've been done, or had better swarms. They're not trash, but players fight tanks with hardeners on. With the dual hardener setup you can run it near indefinitely. I mean one ridiculous fit for a Gunnlogi is 2x Hardener, 1x Light Booster, 1x Armor Hardener and 1x Rep. You run the Shield Hardener, get the next one going the moment it runs out, then due to you having 10 seconds between them (if you've got max skills and running complex), put your armor hardener on, let them eat a little into it, pop your shield hardener on and hit the light booster, your booster makes the shield recharge delay non existent and you rep through the incoming damage. Only way you're being pushed back is if 4-5 proto avs push you or another tank. Even more ridiculous: field a 150k Gunnlogi with 3 Enhanced Shield Hardeners and cycle them literally forever with no downtime. Why risk a few Forge Gun rounds at the right time popping you? Also, 2 Complex actually have 15 seconds downtime every 60 seconds.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Jason Pearson
3564
|
Posted - 2013.12.22 01:38:00 -
[33] - Quote
Borne Velvalor wrote:Jason Pearson wrote:Divu Aakmin wrote:If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.) I launched 3 volleys with a double damage modded CBR7 at an Armor Tank, he was almost dead as he activated his hardeners, if I'd of chucked a flux first he would've been done, or had better swarms. They're not trash, but players fight tanks with hardeners on. With the dual hardener setup you can run it near indefinitely. I mean one ridiculous fit for a Gunnlogi is 2x Hardener, 1x Light Booster, 1x Armor Hardener and 1x Rep. You run the Shield Hardener, get the next one going the moment it runs out, then due to you having 10 seconds between them (if you've got max skills and running complex), put your armor hardener on, let them eat a little into it, pop your shield hardener on and hit the light booster, your booster makes the shield recharge delay non existent and you rep through the incoming damage. Only way you're being pushed back is if 4-5 proto avs push you or another tank. Even more ridiculous: field a 150k Gunnlogi with 3 Enhanced Shield Hardeners and cycle them literally forever with no downtime. Why risk a few Forge Gun rounds at the right time popping you? Also, 2 Complex actually have 15 seconds downtime every 60 seconds.
With full skills? Man I'm useless at remembering things, need my PS3 beside me to have the numbers in my face, still you won't notice it lol and aye three always work even better, it's just so broken xD
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Vulpes Dolosus
SVER True Blood Public Disorder.
515
|
Posted - 2013.12.22 01:39:00 -
[34] - Quote
I run 2 shield hardeners, an armor hardener, and a nitrous on my State Gunnlogi because tanks are hard and I need every advantage I can get.
Dropship Specialist
Kills- Incubus: 4 Gêå1; Pythons: 0; Other DS: 25 Gêå1; Tanks: 20 Gêå7
12/20
|
Eurydice Itzhak
State Patriots Templis De Novo
267
|
Posted - 2013.12.22 01:43:00 -
[35] - Quote
Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor)
Tanks are still killing the crap out of tanks.
I don't see the problem? |
Borne Velvalor
Endless Hatred
1114
|
Posted - 2013.12.22 01:47:00 -
[36] - Quote
Jason Pearson wrote:Borne Velvalor wrote:Jason Pearson wrote:Divu Aakmin wrote:If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.) I launched 3 volleys with a double damage modded CBR7 at an Armor Tank, he was almost dead as he activated his hardeners, if I'd of chucked a flux first he would've been done, or had better swarms. They're not trash, but players fight tanks with hardeners on. With the dual hardener setup you can run it near indefinitely. I mean one ridiculous fit for a Gunnlogi is 2x Hardener, 1x Light Booster, 1x Armor Hardener and 1x Rep. You run the Shield Hardener, get the next one going the moment it runs out, then due to you having 10 seconds between them (if you've got max skills and running complex), put your armor hardener on, let them eat a little into it, pop your shield hardener on and hit the light booster, your booster makes the shield recharge delay non existent and you rep through the incoming damage. Only way you're being pushed back is if 4-5 proto avs push you or another tank. Even more ridiculous: field a 150k Gunnlogi with 3 Enhanced Shield Hardeners and cycle them literally forever with no downtime. Why risk a few Forge Gun rounds at the right time popping you? Also, 2 Complex actually have 15 seconds downtime every 60 seconds. With full skills? Man I'm useless at remembering things, need my PS3 beside me to have the numbers in my face, still you won't notice it lol and aye three always work even better, it's just so broken xD The best part is I have no optimization skills related to shields and blasters, because I've never needed them! Worst comes to worst, you can slap CPU mods in the lows and make this tank with Shield Adaption 3 (or whatever it's called) and HAV Operation 1 at a minimum. Mine has 3 Blasters on it, a CPU mod and an ammo expansion at the moment. The final build will have 3 ADV Blasters for 2100 DPS (more than a prototype double amped railgun), 2 passenger seats to ferry my team around, 160% ammo so I never need to visit a supply depot and, of course, the 3 Enhanced Shield Hardeners. Rail Guns might chew it up, but I do not expect to die to anything else with a full complement of gunners. Well, provided I don't get swamped by multiple enemy tanks at once.
Actually, I think that tank can win a 3v1 against 3 blaster Somas if you pop all 3 hardeners at once, so, yeah. Each hardener negates as much damage as a STD 80GJ Blaster; 3 standard blaster tanks versus a triple hardened tank is the same as one versus a single hardened tank in terms of DPS.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Jason Pearson
3565
|
Posted - 2013.12.22 01:49:00 -
[37] - Quote
Eurydice Itzhak wrote:Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor)
Tanks are still killing the crap out of tanks.
I don't see the problem?
The problem? Infantry don't have a chance. Look around, any tanks dying are either facing numerous AV at once, or haven't fitted dual hardeners. The idea for this new attempt at balancing Vehicles was "Waves of Opportunity", where we would push for a small amount of time and then fall back for a little while, but that idea is broken, because we can run two hardeners for a minute and then have a tiny cooldown, and we shrug off AV when it's activated anyways.
That's the problem, this game isn't meant to be balanced around tanks, it needs to take all viewpoints into account, if necessary place Damage Mods and Hardeners in the same bucket and only allow you to use one of each.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Benjamin Ciscko
The Generals General Tso's Alliance
412
|
Posted - 2013.12.22 02:05:00 -
[38] - Quote
Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
Tanker/Assault
Can I have my ADV and PRO tanks now (Honeyed Lamb enroute).
|
Cody Sietz
Bullet Cluster Legacy Rising
1819
|
Posted - 2013.12.22 02:25:00 -
[39] - Quote
Another Matari Terrorist wrote:Cody Sietz wrote:So if a tank can run 2 hardeners that can be run all the time...when is infantry suppose to hit it?
Wasn't that the big balancing point? What does a tank have to sacrifice?
Not to mention the skills that lower the recharge time and raise the active time for modules. Why do you think he's saying dual hardeners are broken? It wasn't a jab at the OP, just thinking out loud.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Eurydice Itzhak
State Patriots Templis De Novo
267
|
Posted - 2013.12.22 02:26:00 -
[40] - Quote
Jason Pearson wrote:Eurydice Itzhak wrote:Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor)
Tanks are still killing the crap out of tanks.
I don't see the problem? The problem? Infantry don't have a chance. Look around, any tanks dying are either facing numerous AV at once, or haven't fitted dual hardeners. The idea for this new attempt at balancing Vehicles was "Waves of Opportunity", where we would push for a small amount of time and then fall back for a little while, but that idea is broken, because we can run two hardeners for a minute and then have a tiny cooldown, and we shrug off AV when it's activated anyways. That's the problem, this game isn't meant to be balanced around tanks, it needs to take all viewpoints into account, if necessary place Damage Mods and Hardeners in the same bucket and only allow you to use one of each.
A chance to kill infantry? They do that just fine.
A chance to kill tanks? I pop tanks just fine when I've lost my 2 tanks for the match and forge people from rooftops.
A chance to win games? They're the only ones who can do that.
15 seconds is far from "tiny" and people still haven't adapted to the fact that AV is supposed to be used in CONJUNCTION with vehicles. not solodolo.
Infantry do their thing and vehicles finally have a thing to do. |
|
Jason Pearson
3574
|
Posted - 2013.12.22 02:37:00 -
[41] - Quote
Eurydice Itzhak wrote:Jason Pearson wrote:Eurydice Itzhak wrote:Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor)
Tanks are still killing the crap out of tanks.
I don't see the problem? The problem? Infantry don't have a chance. Look around, any tanks dying are either facing numerous AV at once, or haven't fitted dual hardeners. The idea for this new attempt at balancing Vehicles was "Waves of Opportunity", where we would push for a small amount of time and then fall back for a little while, but that idea is broken, because we can run two hardeners for a minute and then have a tiny cooldown, and we shrug off AV when it's activated anyways. That's the problem, this game isn't meant to be balanced around tanks, it needs to take all viewpoints into account, if necessary place Damage Mods and Hardeners in the same bucket and only allow you to use one of each. A chance to kill infantry? They do that just fine. A chance to kill tanks? I pop tanks just fine when I've lost my 2 tanks for the match and forge people from rooftops. A chance to win games? They're the only ones who can do that. 15 seconds is far from "tiny" and people still haven't adapted to the fact that AV is supposed to be used in CONJUNCTION with vehicles. not solodolo. Infantry do their thing and vehicles finally have a thing to do.
It seems to me I'm going to argue with everything you post on this forum. Let's look at why I know that running this hardener is ridiculous.
First, read above on my attempt at maths with the Railgun with triple damage mods, running two hardeners you can survive that ridiculous amount of damage and stomp the tank and continue driving along totally fine. Next let's look at my experiences.
Running a two hardener with armor hardener setup means you're pretty much unkillable constantly, and 15 seconds is a tiny window in comparison to the minute you get on shields, and the fact you can negate that with one more shield hardener, or do what I do and run an armor hardener so even with my shields down I can sit there and tank damage.
Me and Pegasis were running a two s hardener 1 a hardener with CRU setup on Line Harvest in a Domination. Pegasis rolled up to alpha, you know, the one in the crate, put his tank against the crate and put a hardener on the moment AV came to him, he sat there until the MCC shields had finished, even then he only moved due to the fact a rail tank turned up and he couldn't go into dual hardeners due to the other being in cooldown. I activated both and killed the guy, and we just continued stomping. I didn't move from my spot after that and just continued dropping Infantry despite a lot of AV coming my way.
No, it's not meant to be used solely with vehicle support, it's meant to be effective against vehicles, and it is, when they have the opportunity to do so, right now they don't have the opportunity because I have a mintue to tank and escape, and then can still reduce damage to armor by 40%
Anybody who runs a tank and can tell me that this is fine and it's the way it should be is a ******* moron, I mean really, it's just sad that you need to defend a crutch that's blatantly broken and the reason tanks don't die. I rarely run this setup due to the fact it's OP and doesn't give me that little thrill you get when you're facing a skilled AVer or tank, you simply cycle hardeners or activate them both for a ridiculous amount of resistance.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Jason Pearson
3574
|
Posted - 2013.12.22 09:14:00 -
[42] - Quote
Naaaaaailed it.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Darken-Sol
BIG BAD W0LVES
992
|
Posted - 2013.12.22 09:29:00 -
[43] - Quote
Jason Pearson wrote:Naaaaaailed it.
what is everyone coming clean tonight?
Watch my back does not mean look at my spine.
|
Jason Pearson
3574
|
Posted - 2013.12.22 09:31:00 -
[44] - Quote
Darken-Sol wrote:Jason Pearson wrote:Naaaaaailed it. what is everyone coming clean tonight? Wot?
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |