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381. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Drop uplinks should damage other drop uplinks when used, too. I wasn't originally saying that radiation damages equipment. Maybe it should. As for drop uplinks damaging other uplinks there's a way this could work. Ever...
- by Jadu Wen - at 2013.10.21 16:36:00
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382. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
I made some additions to the original post to reflect growing feedback in the discussion.
- by Jadu Wen - at 2013.10.21 02:42:00
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383. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
At least for armor-centric fitting styles, you're proposing a very niche fitting role. It still useful if it gets to the point where key battle objectives lay in irradiated zones. I'm glad you offered the idea of putting these modules in the same ...
- by Jadu Wen - at 2013.10.21 02:14:00
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384. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
Does anyone have any additional input on this idea?
- by Jadu Wen - at 2013.10.21 01:44:00
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385. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Woah that last bit, so you're saying radiation only damages armor then? Not shields? That might be more unfortunate for Gallente armor tankers.
- by Jadu Wen - at 2013.10.20 22:43:00
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386. [Request] Home District for corperation - in Feedback/Requests [original thread]
I'm fine with the district generating clones, but it would have to be an isk sink in order to maintain. That means there is no possibility of ever making a positive net return on that investment. You could potentially chalk this cost up to CONCORD...
- by Jadu Wen - at 2013.10.20 21:56:00
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387. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadek Menaheim wrote: So exponential damage growth would looks like this for the radiation fallout. Hack 1: 30hp/s , 15m radius zone , 30 seconds Hack 2: 60hp/s , 25m radius zone , current timer + 30 seconds Hack 3: 120hp/s , 35m radius zone ,...
- by Jadu Wen - at 2013.10.20 13:58:00
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388. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadek Menaheim wrote: I'm glad to have you guys here to keep the ball rolling on expanding these ideas. It's amazingly helpful! Now you just need a Dev or CPM tag to draw some more attention to the topic. Just be careful with talking about ...
- by Jadu Wen - at 2013.10.20 03:41:00
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389. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Not to be late on the issue , but I think you gave the reason that the person survived the blast who was equipped with the transporter container as being helped by a long beam repair tool , but why not ...
- by Jadu Wen - at 2013.10.20 03:37:00
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390. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
Jadek the only thing I would recommend I would recommend right now is toning down the radiation damage of the first hack by 5 or 10hp/s and re-configuring from there. I would like to see the ability of Logibros with full stacks of armor repair mod...
- by Jadu Wen - at 2013.10.20 02:23:00
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391. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
Yes, the title is very strange, but I think I've stumbled onto an interesting way we could change player tactics regarding throwing down uplinks en-mass and camping on an objective in domination modes. The idea is an installation located near an ...
- by Jadu Wen - at 2013.10.20 02:09:00
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392. Using AOE Radiation to Curtail Drop Uplink Use - in General Discussions [original thread]
whoops sending to the feedback section.
- by Jadu Wen - at 2013.10.20 02:05:00
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393. Using AOE Radiation to Curtail Drop Uplink Use - in General Discussions [original thread]
Yes, the title is very strange, but I think I've stumbled onto an interesting way we could change player tactics regarding throwing down uplinks en-mass and camping on an objective in domination modes. The idea is an installation located near an ...
- by Jadu Wen - at 2013.10.20 02:04:00
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394. idea: Officer Dropsuits - in Feedback/Requests [original thread]
Niuvo wrote: These babies will be rare and all roles will have one. When the game gets balanced , unleash these suits. Maybe you can customize the suit and put slots where you want them. Or they come equipped with an extra H or L slot. Here's...
- by Jadu Wen - at 2013.10.20 01:32:00
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395. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Daisy chained logibros. That's sight to imagine, lolz! Technically, if they get a guy attached to the harvester control panel, they don't need to keep a repair beam on him anymore. Radiation does wonders to speed up the deconstruction phase process.
- by Jadu Wen - at 2013.10.20 00:11:00
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396. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
MySpaceTom wrote: Hey are you forgetting about spawning in? The smart spawn mechanic might not sit well with players when it's sending them into irradiated regions. It wouldn't be very smart then. I guess to alleviate problems of spawning in...
- by Jadu Wen - at 2013.10.19 23:24:00
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397. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
There's some good points there, but I guess I'm still torn about this license to TK in this context. Anyhow, going back to Ghost's post on the radiation period, I could see it being set anywhere between 20 and 30 seconds. Catching that theorycraft...
- by Jadu Wen - at 2013.10.19 23:11:00
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398. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Hey, how does a suicide hacks and their potential greifing play into a player team kill counter? That might end particularly badly in the new factional warfare if you kill a bunch of friendlies in the initial blast wave while trying to capture tha...
- by Jadu Wen - at 2013.10.19 22:46:00
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399. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Still, you have a 'controlled' aspect of greifing with the blast and radiation system on harvesters. A friendly squad moving in to secure an enemy harvester, or a null canon objective next to a harvester by could be wiped out or crippled by the in...
- by Jadu Wen - at 2013.10.19 22:42:00
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400. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadek, that's really complicated. There would definitely need to be some kind of visual indication to let you know exactly how far away you are from the various kill zones. Maybe if the HUD temporarily displayed a virtual projection of colored con...
- by Jadu Wen - at 2013.10.19 21:04:00
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