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281. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Sorry for double post, but dont have much choice. You also talk about weapons. Let's take two guys. One with militia AR, the other with a duvolle. Let's say both have AR proficiency at level 2 and weaponry level 5. And ...
- by James Thraxton - at 2013.01.15 18:43:00
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282. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Tarquin Markel wrote: ... Hm. I hate to just be the contrarian all the time, but ... no. Don't think so. Look: I play a scout over 95% of the time. Fast, quiet, and fragile is the name of the game, and there's very little I love so much as a g...
- by James Thraxton - at 2013.01.15 08:53:00
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283. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Severus Smith wrote: +1 Though I have a feeling this is what CCP wants as well and will unflatten the gear once we have more people so that matchmaking works properly. i hope so This post is more for FPS-primary gamers, mainly those who d...
- by James Thraxton - at 2013.01.15 07:20:00
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284. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
simple fix, 4 sec cook time, then boom. if you wanna martyrdom, got to hold your grenade for three seconds first, making it a secondary/tertiary weapon. as for grenade damage differences, all go
- by James Thraxton - at 2013.01.15 06:54:00
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285. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
bump, for anyone that missed this
- by James Thraxton - at 2013.01.15 06:36:00
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286. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
+1 like it, want it, hoping for a large boost within open beta and initial release timeframe
- by James Thraxton - at 2013.01.14 23:22:00
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287. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Ulf Thunderkick wrote: I expected a rant that really offered nothing more than "I got killed for playing stupid and that isn't fair!" but this is actually a good post. There really does need to be a larger gap between proto suits and militia an...
- by James Thraxton - at 2013.01.14 23:15:00
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288. Feedback - Need WP reward from stopping a hack - in Feedback/Requests [original thread]
+ 1 agreed, i want a reward for stopping a hack, it's much harder than initiating one
- by James Thraxton - at 2013.01.14 22:42:00
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289. nanite injector needs improvement - in Feedback/Requests [original thread]
the nanite injector needs to have its revive time to be reduced by 25-50%, and the double injection action needs to be fixed. if implemented, reviving players should be half current points as well. . . makes for better medics and keeps balance
- by James Thraxton - at 2013.01.14 20:07:00
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290. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: U sir are my hero and I know you'll get some QQ on here but as a 10 year eve player, +1 +1 +1 I have been getting a lil sick of this game catering to carebears, that's what it feels like, like high sec is going out of cont...
- by James Thraxton - at 2013.01.14 20:03:00
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291. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
I've been reading quite a few discussions about the stability of this game in the form of suit balancing issues, suit costs, weapons issues and balancing, AUR issues, and the power of the voice of people who have no idea about how EVE, CCP, MMORPG...
- by James Thraxton - at 2013.01.14 10:27:00
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292. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Second topic regarding squad leaders. This time about how to incentive players in staying as a group. The idea is pretty simple. Have the squad leader act as a permanent objective. Meaning that any action done nearby t...
- by James Thraxton - at 2013.01.14 03:20:00
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293. [ Suggestion] Remember that game Brink? - in Feedback/Requests [original thread]
sorry guys, i think this requires and entirely different game engine to be possible, not going to see it soon, if ever. . .
- by James Thraxton - at 2013.01.14 03:17:00
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294. Headshot ? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Because that would be progress towards Aura saying "HEADSHOT!", and we don't need anything like that. The sound effect and notification of getting a kill is fulfilling enough for me. agreed, usually i know when i get it...
- by James Thraxton - at 2013.01.14 03:14:00
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295. Why Sp Caps Will and WIllnot (Multiple Mixed in suggestions and feedbacks) - in Feedback/Requests [original thread]
bolsh lee wrote: James Thraxton wrote: 2. if you don't have enough time in the day to get as much sp as everyone else, that's too bad. the world does not run on a no child left behind policy, so why should dust? if you, like me, don't have...
- by James Thraxton - at 2013.01.14 02:53:00
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296. [Feedback] Instant death - in Feedback/Requests [original thread]
i reply with the idea of having random spawns be in a slightly adjustable freefall and activating inertial dampeners
- by James Thraxton - at 2013.01.14 02:18:00
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297. The Neon Genesis Guardian Core, (absorbed by exemplars) - in Corporation Recruitment [original thread]
Bleached
- by James Thraxton - at 2013.01.14 02:12:00
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298. Some of best players on here have a strange way of thinking. - in General Discussions [original thread]
well i think everything's real balanced now. . . i average 3-5 kills for every death, every upgrade i get i can see situations where lower gear would have killed me, at least once a round i have a situation where higher gear would have saved me, a...
- by James Thraxton - at 2013.01.13 22:41:00
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299. MCCs - in Feedback/Requests [original thread]
Lady Hyuna wrote: YourDeadAgain76 wrote: Val'herik Dorn wrote: Lady Hyuna wrote: I . Put more guns on them players can use. Move them around or something. It make the games more interested... You need to learn the skills with sp to mo...
- by James Thraxton - at 2013.01.13 22:00:00
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300. Why Sp Caps Will and WIllnot (Multiple Mixed in suggestions and feedbacks) - in Feedback/Requests [original thread]
my two cents,1. a sp cap should be implemented, and 2. people who complain about having a job and not alot of time need to stop 1. sp caps should be implemented for game length control so that ccp and the corps in eve can have some kind of contro...
- by James Thraxton - at 2013.01.13 21:45:00
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