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821. Unique idea for Friendly Fire - in Feedback/Requests [original thread]
A bit concerned with letting traitors run around the battlefield on your own tacnet, as stated earlier. More to the point though, as innovative as the idea of 'traitor-branding' is, the consequences are fairly severe. Friendly fire happens, and in...
- by Jackof All-Trades - at 2013.02.01 11:52:00
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822. 1MCC -vs- 1 MCC -vs- MCC - in Feedback/Requests [original thread]
When the taking of planets becomes important, they will have to include more than one MCC - though three factions entirely is a unique idea.
- by Jackof All-Trades - at 2013.02.01 11:49:00
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823. [Suggestion] MTAC's (AKA The Mechs of New Eden) - in Feedback/Requests [original thread]
Absolutely. Search up the DUST 514 keynote from fanfest. Go on CCP's YouTube channel. We're getting MTAC's man!! And because I'm feeling nice I just decided to bring it up. http://4.bp.blogspot.com/-KC5AvLVlP_Y/T3HolAZXZAI/AAAAAAAABLc/mTYwXTBp...
- by Jackof All-Trades - at 2013.02.01 11:45:00
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824. [Feedback] High Heels - in Feedback/Requests [original thread]
Walking in stations can have high heels when it comes out. No heels in battle, please.
- by Jackof All-Trades - at 2013.02.01 11:43:00
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825. [Request/Suggestion] Frequency Crystals on Laser Rifles - in Feedback/Requests [original thread]
Laser rifle needs more range than an AR, come on. Microwave lens please.
- by Jackof All-Trades - at 2013.02.01 11:41:00
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826. Sidearm Suggestions - in Feedback/Requests [original thread]
Whilst the PDW and the Sawed Off aren't that much of an attractive option... Sidearms do need more attention.
- by Jackof All-Trades - at 2013.02.01 11:39:00
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827. "Nearest triage is x meters away" - in Feedback/Requests [original thread]
At the very least a distance counter. Solve so many issues without any complicated (I hope) coding.
- by Jackof All-Trades - at 2013.02.01 11:37:00
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828. Officer's equipment request - in Feedback/Requests [original thread]
More officer modules. Equipment seems complicated, but as good of a place to start as any.
- by Jackof All-Trades - at 2013.02.01 11:36:00
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829. Linking DUST 514 account to EVE Online account idea - in Feedback/Requests [original thread]
Ruthless Capsuleer by day, bloodthirsty Mercenary by night. Awwww yeahhhh
- by Jackof All-Trades - at 2013.02.01 11:35:00
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830. DUST514 Glossary - A beginners guide to DUST514 terminology - in Rookie Training Grounds [original thread]
Forgot the 'H' in 'HTFU'. Blueberry - Ally acting stupidly Newberry - Ally who is new to the game acting stupidly Jackof All-Trades - the best player in the game. Just kidding I suck great glossary you have here!
- by Jackof All-Trades - at 2013.02.01 11:33:00
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831. [Feedback] Dropship - in Feedback/Requests [original thread]
Dropships vision is too limited. That's the biggest issue. They can dodge swarms like a charm, but if they come from behind you don't even know they're there. Unfortunately, we need a revolutionary innovation to fix this, so CCP has tried to sol...
- by Jackof All-Trades - at 2013.02.01 11:19:00
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832. Really, Nerf the Tanks - in Feedback/Requests [original thread]
Tanks without speed would die. That simple. Driven a few militia tanks, and that's how I died every time - I failed to get around that corner and the swarm launchers got me. If you want to nerf speed, you're asking for a massive HP buff.
- by Jackof All-Trades - at 2013.02.01 11:16:00
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833. [ Request ] Sabotage game mode - in Feedback/Requests [original thread]
Remember in the future you will have to buy and deploy installations. I don't want an installation being able to be killed within 10 seconds - especially if you payed half a million ISK to get it there in the first place.
- by Jackof All-Trades - at 2013.02.01 11:15:00
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834. Swarm luancher Buff? - in Feedback/Requests [original thread]
I would post, but OP gets the idea by now. Any posts from now on are irrelevant. Or ranting. Which are automatically irrelevant.
- by Jackof All-Trades - at 2013.02.01 11:13:00
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835. MMO Law: Kill the DPS first? - in Rookie Training Grounds [original thread]
Take out the one doing the most damage; however what the damage may be is relative. Getting hacked a lot? Shot a lot? Sniped a lot? The key to any game, and many things in life in fact, is thinking on your feet. Making decisions. Which is the larg...
- by Jackof All-Trades - at 2013.02.01 11:11:00
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836. Grenade types? - in Rookie Training Grounds [original thread]
It's confusing. In the old build they said 'contact grenade' in the title, but they were then removed. If people still have contact grenades then they were just renamed. Fused looks good, if you're feeling daring save up some SP and check it out, ...
- by Jackof All-Trades - at 2013.02.01 11:07:00
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837. Delete - in Rookie Training Grounds [original thread]
I see what you did there.
- by Jackof All-Trades - at 2013.02.01 11:07:00
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838. RTS Law: Rush, Boom, Defense - in Rookie Training Grounds [original thread]
Personally, I think the key to being a good leader is being able to combine these play styles. I always use my speed-maxed scout at the start of each Skirmish match - Rush. As you said, generally mid game there comes the need for a turning point. ...
- by Jackof All-Trades - at 2013.02.01 11:05:00
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839. The learning curve - in The Locker Room [original thread]
DUST has a wonderful learning curve I find. Alongside that, it makes me understand EVE easier, and I've gotten my own account. DUST is like EVE for beginners. In an FPS, of course.
- by Jackof All-Trades - at 2013.02.01 10:53:00
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840. When Cloning Goes Wrong - in The Locker Room [original thread]
In-lore, when cloning goes wrong they just die. Out of lore, cloning gone wrong is basically the in-lore way of saying someone quit the game.
- by Jackof All-Trades - at 2013.02.01 10:52:00
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