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261. Last one, new weapon idea for advanced classes - in Feedback/Requests [original thread]
Sandromin Hes wrote: Val'herik Dorn wrote: So you want a gun that kills the other guy... but slowly... so he can kill you and then die? Wht if you hit him with multiple bullets more dot? It seems like a mean but impractical weapon. He...
- by James Thraxton - at 2013.01.19 17:43:00
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262. new assault/Logistics weapon Idea - in Feedback/Requests [original thread]
Val'herik Dorn wrote: It would quickly be overused. A weapon that bith damages shields and armor at the same time? Theoretically on a hard enough shield tank you could effectively kill him by ignoring his shields. Neat idea but unfortunately ...
- by James Thraxton - at 2013.01.19 17:31:00
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263. new heavy weapon idea - in Feedback/Requests [original thread]
Sandromin Hes wrote: James Thraxton wrote: as an alternative/higher level to the hmg, (after HMG skill is trained to 5) what about a handheld 20GJ Blaster for heavies? that'd be a cool weapon for heavies versed in handling anti personnel. th...
- by James Thraxton - at 2013.01.19 17:28:00
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264. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
giant cylindrical extractor, a massive hollow tube with spiral ramps leading down a few levels, magma/plasma at the bottom, vehicles possible at the top and bottom through elevator systems that reach the surface (also an assault point to flank wit...
- by James Thraxton - at 2013.01.19 00:41:00
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265. Supply depots and switch out - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Idea thread no trolls :) troll away. Alright so I'm kinda bugged at the idea that if your in a heavy suit, or any suit, you can camp at a supply depot fit full buffer on your heavy with no logistic support and when your h...
- by James Thraxton - at 2013.01.19 00:32:00
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266. Last one, new weapon idea for advanced classes - in Feedback/Requests [original thread]
i got a cool weapon idea called the bore gun. possibly for command and logi classes only, it would definitely have to be fielded as a T2 weapon for advanced dust players (with weaponry/smg skills at level 5) its a low capacity, mid rpm, assault SM...
- by James Thraxton - at 2013.01.19 00:09:00
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267. new equipment/grenade slot item - in Feedback/Requests [original thread]
was thinking about apm's (anti-personnel mines) and how they could be implemented without being initially overpowered or hated by the people that get shredded by them. i didn't find a way, per se, but came up with an idea; EM-APM's, a mine that de...
- by James Thraxton - at 2013.01.18 23:34:00
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268. new recon only sidearm - in Feedback/Requests [original thread]
update, it would have to be implemented with the Spec ops skill, a skill trainable only after reaching recon suits 5, or some electronics level 5, as in T2 gear
- by James Thraxton - at 2013.01.18 22:52:00
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269. new assault/Logistics weapon Idea - in Feedback/Requests [original thread]
i had an idea about a weapon for assault and logistics players, my idea would be called the Flechette/Wasp rifle, a gun for people with weaponry 5, assault rifle 5, and perhaps dropsuits level 5. as a T2 rifle, it does normal damage to shields, bu...
- by James Thraxton - at 2013.01.18 22:47:00
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270. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
agree with the idea, but not that grenade spamming is out of control. personally, i've seen grenade bouncing on all games that made it worth it, i only say that some kind of nade cooking needs to be done before throwing.
- by James Thraxton - at 2013.01.18 22:35:00
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271. new recon only sidearm - in Feedback/Requests [original thread]
had an idea for stealth rather than sniper recon's, as a sidearm, a tracker pistol that allows autolocking for all missile systems, including locks from vehicle and dropship small missile launchers. btw, as a sidearm, the recon would have to equip...
- by James Thraxton - at 2013.01.18 22:29:00
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272. new heavy weapon idea - in Feedback/Requests [original thread]
as an alternative/higher level to the hmg, (after HMG skill is trained to 5) what about a handheld 20GJ Blaster for heavies? that'd be a cool weapon for heavies versed in handling anti personnel. this would be a T2 type weapon
- by James Thraxton - at 2013.01.18 22:19:00
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273. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread]
well first, if one team pushes another into the redzone, its due to the skills both teams. (the gaming term for that is a lockout) the only safe change i'd feel would be to count a death as two clone units in the redzone, but same points, to encou...
- by James Thraxton - at 2013.01.18 19:21:00
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274. Funny Dust noobstakes come and discuss the hilariousness - in The Locker Room [original thread]
i was running a logi with an smg on ashland, and completely ran out of ammo taking out a heavy. with him having full armor health and me having nothing offensive left, i just stepped out from behind a boulder to let him shoot me and get it over wi...
- by James Thraxton - at 2013.01.18 13:17:00
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275. [suggestion] FW battle system - in Feedback/Requests [original thread]
thats pretty good, i like it a tournament style system could be made out of this, but it'd have to be done very carefully
- by James Thraxton - at 2013.01.17 23:59:00
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276. [FEEDBACK] CCP: Improvements on the New Player Experience - in Feedback/Requests [original thread]
i like the idea, also helpful would a video on class roles, the four basics so that new players have a notion of what they're supposed to be doing with each class(ex, "as a logistics unit, your role is to provide support actions for your squad and...
- by James Thraxton - at 2013.01.17 23:54:00
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277. The Neon Genesis Guardian Core, (absorbed by exemplars) - in Corporation Recruitment [original thread]
bleached
- by James Thraxton - at 2013.01.17 22:03:00
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278. [BUG] Double Death Upon Vehicle Destruction - in Technical Support/Bugs [original thread]
i've had this happen a few times as well, i think dying in vehicle as it burns out counts as a double suicide for some glitchy reason, or it just finds a way to think you killed yourself, perhaps from running into terrain while on fire? the bump d...
- by James Thraxton - at 2013.01.17 21:51:00
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279. idea for new vehicle - in Feedback/Requests [original thread]
update: traversible turret, advanced class lav/mav spec op vehicle, and with third weapon/turret/interchange possibility; scrambler cannon, further reduced overall aoe, increased splash/particulate damage, vastly reduced damage against mav's/hav...
- by James Thraxton - at 2013.01.17 06:10:00
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280. idea for new vehicle - in Feedback/Requests [original thread]
how about a light/medium vehicle with a fixed canister shell cannon for anti infantry in groups, interchangeable with a dumbfire missile version that has less dispersion but more damage per rocket, for heavy suits and light/medium vehicles.
- by James Thraxton - at 2013.01.17 01:31:00
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