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1461. 'Player Trade' channel Vs Alpha 001 - in General Discussions [original thread]
Asked Xer for input on a scammer in the channel and his only reply was '**** DUST.' He's a wee bit temperamental.
- by Jadek Menaheim - at 2015.05.28 12:20:00
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1462. Made a breakthrough! - in General Discussions [original thread]
Kallas Hallytyr wrote: I dislike any idea of buffs to the Ammo Facility, but generally it's a good proposal that maintains activity. Also, I like how raiding is factored in. How about this alteration to the ammo facility bonus? "Damage bonus...
- by Jadek Menaheim - at 2015.05.28 12:00:00
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1463. Made a breakthrough! - in General Discussions [original thread]
Preface: For damage modifier to apply, player must be connected to a home corporation district. Link to alliance district does not power damage modifier bonus. Alliance district link modifies power of out of game production subsystems. I'm caut...
- by Jadek Menaheim - at 2015.05.28 11:37:00
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1464. Made a breakthrough! - in General Discussions [original thread]
Here is what that operations menu could look like for logistics officers.
- by Jadek Menaheim - at 2015.05.28 09:42:00
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1465. Made a breakthrough! - in General Discussions [original thread]
Newbies have academy, matchmaker in public contract, and a way to contribute to building command points of PC involved corporations by running missions. From there, corp trainers bring up players into the C and B teams to participate in queued Fac...
- by Jadek Menaheim - at 2015.05.28 07:46:00
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1466. Made a breakthrough! - in General Discussions [original thread]
As a personal note, it would be helpful to see when a player's weapons are boosted on the 'killed by screen.' Helps for making a mental note and planning your vengeance on that player's corp/alliance districts to take them back down a peg.
- by Jadek Menaheim - at 2015.05.28 07:16:00
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1467. Made a breakthrough! - in General Discussions [original thread]
Aikuchi Tomaru wrote: Looks like a way to increase the protostomping. I hope CCP won't do anything like this. How so? Please explain. Yes, the damage modifier requires consideration, but I think it's fine in the scheme of things. If you want ...
- by Jadek Menaheim - at 2015.05.28 07:11:00
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1468. Made a breakthrough! - in General Discussions [original thread]
There would also be a minor command point cost tied to moving players' warbarges to and from the factory flotilla link by the logistics officers.
- by Jadek Menaheim - at 2015.05.28 05:55:00
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1469. Made a breakthrough! - in General Discussions [original thread]
x2 double modification would probably be the highest anyone could upgrade their modifiers with district kredits. You get done in one day what normally took 2 days to produce. You'd still have a cap, which means you'd have to log in more frequent...
- by Jadek Menaheim - at 2015.05.28 05:28:00
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1470. Made a breakthrough! - in General Discussions [original thread]
Players could have a log of when their warbarge was connected to their corp or alliance districts. This info could be used to broker time share rights. It could also be used as a collective claims too to show if planetary logisicts officers are op...
- by Jadek Menaheim - at 2015.05.28 05:16:00
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1471. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Found on a breakthrough on enhancing raiding, district ownership and use of District Kredits. Check out this concept infographic. There's even love for alliance interaction as well with districts. Note: If district is raided, those warbarges...
- by Jadek Menaheim - at 2015.05.28 05:15:00
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1472. Made a breakthrough! - in General Discussions [original thread]
Check out this concept infographic. There's even love for alliance interaction as well with districts. Note: If district is raided, those warbarges that were connected have their modifiers offlined for 12 hour period. At this time, the planet...
- by Jadek Menaheim - at 2015.05.28 05:03:00
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1473. Community 'Design A Skin' Challenge (100,000 Aurum Reward) - in General Discussions [original thread]
Aeon, I can cover a $10 PSN code.
- by Jadek Menaheim - at 2015.05.27 16:13:00
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1474. Community 'Design A Skin' Challenge (100,000 Aurum Reward) - in General Discussions [original thread]
It seems less fair to put it to a community vote system which in all likelihood is going to be abused when big money items are on the line.
- by Jadek Menaheim - at 2015.05.27 15:57:00
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1475. An 'i' cost Gorto Sou 100m ISK today - in General Discussions [original thread]
Cody Sietz wrote: Well, I've seen accounts banned for trying to pretend or just straight up rip off someone's name so there is a chance this person can get his money back. If Gorto hasn't already done so, I'll send a mail to recommend filing ...
- by Jadek Menaheim - at 2015.05.27 15:55:00
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1476. An 'i' cost Gorto Sou 100m ISK today - in General Discussions [original thread]
Tebu Gan wrote: Nocturnal Soul wrote: Stop talking to yourself Jadek...its weird He quite literally, makes his own friends. It might be the insomnia.
- by Jadek Menaheim - at 2015.05.27 15:54:00
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1477. Anybody else think disabling AA and bullet magnatisim would balance - in General Discussions [original thread]
-»\_(pâä)_/-» Wouldn't mind a subtle buff to my use of Plasma Cannons because everyone else is nerfed.
- by Jadek Menaheim - at 2015.05.27 14:35:00
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1478. An 'i' cost Gorto Sou 100m ISK today - in General Discussions [original thread]
Fluffy Exterminatus wrote: It was probably fire2myblunt. He was trying to impersonate ANON with a char on his main PSN too. That it was. Already linked the PSNs here on the trello. https://trello.com/c/YLAzlXkZ
- by Jadek Menaheim - at 2015.05.27 14:19:00
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1479. (Idea) Trade licence? - in Feedback/Requests [original thread]
Anaheim Darko wrote: You could send ISK to any new character, and unlock this function then. Scammer bankrolls profit into unlocking trade license on new character.
- by Jadek Menaheim - at 2015.05.27 11:36:00
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1480. (Idea) Trade licence? - in Feedback/Requests [original thread]
Not a fan of actually putting an important feature behind a literal paywall.
- by Jadek Menaheim - at 2015.05.27 10:57:00
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