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61. shields - in Feedback/Requests [original thread]
I've been getting really irate about damage threshold on shields since their is none. I was thinking that once shield starts recharging from its delay to stop the recharge you need to do 1 hp more than the recharge rate. Which can depend from duit...
- by Jacques Cayton II - at 2014.12.04 01:50:00
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62. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: So, first off, get your numbers right please. The following: STD: 1200 damage ADV: 1500 damage PRO: 1800 damage Is the correct "damage" statistics for Flux grenades. Secondly the only real issue with flux grenades...
- by Jacques Cayton II - at 2014.12.04 01:45:00
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63. Make shields on par with armor - in Feedback/Requests [original thread]
Breakin Stuff wrote: Apothecary Za'ki wrote: hfderrtgvcd wrote: working as intended. Shields have no movement penalty and regen much faster than armor. not quite, at proto level you can easly get armor suits repping 20-40hp/s while stil...
- by Jacques Cayton II - at 2014.11.30 05:03:00
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64. [request] Nerf Rail Rifle damage and clip size! - in Feedback/Requests [original thread]
GENERAL FCF wrote: You can kill gloriously 3 people with one clip, missing most of the time! Sucker's a B. It's fun tho but equally unbalanced like the Bolt pistol. Bolt pistol suggestion stats: 125, 150, and 175! I've carefully thought about...
- by Jacques Cayton II - at 2014.11.29 15:25:00
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65. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Jacques Cayton II - at 2014.11.28 02:59:00
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66. The vehicle gap should be filled. - in Feedback/Requests [original thread]
VikingKong iBUN wrote: I think MAVs would be best with 1 small turret on top, which is operated from inside the vehicle so the gunner is not vulnerable. Every APC I've ever seen (in pictures and stuff) has the turret on the top to provide a 360...
- by Jacques Cayton II - at 2014.11.26 01:11:00
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67. [Request] Minmatar Heavy and Assaults in general. - in Feedback/Requests [original thread]
Sir Dukey wrote: Can we please increase jump heights. My Minmatar heavy is running 7.7 m/s but It is still unable to jump over a two inch step. Also I put an enhanced armor plate on my Minmatar assault which also has a kin cat but for some reas...
- by Jacques Cayton II - at 2014.11.22 02:29:00
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68. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
Leadfoot10 wrote: If the numbers show it to be OP, I'd say fewer raw DPS or higher kick -- both would make it less effective. Higher kick done
- by Jacques Cayton II - at 2014.11.21 05:42:00
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69. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zatara Rought wrote: The RR was simply 2 good in CQC and the only issue was that IMO CCP Rattati did not wait long enough for the data to pour in...instead he saw crying and made a change from the original CQC kick to this. I keep asking, but ...
- by Jacques Cayton II - at 2014.11.20 20:28:00
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70. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
I'm waitng for the rr haters to get in here and say its balanced.
- by Jacques Cayton II - at 2014.11.20 19:54:00
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71. Extender Idea - in Feedback/Requests [original thread]
Fizzer XCIV wrote: The Caldari losing FW has nothing to do with Caldari suits. Actually it does. If you run a faction you are either oh i want that suit or equipment from that faction, or I'm a (insert) loyalist. Not alot of people are runnin...
- by Jacques Cayton II - at 2014.11.20 08:45:00
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72. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Just look at the Nanite Injector -Smooth Edges -No sharp angles to be seen -Odd shape in general - Glows freakin green light ! -emphasis on minimizing loss of life [Gallente focus on as little human loss as possible] -repa...
- by Jacques Cayton II - at 2014.11.20 06:06:00
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73. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the sc...
- by Jacques Cayton II - at 2014.11.20 04:54:00
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74. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate how the last changes ...
- by Jacques Cayton II - at 2014.11.20 03:35:00
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75. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
ghy6tr4 wrote: Because its not a grenade. Grenades are grenades, remote explosives are equipment. Thus, equipment slots. Its quite simple, really. But its thrown ^-^
- by Jacques Cayton II - at 2014.11.18 15:14:00
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76. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
Id love more variety but armor tanking and armor repping well rwmain king since shield tanking cant compare even at long range. Dat 20 constant repair is killing thr shiekd tanking field
- by Jacques Cayton II - at 2014.11.18 15:12:00
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77. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Atiim wrote: To find what the stats for this weapon should be, I compared the Burst and Breach variants of the Plasma Rifle, and the stat differences between them (I choose the PR simply because it's the only weapon with both a Br and Bu varian...
- by Jacques Cayton II - at 2014.11.18 15:03:00
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78. Caldari Logi Role Improvement - in Feedback/Requests [original thread]
I like where the cal logi is honestly i can put a good amount of tank and a good amount of equipment on it. Just gotta fit it right. And i love the bonus to nanos my heavies love it also
- by Jacques Cayton II - at 2014.11.17 06:39:00
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79. Bolt Rifle - in Feedback/Requests [original thread]
Breakin Stuff wrote: Then again we seem to have a few missing weapons from other races. We need more calcrap? Gallente have 2 less weapons than caldari
- by Jacques Cayton II - at 2014.11.14 17:57:00
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80. Sentinels are a problem! - in Feedback/Requests [original thread]
Actually sentinel isnt the problem hmg is needs more heat build up
- by Jacques Cayton II - at 2014.11.14 17:49:00
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