Pages: 1 2 3 4 5 6 [7] 8 |
121. SVER True Bloods - in Corporation Recruitment [original thread]
Kengfa wrote: STB-RageWarDog EV wrote: i missed them to ted said they was fun and that he had funn kill them :) Your members were all dicks and using tanks, because they can't do anything else. What's even worse is I haven't seen an ST...
- by Jane DeArc - at 2012.09.14 06:06:00
|
122. Dev IRC Postings 13th Sept - in General Discussions [original thread]
Rorek IronBlood wrote: Sad is it not?... Sad that you're seeking something other than saturating yourself with entertainment? Do you think it's sad when someone watches movies all the time and wants a break from movies? Same for the same or...
- by Jane DeArc - at 2012.09.14 05:57:00
|
123. Dev IRC Postings 13th Sept - in General Discussions [original thread]
Iron Wolf Saber wrote: System locks and memory leaks are well known and being investigated no need to keep pestering developers on the same issues over and over again when there are hundreds of other issues to pester as well. While I don't ...
- by Jane DeArc - at 2012.09.14 05:55:00
|
124. So I guess this is a pretty big deal. - in General Discussions [original thread]
The Polish Hammer wrote: I feel as though TiMe has the mentality that is prevelant in most peoples' minds. With what was seen this build as far as issues, many people don't want to jump towards a conclusion just yet. I am extremely excited to s...
- by Jane DeArc - at 2012.09.14 05:16:00
|
125. FEEL MY SWARMS!!! - in General Discussions [original thread]
Rorek IronBlood wrote: Oh.. Another Warhawker from Warhawk . Not played the game myself, but from what I've seen it's conceptually (battle-wise) fairly similar. Not sure exactly under that condition you would be negative instead of inform...
- by Jane DeArc - at 2012.09.14 05:11:00
|
126. CCP Vs Players has now finished. - in General Discussions [original thread]
crazy space wrote: uuuggghhh this is the only way to be sure to not play ambush. I can't stand instant battle anymore, it's driving me away from the beta. Oh god this. Ambush is HORRIBLE for support. I drop uplinks and nanohives, on my base...
- by Jane DeArc - at 2012.09.14 05:06:00
|
127. [Suggestion] Fitting; allow us to modify the suit in an existing fitting - in Feedback/Requests [original thread]
But most of the time the suit determines so much. A slew of new glitches could be introduced including having over-PG/CPU req but having an "ok'd" suit, or having heavies on a lower suit, etc. The only way to do it would be to allow you to change...
- by Jane DeArc - at 2012.09.14 04:13:00
|
128. New melee weapon idea! - in Feedback/Requests [original thread]
Why would that sound balanced at all? You take someone who's only advantage is speed, and at melee range (near guaranteed hit with anything) you slow them down?
- by Jane DeArc - at 2012.09.14 04:09:00
|
129. Sniper rifles - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Not seeing a lot of SR threads so I'll opine here. First, to answer your questions. Charge rifle is best for its beastly damage and I do believe that it's a bit more stable when scoping in compared to all others. This one d...
- by Jane DeArc - at 2012.09.14 03:56:00
|
130. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
Grenwal Hiesenberg wrote: I guess the tactical satisfaction will have to suffice. +1, great minds think alike. Depending on the mode, it's better to leave them up for tactical purposes for a handful of very good reasons.
- by Jane DeArc - at 2012.09.14 03:50:00
|
131. invalid fitting - in Technical Support/Bugs [original thread]
It had been about an hour since the last one of these, thanks for meeting the need. Please read the stickies, if you have an issue, search for it first and add to the thread. It's easier for devs to read and gather info from one thread, and if h...
- by Jane DeArc - at 2012.09.14 03:49:00
|
132. [bug] Damage mod's not working - in Technical Support/Bugs [original thread]
Dalton Smithe wrote: I have had damage modifiers installed on my drop suit and it doesn't show any increase on damage output. It also doesn't appear to be working in game. just wondering if I am not seeing something... Where are you looking ...
- by Jane DeArc - at 2012.09.14 03:48:00
|
133. PS3 Yellow light - in Technical Support/Bugs [original thread]
Antonius Dacinci wrote: Sooo I heard this is a bad thing, turns out it had like 8 layers of dust... I don't necessarily expect not to be able to fix it because it's already got horrible things done to it something to do with coffee and 8sugers ...
- by Jane DeArc - at 2012.09.14 03:47:00
|
134. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
It costs money to lose, and it costs money to win. Upon consideration, if you're losing it's costing you more money.
- by Jane DeArc - at 2012.09.13 19:55:00
|
135. [Request] Distance added to syringe icon - in Feedback/Requests [original thread]
I like the idea of a distance counter, but how about this: Syringe size is based on your range, so a larger syringe indicates a closer target. Syringe slowly changes color, depicting bleedout status. Syringes should only be displayed based on prox...
- by Jane DeArc - at 2012.09.13 19:54:00
|
136. [Issue/Bug?] Flux Grenades Instantly kill LAV passengers - in Technical Support/Bugs [original thread]
Hahah, this is great. Anyone else notice you can completely murder passengers/gunners without damaging the vehicle as well? I've been debating with myself whether this is intentional or not. To be specific, I am a sniper and can snipe a driver ...
- by Jane DeArc - at 2012.09.13 19:49:00
|
137. [Bug] Compressed Railgun Exploit - in Technical Support/Bugs [original thread]
Seems more along the lines of a logical problem than ingame bug. It's not behaving in any bad or unexpected way, but the way it behaves is undesirable.
- by Jane DeArc - at 2012.09.13 19:48:00
|
138. aim assistance bug - in Technical Support/Bugs [original thread]
AGamerPS3 wrote: Aim assist doesnt work for me at all. To date there are no issues with aim assist at all. Switch to militia shotgun on some character and try with Aim Assist on. When you get close to someone the game will help you track t...
- by Jane DeArc - at 2012.09.13 19:46:00
|
139. [Suggestion] Make Heavies useful again. - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: Hahah! No. That would be incredibly silly. You may as well let the Recon carry around a sniper rifle and a shotgun. The heavy's problems are with it's signature weapons the HMG, the swarm launcher, and the forge g...
- by Jane DeArc - at 2012.09.13 02:26:00
|
140. aim assistance bug - in Technical Support/Bugs [original thread]
Jon Mark wrote: there is an aim assist????!!!!!! Yes, but if it's implemented you wouldn't know. The hitboxes seem a bit wonky ingame, so the game "helping" you may actually hurt you since it doesn't take long to adjust, whereas with aim ass...
- by Jane DeArc - at 2012.09.13 02:12:00
|
Pages: 1 2 3 4 5 6 [7] 8 |
First page | Previous page | Next page | Last page |