Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
881. Discussion: Respecs for Aurum... - in General Discussions [original thread]
R F Gyro wrote: I'd prefer not to see respecs at all as I think they devalue the investment we all make in our mercs, which in turn takes away one of the key differentiators of Dust. That said, I understand why they may be appropriate when CCP...
- by Jadd Hatchen - at 2013.11.04 17:55:00
|
882. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Oswald Rehnquist wrote: I personally think 1) It should cost 100,000 aurm 2) It should make you lose 30% of your total SP So you are saying that it should not only cost AUR, but also skillpoints... As someone else already pointed out, skil...
- by Jadd Hatchen - at 2013.10.31 21:17:00
|
883. Discussion: Respecs for Aurum... - in General Discussions [original thread]
howard sanchez wrote: Things I like about Respec for Aurum: gives players a choice, gives CCP income Things I dont like about respec for Aurum: adds to the Pay to Win argument Comment: if CCP allows players to sell Aurum for isk ( the way the...
- by Jadd Hatchen - at 2013.10.31 21:11:00
|
884. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Disturbingly Bored wrote: Not bad, OP. Not enough to convince me resets for AUR is okay, but I like the limits you placed on it. My favorite respec idea is, and always will be, DUST Fiend's slow rolling respec idea: You get one bankable respec...
- by Jadd Hatchen - at 2013.10.31 21:06:00
|
885. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Cosgar wrote: Pretty much. They got things sort of right with the academy the first time around. Having a safe little sandbox for newberries to get a feel for the game was only a temporary solution since matchmaking wasn't their top priority b...
- by Jadd Hatchen - at 2013.10.31 21:00:00
|
886. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Maken Tosch wrote: Jadd Hatchen wrote: But in a world of console gaming, is it reasonable to assume that players will stick with this game that long if they are unable to correct the mistakes that they made at the start? But here's the ...
- by Jadd Hatchen - at 2013.10.31 20:18:00
|
887. Discussion: Respecs for Aurum... - in General Discussions [original thread]
gbghg wrote: No, respecs should not be made available at all, the only, and i repeat only time that something like that should happen is when they overhaul the skill tree, if only certain skills are being changed then refund the sp in that skil...
- by Jadd Hatchen - at 2013.10.31 20:11:00
|
888. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Cosgar wrote: Jadd Hatchen wrote: Cosgar wrote: If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, t...
- by Jadd Hatchen - at 2013.10.31 20:06:00
|
889. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Cosgar wrote: If this is a full respec, you should have to give up 25% of your lifetime SP. An interesting idea. I know in EVE Online, if you are killed while in a clone that is not fully up to date, then you can loose a percentage of your s...
- by Jadd Hatchen - at 2013.10.31 19:51:00
|
890. Discussion: Respecs for Aurum... - in General Discussions [original thread]
bear90211 wrote: if you didnt think ahead before you bought and used aurum, then your a dumbass. this is not the end of loss, but just the beginning. I'm not certain if I fully understand the intent of your response. But I think I get th...
- by Jadd Hatchen - at 2013.10.31 19:48:00
|
891. Discussion: Respecs for Aurum... - in General Discussions [original thread]
Kira Lannister wrote: Please don't. I've heard this before... Please elaborate on your reasoning. I'm all ears. ;)
- by Jadd Hatchen - at 2013.10.31 19:39:00
|
892. Discussion: Respecs for Aurum... - in General Discussions [original thread]
As the title says, this is just to be a discussion about the pro's or con's of implementing such a thing in DUST514. I personally do not care one way or the other, but I can see a benefit to doing it. So to start off the discussion, here's the p...
- by Jadd Hatchen - at 2013.10.31 19:20:00
|
893. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
doom UCHIHA wrote: is there going to be a respec anytime soon SoonGäó is a very relative term. ;) In this case though I would think that by the time they roll out the major changes for tanks in version 1.7 that they would either have it inc...
- by Jadd Hatchen - at 2013.10.30 18:54:00
|
894. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
CCP Wolfman wrote: Also, after seeing some of these comments I went and did some checking and there are indeed some updates ot comms in there. We will not know how effective these have been until the build is out in the wild and the system is p...
- by Jadd Hatchen - at 2013.10.30 17:23:00
|
895. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
CCP Wolfman wrote: Sylwester Dziewiecki wrote: CCP Wolfman wrote: turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment. ...
- by Jadd Hatchen - at 2013.10.30 17:19:00
|
896. CCP please just release the next update - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Do you really want them to deploy patches that aren't ready for deployment? Also, even if they were ready, Sony doesn't work on their schedule. Yeah I think Amazing hit the nail on the head there. Any chance th...
- by Jadd Hatchen - at 2013.06.17 17:25:00
|
897. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
Benari Kalidima wrote: It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this?
- by Jadd Hatchen - at 2013.06.17 17:23:00
|
898. TURN ON FRIENDLY FIRE INSIDE MCC - in General Discussions [original thread]
It would be a lot simpler to just make that 'shield' over the bay door so that all shots fired through it don't work. In other words, don't let any shots go through the shield from either direction. Only allow dropsuits to pass through it. It wo...
- by Jadd Hatchen - at 2013.06.17 17:21:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |