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561. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: It bothers me that you feel like you could influence the game just because you skype with the dev's as you so eloquently put it and this also leads me to believe that's why this game is so stagnant as w...
- by Jadek Menaheim - at 2015.10.28 09:07:00
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562. EVE Vegas: "How do I warp to something?" - in General Discussions [original thread]
Cheers! Thanks for the details on the ground--particularly the info on Valk. Very glad to hear you had a good time Mr. Ridgeson.
- by Jadek Menaheim - at 2015.10.28 06:39:00
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563. Biomassed Episode 77: "Boundless Optimism" - in General Discussions [original thread]
@Hubert De LaBatte Whoa, whoa. No need to blow up on the man. They are aware of the issue and I imagine doing the best they can to find a solution with the resources available.
- by Jadek Menaheim - at 2015.10.28 06:10:00
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564. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
SILENTSAM 69 wrote: Making it go in the equipment slot is a big problem though. It prevents people from jumping and shooting. If you eliminate that you take away the fun and the balance. As far as I am concerned Scouts and other non-Heavy clas...
- by Jadek Menaheim - at 2015.10.28 06:07:00
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565. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui, that name sounds familiar.
- by Jadek Menaheim - at 2015.10.28 05:56:00
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566. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Thanks for letting me know that you have them in your back pocket , just turns me off even more and leads me to believe that this game is going nowhere . I've got no one in my pocket. CCP is going to ...
- by Jadek Menaheim - at 2015.10.28 05:49:00
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567. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
SILENTSAM 69 wrote: Bad idea. It works properly how it is. All your limbs get stronger, legs and arms. There is nothing wrong with people jumping. It has added to the vertical gameplay. It also helps set DUSt apart from other shooters in allo...
- by Jadek Menaheim - at 2015.10.28 04:57:00
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568. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Not Jadek Menahiem wrote: OP is obviously trying to get super jumps of old back so they can go knifing and remote detonating dropships. GOD. WHO WILL THINK OF THE POOR DROPSHIP PILOTS! If a saboteur can take down a low flying dropship with...
- by Jadek Menaheim - at 2015.10.28 03:53:00
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569. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
@Shadowed Cola Again, please read the balance factors in the original post. Quote: Balance Factors: -Scouts get a pg fitting bonus to MSDs. -Scouts can fit both a MSD and a cloak thus removing the ability of cloaked super punches from min s...
- by Jadek Menaheim - at 2015.10.28 02:29:00
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570. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Cesar Geronimo wrote: Why is everyone so hellbent on making this complicated? It's really not complicated. This is a possible solution which makes power jump and melee; -a tactical tool -levels disparity between new players and vets in terms ...
- by Jadek Menaheim - at 2015.10.27 23:12:00
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571. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Cesar Geronimo wrote: Why is everyone so hellbent on making this complicated? Keep everything the way it is and add a modifier that adds increasing weapon spread for those who shoot and jump so they won't hit anything farther than 10m away... ...
- by Jadek Menaheim - at 2015.10.27 22:32:00
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572. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
The tricky thing might be decoupling the invisibility property of the cloak. I wonder if Rattati can fiddle with numbers which drastically increase character mesh shimmer.
- by Jadek Menaheim - at 2015.10.27 22:04:00
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573. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Jadek Menaheim wrote: There are some other things that can be addressed from a potential development cost standpoint. Vicious Minotaur wrote: There are much better solutions to Myofibril issues. They mainly involve: 1) Separate Myos into "...
- by Jadek Menaheim - at 2015.10.27 21:36:00
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574. First big piece of news on Dust in a while - in General Discussions [original thread]
Uncle AWOL Protheans wrote: Sooo, does this mean we're going to see that commercial from fanfest again? Edit: Took me a minute to find it. https://www.youtube.com/watch?v=4dxaMsPheqA Here's the ad agency that made it. Includes the video ...
- by Jadek Menaheim - at 2015.10.27 13:54:00
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575. First big piece of news on Dust in a while - in General Discussions [original thread]
Shaun Iwairo wrote: I can't believe it's gotten to the point where we consider 'CCP is hiring one extra person' as big news. Still, \o/ And at least this confirms CCP still has some confidence in Dust 514. "CCP is hiring a brand manager fo...
- by Jadek Menaheim - at 2015.10.27 12:59:00
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576. First big piece of news on Dust in a while - in General Discussions [original thread]
Stefan Stahl wrote: Did I just read something about Dust 514 marketing? *dries a tear* ... I didn't think I'd live to see that. Getting people to spend more money either by milking the PS3 userbase dry and/or a new community with a port. Th...
- by Jadek Menaheim - at 2015.10.27 11:20:00
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577. First big piece of news on Dust in a while - in General Discussions [original thread]
Jack Boost wrote: One is sure from this: - free title with micro transactions - free Dust t-shirt for everybody at ... any platform ("..Grow DUST 514 by leading its regional & global expansion across a wide range of potential new features,...
- by Jadek Menaheim - at 2015.10.27 11:03:00
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578. First big piece of news on Dust in a while - in General Discussions [original thread]
CCP is specifically looking for a brand manager for Dust 514. http://jobs.ccpgames.com/careers/job-details.aspx?jobid=592
- by Jadek Menaheim - at 2015.10.27 10:33:00
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579. What to respec into? - in General Discussions [original thread]
The Minmatar Commando is a pretty damn good bunker buster. People will fear you in CQC. https://youtu.be/b9QL5vRF5FQ
- by Jadek Menaheim - at 2015.10.27 09:19:00
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580. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
One Eyed King wrote: Look, changing the jumping mechanics such that the full jump requires a charge and takes up twice the stamina, while retaining the regular jump and stamina minimizes abuses while still allowing for the extra mobility when w...
- by Jadek Menaheim - at 2015.10.27 07:52:00
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