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101. Hacking enemy ammo//spawn point - in Feedback/Requests [original thread]
+3 Effect from community: https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213
- by Jack Boost - at 2013.02.25 14:47:00
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102. [Request] Ping monitor to match serwer at war-barge - play or not - in Feedback/Requests [original thread]
The old dev topic about gatering pings from servers - user feedback https://forums.dust514.com/default.aspx?g=posts&m=114040#post114040
- by Jack Boost - at 2013.02.25 14:38:00
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103. Hacking enemy ammo//spawn point - in Feedback/Requests [original thread]
search button +1
- by Jack Boost - at 2013.02.25 14:32:00
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104. [Request] Ping monitor to match serwer at war-barge - play or not - in Feedback/Requests [original thread]
1. For now we cannot select matches serwers directly. 2. This game is very ping dependent. Ping around 40 is good and game engine work around it. If this go up to 150-200 (easy to cross-zones) you see invicible shields, teleporting clones and most...
- by Jack Boost - at 2013.02.25 10:12:00
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105. Buff the breach! (AR) - in Feedback/Requests [original thread]
Breach is different end of AR. Now is little underpowered, but this is price for HUGE dmg and panic like breach do few build ago. Breach AR was monster, after range nerf, still is, but useles for med-to-long fights. Why you complain? This weapo...
- by Jack Boost - at 2013.02.25 09:50:00
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106. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Dont-hit-O-im-coming-to revive-you wrote: Just make them turn slower Just even more? Ok. Then give them only vulnerable point at front ;)
- by Jack Boost - at 2013.02.25 09:33:00
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107. Orbital strikes - in Feedback/Requests [original thread]
Cost of win... Better eq cost. Infranty run arround 80k suit now. How easy you blast them from tank? 1 tank for 10 kill is low end. Now from infranty point of view. How much effort you must put for 1 infranty to kill 10? How much risk you must t...
- by Jack Boost - at 2013.02.22 10:47:00
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108. Orbital strikes - in Feedback/Requests [original thread]
Any tool in right hand can be deadly. Not only OB. Your tank can kill hundreds clones. Now you sad a little that ppl learn how to counter tank or any weapon used in game. If this is ridiculous and unfair... earn OB and fight them back. OB is easy...
- by Jack Boost - at 2013.02.22 09:32:00
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109. [Request] More (bigger) loading screen images & tips - in Feedback/Requests [original thread]
Ok ok... but what about time when you learn enough? About 2 years ;)... and you will still satisfaced with ' Holly grenade tutorial .. count to 5'? First, the CCP will put ads here, second you will see 'Planetside x' here or worse I think bett...
- by Jack Boost - at 2013.02.22 09:17:00
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110. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
Some more points: - AR -> almost point dmg - HMG -> area of dmg So if AR user are precision it is ok, if HMG can take enemy around boxes (NOT THRU IT! ground/wall/etc) it is ok. Ingame DPS/weapon/dropsuit/tactics are comparable. If you ...
- by Jack Boost - at 2013.02.22 09:06:00
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111. Unreal Engine 4 or "Next-Gen" - in Feedback/Requests [original thread]
Soon (tm) Dust for PS4 (PS3?) will be independed from engine. Why? PS4 can easy use 'streming games'... (maybe they relase clinet for PS3) So? What you will tell about streamed 'carbon' engine for PS4? Need good batttle field use that (Unr...
- by Jack Boost - at 2013.02.18 11:26:00
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112. (feedback) The Victory Avalanche. Holistic Core Game Issues. - in Feedback/Requests [original thread]
I dont miss your point. :) The truth is in the middle. This is not easy game for ppl that want easy game. Maybe I'm little masohistic here and I play every game that I can got, even when 'bad match making' put me alone in match with NA serwer...
- by Jack Boost - at 2013.02.15 12:01:00
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113. (feedback) The Victory Avalanche. Holistic Core Game Issues. - in Feedback/Requests [original thread]
AD 1. Match making isnt broken as you sugest. Why? Because some of players know what to do? Let every new player play with new player and you think that help them leave kindergarden? No. They stays at the same level as they start. Only ones that w...
- by Jack Boost - at 2013.02.15 10:34:00
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114. [Feedback] [Request] A Sandbox full of DUST - in Feedback/Requests [original thread]
Now you lie in criogenic sleep my friend. Just wait your clone is almost ready and grow up. This is only Criogenic Virtual Training. Soon you will be free.
- by Jack Boost - at 2013.02.15 10:16:00
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115. [Feedback] Blueprints - in Feedback/Requests [original thread]
Irish Syn wrote: Perhaps for higher tier gear you can still have blueprints but they would cost an enormous amount of ISK/AUR and wouldn't make the item free but simply lower the cost. So it would be a pretty big investment upfront but would ul...
- by Jack Boost - at 2013.02.15 09:57:00
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116. [Suggestion] Special Radar Blips for Dropsuits - in Feedback/Requests [original thread]
Make profile analysis at lev 5 ... and you get it * Serious, without covering/hacking this signals it is pointles. Most of you always will run away when heavy dot appear, so less fight more cover. Now dot 'flash' when you are very close to enemy s...
- by Jack Boost - at 2013.02.14 14:31:00
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117. [Feedback] Blueprints - in Feedback/Requests [original thread]
BPO in Dust 514 should be named BIA (Bulk Item Access) or similiar. Dont use BPO because people get it wrong. This is only license to get item from store without isk price and only (in general) meta 0 and 1 (militia and basic stuff). If NO item a...
- by Jack Boost - at 2013.02.14 08:40:00
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118. [Feedback] I swear I reloaded - in Feedback/Requests [original thread]
BattleCry1791 wrote: If the animation is over, the F'ING GUN IS RELOADED . No exceptions. This is not something "to get used to", it's a broken game mechanic . When something is broken, you fix it. Period. You see... your perception =...
- by Jack Boost - at 2013.02.13 10:04:00
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119. [Feedback] I swear I reloaded - in Feedback/Requests [original thread]
1. It is all about timming. Running cancel reload (even if your animation in over, but server still counting it), so better wait a little (look at ammo count to refresh). It isnt too hard ;) When you used for faster reload (great skills from pre...
- by Jack Boost - at 2013.02.13 09:26:00
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120. WHY - in Feedback/Requests [original thread]
Tanks never be here invicible. End of story. You can always go to red zone. If you hurt dying at match once.. twice in tank... you can always go without tank. http://www.youtube.com/watch?v=VgvM7av1o1Q
- by Jack Boost - at 2013.02.12 09:05:00
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