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181. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
I consider 'taking' fall dmg as counter redlined MCC. You can survive jump without Inertia Dampener from MCC at almost all maps. Use heavy dropsuit. Trade of you lost half of yours HP, but you will be ready to shoot instantly to surprised guys an...
- by Jack Boost - at 2012.11.15 09:13:00
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182. [Request] debug info (monitor) - in Feedback/Requests [original thread]
+1
- by Jack Boost - at 2012.11.14 12:31:00
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183. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Maybe ... spawn cannon? MCC lanucher that you can select and lauch yourself to the battlefield (Live cannon bal ;)
- by Jack Boost - at 2012.11.13 16:26:00
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184. [Request] Next Tournament in 0.0 with FF - in Feedback/Requests [original thread]
Not much difference... about who I always go on certain death. At last one clone trade for 3-5 is good option here.
- by Jack Boost - at 2012.11.13 14:28:00
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185. [Request] Next Tournament in 0.0 with FF - in Feedback/Requests [original thread]
Thank you. + Full dmg from splash dmg to user. (grenades, swarms, forges, RE)
- by Jack Boost - at 2012.11.13 13:17:00
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186. [Request] Stationary sygnature Ampfilers - in Feedback/Requests [original thread]
If... What about interiors? What about close buildngs? What about mauntains? There can be more tactics that you can apply.
- by Jack Boost - at 2012.11.11 14:25:00
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187. [Request] Stationary sygnature Ampfilers - in Feedback/Requests [original thread]
Like deployed mines. Self powered, range about 100m, signature enchancers. Used for security.
- by Jack Boost - at 2012.11.11 12:04:00
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188. [Request] Banners on battlefields. - in Feedback/Requests [original thread]
Problem is now little growing. I KILL TOO MANY OF MY COMMRADES ... because I dont see clearly names on my TV set. - Can we have some thing like banners/flages (even if this is RED) on targets witch I point? - Show standings that can I set? (I ...
- by Jack Boost - at 2012.11.10 14:58:00
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189. [Request] Reloading amplification - in Feedback/Requests [original thread]
So... lets take rocks and stiks... and go on field. Pros: Unlimited ammo but recharchable. Epic pew pew Dentist have a lot of work. .. but I think.. this is wrong way. Ammo for vehicles will be introduced as a patch in next year. Something simi...
- by Jack Boost - at 2012.11.10 13:51:00
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190. [Request] Reloading amplification - in Feedback/Requests [original thread]
Ppl .. not making ammo... only transfer ammo from backpack to the weapon. There is more topic about 'run and reload' and other... This can be good option for this.
- by Jack Boost - at 2012.11.09 20:33:00
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191. [suggestion] Self-destruct feature - in Feedback/Requests [original thread]
There is already item/module for this.... Smart-bombs->Basic Auto-Detonator
- by Jack Boost - at 2012.11.09 16:36:00
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192. Sounds - in Feedback/Requests [original thread]
AR is main weapon of here... Give this plasma weapon little love. All ppl know how blaster rifle from Star Wars sound... this is LOGO'type .. remember this. Blaster sound ... comes from long stell wire hited by wrench. Another sound that change...
- by Jack Boost - at 2012.11.09 16:22:00
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193. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
If CCp implement ammo system form Eve-ships... all be fine. Capacitor for lasers Capacitor and rounds for hybrid, projectile Missiles in cargo for .. missiles :) But you know... Dust will be complicated to level of Eve.... Eve -> PC game and...
- by Jack Boost - at 2012.11.09 14:54:00
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194. [Request] Reloading amplification - in Feedback/Requests [original thread]
Main part will dont change... so game will dont break. You will always have option to remove all clip and put full. There is some part when you must run/hide or wait and there is your main decision if reload. If someone manage to run and hide fo...
- by Jack Boost - at 2012.11.09 14:47:00
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195. [BUG?] Weapon militia variants - in Feedback/Requests [original thread]
I'm not pissed I'm just noticed decent dmg from militia only source. That is all.
- by Jack Boost - at 2012.11.09 11:52:00
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196. [Request] Reloading amplification - in Feedback/Requests [original thread]
Our ammo can be made by nanites. When we depleted it.. we need go to depot or find nanohive for transfer. Why we then must reload weapon? Lets say after sec when you dont fire you get few more bullets in weapon from your backpack. Slow but stead...
- by Jack Boost - at 2012.11.09 09:16:00
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197. [BUG?] Weapon militia variants - in Feedback/Requests [original thread]
I dont want any nerf ppl. I ask why militia do dmg like weapon on meta 4-5 now. (even with mods and skils) I know diffrernce when I was hit with meta 1 .. 3-5 .. 8
- by Jack Boost - at 2012.11.09 08:52:00
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198. [BUG?] Weapon militia variants - in Feedback/Requests [original thread]
What we know in general: - CPU/PG like meta level 1.8 ;) (close to meta 2) - less bullets in clip - take longer to reload - free :) So it is performace is almost like meta 1 (without CPU/PG case) Now at field I feel that Milita have power of met...
- by Jack Boost - at 2012.11.09 08:36:00
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199. [Request] EPIC - battlegrounds - in Feedback/Requests [original thread]
Now matches take 15-20min at max 150 clones... What about planetary conquer? Can we set matches about 2-4h with 3000 clones? Eve side: enough time to come and help on battlefield Dust side: - enough time to moves tides of war in any direction...
- by Jack Boost - at 2012.11.04 17:24:00
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200. [feedback] Isk Increase - in Feedback/Requests [original thread]
23:3 in full skrimish ... 139k isk. So 1 place is about the same... Maybe they just flat overal to all (I dont know how it is at low end)...
- by Jack Boost - at 2012.10.23 16:24:00
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