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21. an idea for resistance mods. - in Feedback/Requests [original thread]
True Adamance wrote: Jacques Cayton II wrote: jace silencerww wrote: does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per ...
- by Jacques Cayton II - at 2014.12.22 03:01:00
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22. an idea for resistance mods. - in Feedback/Requests [original thread]
jace silencerww wrote: does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per mod. yes there will be stacking penalies but only if...
- by Jacques Cayton II - at 2014.12.22 01:19:00
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23. an idea for resistance mods. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I mean... How can you guys seriously think the idea of a module where the penalties heavily outweigh the advantages would make a good module? There would be more reasons not to use it than to use it! Pros: +20% resists Cons...
- by Jacques Cayton II - at 2014.12.21 19:20:00
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24. an idea for resistance mods. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Fizzer XCIV wrote: Regnier Feros wrote: If the percentage is going to be 10-20% then you'll need a huge downside to it. Something like this : Complex projectile resistance mod resist projectile weapons by 20% increa...
- by Jacques Cayton II - at 2014.12.21 18:48:00
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25. an idea for resistance mods. - in Feedback/Requests [original thread]
Regnier Feros wrote: If the percentage is going to be 10-20% then you'll need a huge downside to it. Something like this : Complex projectile resistance mod resist projectile weapons by 20% increase damage taken by explosive weapons by 20% Ju...
- by Jacques Cayton II - at 2014.12.21 18:06:00
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26. an idea for resistance mods. - in Feedback/Requests [original thread]
It'd be cool to have resistance mods and all and I've given it some thought. Let each mod give you somewhere to 10%-20% with a resistance to a certian damage type, penalties can be hard to fit and skilling into it can lower the cpu or pg respectiv...
- by Jacques Cayton II - at 2014.12.21 14:46:00
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27. HMG & IWS - in Feedback/Requests [original thread]
Breakin Stuff wrote: This is not a solution that adds to fun gameplay. It creates a chore. Further modern machinegun teams are three man due to a variety of reasons, not the least of which is a soldier would be very hard pressed to carry the ...
- by Jacques Cayton II - at 2014.12.20 17:20:00
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28. What's wrong with ewar - in Feedback/Requests [original thread]
manboar thunder fist wrote: Not as cool as you commenting 0 useful information in a thread. Cool story bro
- by Jacques Cayton II - at 2014.12.19 22:33:00
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29. What's wrong with ewar - in Feedback/Requests [original thread]
manboar thunder fist wrote: It's more than 30m mate. Lol I have a prof 5 heavy Cool story bro
- by Jacques Cayton II - at 2014.12.19 21:01:00
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30. What's wrong with ewar - in Feedback/Requests [original thread]
manboar thunder fist wrote: Hmg range is 30??? Hahahahahhahah Yea it is..... at 50m you dou about 6 damage per round with 25% rounds landing if that. Dude your just bad
- by Jacques Cayton II - at 2014.12.19 20:44:00
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31. What's wrong with ewar - in Feedback/Requests [original thread]
manboar thunder fist wrote: Practically none in an assault In a cal scout level 5 heavies jump on me, appearing in passive at as close as 7m! I'm not being silly here, I've moved backwards and forwards experimenting with my circle of scan but...
- by Jacques Cayton II - at 2014.12.19 17:52:00
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32. New sentinels..... again! - in Feedback/Requests [original thread]
Drake Whiteblade wrote: So my last post got mixed feelings in people so i decided to create a new idea. Since armor plating is going to get nerfed sentinels are going to get a big hit. So what i say is that the base armor, shielding and resist...
- by Jacques Cayton II - at 2014.12.17 18:36:00
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33. shield rep tool - in Feedback/Requests [original thread]
Sleepy Shadow wrote: I am not entirely sure what this would accomplish, and who would carry it. My Caldari assault has a 2 second delay from damage, 3 from depleted and after that normally a minimum of 76HP/sec regen. To jump start my shields...
- by Jacques Cayton II - at 2014.12.16 16:13:00
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34. shield rep tool - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Jacques Cayton II wrote: Honestly i like my idea better since with your idea all you have to do is carry multiple rep tools and you got a godly heavy They have ways of making sure only one module of each type can be fit...
- by Jacques Cayton II - at 2014.12.16 08:48:00
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35. shield rep tool - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Make it: - Instant regeneration; doesn't boost the recharge delay, it immediately begins recharge - Gives a one time boost/a slow (once every 3-5s, or something) shield repair, say around 150-200 shields instantly. Boom....
- by Jacques Cayton II - at 2014.12.16 08:39:00
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36. shield rep tool - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Make it work like the shield boosters you see for vehicles. Instantly boosts shields by a large amount, but has a recharge/cooldown time. Minmatar equipment. Rough numbers. Militia: 450HP 8s cooldown. 8m range. Basic: 500 ...
- by Jacques Cayton II - at 2014.12.16 08:38:00
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37. shield rep tool - in Feedback/Requests [original thread]
Basically the tool kickstarts the delay to some ludicrously fast %. Works like a regulator basically. Get points for each kickstart. Not necessarily op since any damage stops shield regen. Also only good on shield suits. What do you think? I'd gu...
- by Jacques Cayton II - at 2014.12.16 02:39:00
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38. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Mortishai Belmont wrote: Shields on every suit have more recovery health per second than armor. Base armor reps do not exceed 3hp/s and that's only on the gallente scout. It all comes down to if your rocking a shield or armor dominant suit an...
- by Jacques Cayton II - at 2014.12.15 15:13:00
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39. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Lady MDK wrote: Jacques Cayton II wrote: Sgt Kirk wrote: I would prefer people learn how to actually fit their suits and then we can discuss balance. As is, the people that whine most about it are the people that want to have cake and ...
- by Jacques Cayton II - at 2014.12.15 06:04:00
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40. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Jacques Cayton II wrote: Sgt Kirk wrote: I would prefer people learn how to actually fit their suits and then we can discuss balance. As is, the people that whine most about it are the people that want to have cake a...
- by Jacques Cayton II - at 2014.12.15 05:52:00
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