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7681. 3 Alts, 1 Economy = Sexy Future Market Schemes - in General Discussions [original thread]
medomai grey wrote: I'm not sure your scam would make back the isk invested. It seems more troll than a scam to get more isk. For the amount your playerbase would be generating that may be the case depending on how big of a stipend you're pro...
- by Jadek Menaheim - at 2013.10.29 02:39:00
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7682. 3 Alts, 1 Economy = Sexy Future Market Schemes - in General Discussions [original thread]
SgtDoughnut wrote: Erm all eve account have 3 slots, just like dust. I guess I was thinking of alternate accounts, not alternate characters on the same account. Corrected the OP.
- by Jadek Menaheim - at 2013.10.29 02:30:00
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7683. 3 Alts, 1 Economy = Sexy Future Market Schemes - in General Discussions [original thread]
Viktor Hadah Jr wrote: Post a pic of your wallet, if you are not deemed rich your guides are just sh*t and you are a poor merc talking out of your ass making get rich quick guides without being able to do it yourself. Yep, I'm just a poor as...
- by Jadek Menaheim - at 2013.10.29 02:25:00
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7684. 3 Alts, 1 Economy = Sexy Future Market Schemes - in General Discussions [original thread]
Tip #2: Getting 'Used'...Books and Academy Supplies Time: Several Weeks Difficulty: Silver Tongue -Use or create a burner alt character in which you transfer 3 million in starter funds. -Create additional alts as you see fit to place into direc...
- by Jadek Menaheim - at 2013.10.29 01:50:00
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7685. 3 Alts, 1 Economy = Sexy Future Market Schemes - in General Discussions [original thread]
This a completely 'theoretical' dicussion on market PvP that New Eden Newberries may be caught off gaurd by in a console FPS. Feel free to share you knowledge or expose the plans of others. Sure you may be tipping one of your hands, but it is in...
- by Jadek Menaheim - at 2013.10.28 20:38:00
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7686. everyone send me 99,999ISK (my business strategy is better and I am cheaper too) - in General Discussions [original thread]
A part of me wants to call alt price fixing on this shenanigan.
- by Jadek Menaheim - at 2013.10.28 20:11:00
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7687. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Two more. - Flowing red rock textures with a deeply saturated blue sky . - Refuse Pile
- by Jadek Menaheim - at 2013.10.28 16:08:00
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7688. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
As for other plants and textures types I would recommend.... - Slime Mold Variations - Shale - Oil Spill or Industrial Leak
- by Jadek Menaheim - at 2013.10.28 03:21:00
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7689. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Would it be a cop out for the terrain department to put salt flats in the mix? I'm hard pressed to say if that would stifle game play if everyone was on a level open battlefield with miles of visibility.
- by Jadek Menaheim - at 2013.10.28 02:57:00
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7690. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I love out there crazy awesome scifi stuff, but I was trying to think about what's actually possible right now for Dust. The next best thing I can come up with for map textures is the etching and scarification of...
- by Jadek Menaheim - at 2013.10.28 02:46:00
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7691. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
If you really want to think 'out there' in terms of terrain design, why not have mercs fight on the surface of a sleeper dyson sphere. This would integrate with EVE corporations scrambling to scan and harvest technology. Dust mercs would provide t...
- by Jadek Menaheim - at 2013.10.28 02:34:00
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7692. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Crystal formations on the ground: This could be especially beautiful on Manus Peak if the spikes are partially crystal http://assets.natgeotv.com/Shows/8918.jpg seriously, look at the size of the crystal form...
- by Jadek Menaheim - at 2013.10.28 02:26:00
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7693. On behalf of all the "Oldtimers" - in General Discussions [original thread]
I remember those days when dropships reigned the skies. You couldn't even duck your head out of cover to save you life due in part to the splash damage. That's when I joined my friend as a dropship pilot gunner going 40/0 per match. Oh dear, I had...
- by Jadek Menaheim - at 2013.10.27 15:44:00
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7694. Deployable Music Installation: Gauging Playerbase Interest - in General Discussions [original thread]
Alright, maybe the first point to discuss is whether Tesla coil type technology belongs with the Amarr.
- by Jadek Menaheim - at 2013.10.26 18:11:00
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7695. oh MY GOD THE WAIT!!!!!!!!!!!!!!!! - in General Discussions [original thread]
It's a nice safeguard measure and reduces isk alt funneling. I vote that it stays.
- by Jadek Menaheim - at 2013.10.26 17:49:00
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7696. Deployable Music Installation: Gauging Playerbase Interest - in General Discussions [original thread]
These are aptly named Zuesaphones.
- by Jadek Menaheim - at 2013.10.26 06:00:00
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7697. Deployable Music Installation: Gauging Playerbase Interest - in General Discussions [original thread]
Bear with me on this. Who would be interested in seeing this installation or integrated small socket structure make an appearance with the eventual arrival of Amarrian map sockets? Yes, I am speaking of musical Tesla coils. They can make some p...
- by Jadek Menaheim - at 2013.10.26 05:53:00
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7698. Dubmatar? - in General Discussions [original thread]
I would image that the Minmatar would have stolen Amarrian tech to create a Tesla coil scraped together in a bricolage of wire and duct tape. Tesla coils can make some pretty sick wub wubs if you understand how to tune a midi controller to the nat...
- by Jadek Menaheim - at 2013.10.26 05:36:00
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7699. 1.7 Supply Depots = Remote and Proximity Explosive Spam? - in General Discussions [original thread]
Skihids wrote: Vehicle changes will occur AFTER 1.7. That's not a promise for 1.8 mind you merely a declaration it won't happen before then. They will be in cool-down mode so will most likely retreat to their redline rather than seek a SD in t...
- by Jadek Menaheim - at 2013.10.25 18:07:00
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7700. 1.7 Supply Depots = Remote and Proximity Explosive Spam? - in General Discussions [original thread]
You're right. Fixed that. I'm sorry but your quotations really draw attention to the prescription you're filling out. Does and dose....
- by Jadek Menaheim - at 2013.10.25 18:01:00
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