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781. New look on Guns please :) - in Feedback/Requests [original thread]
Honestly the game would feel more in depth if the Assault Rifle variants each were completely different weapons, with their own names and skins, even if they are the same stats as now. But I can wait patiently...
- by J'Jor Da'Wg - at 2012.09.19 01:44:00
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782. Ridiculous Ideas. - in General Discussions [original thread]
Helicopter hat Beanie that lets you put it on your head and zoom around the map. Impervious to being locked on by swarms. Proto variants allow entry into space. If you carry AV fits, you are not lockable by EVE players, in cloaked mode all the ti...
- by J'Jor Da'Wg - at 2012.09.19 01:39:00
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783. Worst Thing CCP can do - in General Discussions [original thread]
In regards to tanks, I think that if the nerf went 5/8ths of the distance between where it is now and before he hotfix, it would be fine. Then everyone would be unhappy, and we would have a true compromise! :D But in Answer to your OP, I would sa...
- by J'Jor Da'Wg - at 2012.09.19 01:31:00
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784. Hit detection: my tactical AR experience - in General Discussions [original thread]
<3 TAR
- by J'Jor Da'Wg - at 2012.09.18 22:16:00
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785. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
The more I read peoples reasons not too, the more I think people don't know what they are talking about and just regurgitate reasons they have read in other threads.
- by J'Jor Da'Wg - at 2012.09.18 17:35:00
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786. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: J'Jor Da'Wg wrote: I don't see why not either. As long as you can't dive to prone then jump back up and keep running, why not? Heck, if anything, there should be more of a tendency to dive down, we are recklessly immor...
- by J'Jor Da'Wg - at 2012.09.18 11:30:00
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787. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
No. The Heavy already has a Heavy Only AV weapon, and are likely getting another one next build. If you want creative loadouts at all in this game, then no. Otherwise it is just another class based shooter.
- by J'Jor Da'Wg - at 2012.09.18 11:25:00
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788. Question for the community about Entropy Virus. - in General Discussions [original thread]
I personally would like EV more if they dropped the whole stupid virus germ zombie infection roleplay. It's just silly when you are trying to be taken seriously. My 2 ISK...
- by J'Jor Da'Wg - at 2012.09.18 11:22:00
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789. 10 vehicle classes on release? - in General Discussions [original thread]
If the stupid variations count as vehicle classes that will suck. Look, my HAV is now invisible! New vehicle class! Whoopee!
- by J'Jor Da'Wg - at 2012.09.18 02:25:00
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790. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
I don't see why not either. As long as you can't dive to prone then jump back up and keep running, why not? Heck, if anything, there should be more of a tendency to dive down, we are recklessly immortal soldiers aren't we? Heavies carrying the fo...
- by J'Jor Da'Wg - at 2012.09.18 02:19:00
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791. Backwards Logic. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: J'Jor Da'Wg wrote: The random spawning is one thing I hate about this game. I like it better when there is a spawn building that is protected from intruders inside, but can be hacked outside. Allows you to at least sp...
- by J'Jor Da'Wg - at 2012.09.18 02:08:00
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792. Feedback: Awesome Stability - in Feedback/Requests [original thread]
Wow... Your lucky... :P
- by J'Jor Da'Wg - at 2012.09.18 02:03:00
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793. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
1. Obly your squad can use your uplink. 2. Uplinks are easily camped. 3. Random spawning is terrible lore wise and doesn't lend to a sense of battle. As I said above, it woud be better if there were two defined sides with two default spawns each, ...
- by J'Jor Da'Wg - at 2012.09.18 02:00:00
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794. Backwards Logic. - in Feedback/Requests [original thread]
The random spawning is one thing I hate about this game. I like it better when there is a spawn building that is protected from intruders inside, but can be hacked outside. Allows you to at least spawn and get outside before dying. Random spawning...
- by J'Jor Da'Wg - at 2012.09.18 01:50:00
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795. Map Scale and Future Battles - in General Discussions [original thread]
Need more players! 32 v 32 at least!
- by J'Jor Da'Wg - at 2012.09.17 21:09:00
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796. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Drop uplinks are hard to deploy when you are dead before your screen focuses. I think there should be two defined sides tbh like in Skirmish with capturable CRUs.
- by J'Jor Da'Wg - at 2012.09.17 17:33:00
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797. 10 vehicle classes on release? - in General Discussions [original thread]
Iron Wolf Saber wrote: Ahem 1. LAV 2. LLV 3. DS 4. CODS 5. LDS 6. BOHAV 7. MRD 8. HAV 9. RDV 10. MCC I think we're an LAV variant short atm Care to explain the acronym.
- by J'Jor Da'Wg - at 2012.09.17 17:20:00
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798. 10 vehicle classes on release? - in General Discussions [original thread]
I believe it was in the dev blog about vehicles way back when we were starved for info.
- by J'Jor Da'Wg - at 2012.09.17 17:14:00
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799. Number One Concern For The Next Build - in General Discussions [original thread]
I agree. But I can't deny that all teh g00di3z that CCP is giving us excites me also!
- by J'Jor Da'Wg - at 2012.09.17 12:17:00
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800. Question for the community about Entropy Virus. - in General Discussions [original thread]
He's Dr_Spankit.
- by J'Jor Da'Wg - at 2012.09.17 01:58:00
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