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341. Basic Auto Detonator and Pilot Suits - in Feedback/Requests [original thread]
Reading through old backlogs of the forums I came upon this gem of an module type that CCP had once introduced but has long fallen off the radar. They are called Basic Auto Detonators : a "Bomb that goes off upon death that's strong enough to ki...
- by Jadu Wen - at 2013.10.30 03:37:00
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342. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Well if you want to talk about Pilot Weapons, CCP had once discussed the possibility of an Basic Auto-Detonator 'At the moment of death this unit triggers a small explosive powerful enough to kill any infantry unit nearby.' If you're going to di...
- by Jadu Wen - at 2013.10.30 03:12:00
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343. Clone termination. - in Feedback/Requests [original thread]
Ripcord19981 wrote: this is why when im revived in the middle of the firefighte i suicide with my mass driver so that no one can revive me Nobody wins except you. Well played sir.
- by Jadu Wen - at 2013.10.30 02:57:00
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344. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
The description but not the picture screams dead space force gun to me. I would not mind seeing some type of variation here.
- by Jadu Wen - at 2013.10.30 02:52:00
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345. FG needs to be... - in General Discussions [original thread]
Broonfondle Majikthies wrote: The Forge gun is essentially a rail gun - A metal slug is accelerated by electromagnets to about the speed of sound. In theory it will leave a very neat but devastating hole in the side of any object without the de...
- by Jadu Wen - at 2013.10.30 02:45:00
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346. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
I'm not sure whether I misread, but is the refresh bug within the squad finder being addressed with the 1.6 release?
- by Jadu Wen - at 2013.10.30 02:40:00
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347. favorite signature - in General Discussions [original thread]
fawkuima juggalo wrote: Lance 2ballzStrong wrote: MySpaceTom wrote: I think mine is really funny. 4d7920313333372048617830727a2078706c6f747a20522058706f7364204279206c766c2035204330646562386b727a i don't know why but this made me chuck...
- by Jadu Wen - at 2013.10.30 02:22:00
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348. [request] please nerf Jadu Wen - in Feedback/Requests [original thread]
I had to capitalize on forum 'spam' about uplink spam. The irony was too great to resist. Alas, I digress. No more spam from me. I promise.
- by Jadu Wen - at 2013.10.22 20:01:00
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349. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
CLONE117 wrote: im a bit confused. so is this something that creates a deadly field of radiation? a field of radiation with the possibillity of making uplink spam areas a no go zone because this radiation would be around alot of the objective...
- by Jadu Wen - at 2013.10.22 15:05:00
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350. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
While I was scouring the uplink forums someone brought up a tangential point that a system like this would dramatically increase the tactical value of logistics dropships and mCRUs. These vehicles can easily avoid and pass above these temporary ra...
- by Jadu Wen - at 2013.10.22 14:43:00
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351. [FEEDBACK] CCP Logibro, equipment spam is NOT a bug! Please read! - in Feedback/Requests [original thread]
Does anyone know off hand how high the tallest map structure are? The point source radiation idea I brought up might be able to impact players on high structures depending on how far the fallout zones reach.
- by Jadu Wen - at 2013.10.22 14:39:00
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352. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Thanks for the vote of support Fox.
- by Jadu Wen - at 2013.10.22 14:32:00
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353. [FEEDBACK] CCP Logibro, equipment spam is NOT a bug! Please read! - in Feedback/Requests [original thread]
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use . I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play.
- by Jadu Wen - at 2013.10.22 13:51:00
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354. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use . I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play.
- by Jadu Wen - at 2013.10.22 13:48:00
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355. I'd like to see a PC without... - in The War Room [original thread]
Jarlaxle Xorlarrin wrote: lol why flux? Can't take out uplink spam without flux. EDIT: Its SyNergy btw You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use . I think it's a novel way to recondition but not ...
- by Jadu Wen - at 2013.10.22 13:47:00
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356. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
Yep.
- by Jadu Wen - at 2013.10.22 13:46:00
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357. Upllink spam - in General Discussions [original thread]
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use . I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play.
- by Jadu Wen - at 2013.10.22 13:42:00
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358. most annoying thing in domination mode - in General Discussions [original thread]
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use . I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play.
- by Jadu Wen - at 2013.10.22 13:41:00
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359. [Request] Changes to Uplink availability - in Feedback/Requests [original thread]
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use . I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play.
- by Jadu Wen - at 2013.10.22 13:41:00
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360. Equipment Balancing. - in Feedback/Requests [original thread]
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use . I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play.
- by Jadu Wen - at 2013.10.22 13:40:00
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