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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.17 03:10:00 -
[1] - Quote
While I grew incredibly tired of the last build's single skirmish map,the one positive that I could take away from it was that at least it was stable.This build it worse than the build before the last one,which leads me to my point.
I personally think that whatever improvements to the actual game play are introduced in the next build,it really won't mean squat if we have the same issues with disconnections,hard crashes and freezes,the "invalid" bug,and all of the other host of glitches that are ubiquitous in this build.
I think that if CCP doesn't get a handle on the connectivity issues,and the other bugs in the game,I know personally for me,I will be playing less of the next build that I am of this one,which is already significantly less than the last build.I can easily see that a good amount of other testers won't put up with much of it either.
Fingers crossed that CCP gets it worked out.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.17 03:27:00 -
[2] - Quote
Actually there are 4 skirmish matches, but it seems the game REALLY likes us to play the freaking spire map 9 times out of 10.
but yes, stability is going to be a big thing, hopefully the move to TQ wont cause another can of worms to be opened. |
Raynor Ragna
266
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Posted - 2012.09.17 03:54:00 -
[3] - Quote
Really. I find this build to be far more stable. recently I haven't been getting any invalid fits or crashes. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.17 04:13:00 -
[4] - Quote
They say that North American server has more issues. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.17 10:49:00 -
[5] - Quote
Pokey Dravon wrote:Actually there are 4 skirmish matches, but it seems the game REALLY likes us to play the freaking spire map 9 times out of 10.
but yes, stability is going to be a big thing, hopefully the move to TQ wont cause another can of worms to be opened. Yeah,I know that there are more skirmish maps on this build,I was saying that there was only one map in the last build.
I'm so sick of that stupid map with all of those large rocks coming out of the ground in this build.It's a sniper's paradise.I wonder when we will ever get good old Biomass/Communications back. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.09.17 12:10:00 -
[6] - Quote
Th3rdSun wrote:While I grew incredibly tired of the last build's single skirmish map,the one positive that I could take away from it was that at least it was stable.This build it worse than the build before the last one,which leads me to my point.
I personally think that whatever improvements to the actual game play are introduced in the next build,it really won't mean squat if we have the same issues with disconnections,hard crashes and freezes,the "invalid" bug,and all of the other host of glitches that are ubiquitous in this build.
I think that if CCP doesn't get a handle on the connectivity issues,and the other bugs in the game,I know personally for me,I will be playing less of the next build that I am of this one,which is already significantly less than the last build.I can easily see that a good amount of other testers won't put up with much of it either.
Fingers crossed that CCP gets it worked out.
to be honest i think this build is stable i think the problems with the move to SiSi just made it worse. if you happened to be on those 3 days right before the last wipe you would of felt that ccp removed all lag and framerate issues. it was probably the most flawless build before the move and compared to the past 2-3. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.17 12:17:00 -
[7] - Quote
I agree. But I can't deny that all teh g00di3z that CCP is giving us excites me also! |
Kengfa
138
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Posted - 2012.09.17 12:20:00 -
[8] - Quote
Because bugs don't get fixed. That is all that needs be said here, now everybody shut the **** up. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.17 12:29:00 -
[9] - Quote
Kengfa wrote:Because bugs don't get fixed. That is all that needs be said here, now everybody shut the **** up.
this is a ******** statement! |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.17 12:36:00 -
[10] - Quote
stability |
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Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.09.17 12:37:00 -
[11] - Quote
Kaeralli Sturmovos wrote:Th3rdSun wrote:While I grew incredibly tired of the last build's single skirmish map,the one positive that I could take away from it was that at least it was stable.This build it worse than the build before the last one,which leads me to my point.
I personally think that whatever improvements to the actual game play are introduced in the next build,it really won't mean squat if we have the same issues with disconnections,hard crashes and freezes,the "invalid" bug,and all of the other host of glitches that are ubiquitous in this build.
I think that if CCP doesn't get a handle on the connectivity issues,and the other bugs in the game,I know personally for me,I will be playing less of the next build that I am of this one,which is already significantly less than the last build.I can easily see that a good amount of other testers won't put up with much of it either.
Fingers crossed that CCP gets it worked out.
to be honest i think this build is stable i think the problems with the move to SiSi just made it worse. if you happened to be on those 3 days right before the last wipe you would of felt that ccp removed all lag and framerate issues. it was probably the most flawless build before the move and compared to the past 2-3.
I think part of the problem is that the server they were originally were testing Dust on was set up for just that purpose. Singularity was designed as the test server for EvE originally. Also it doesn't have a bunch of nodes to run it. On top of that with Dust getting moved it added another 2000+ people when normally the average amount of people on singularity was a few hundred at most. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.17 12:49:00 -
[12] - Quote
Octavian Vetiver wrote:Kaeralli Sturmovos wrote:Th3rdSun wrote:While I grew incredibly tired of the last build's single skirmish map,the one positive that I could take away from it was that at least it was stable.This build it worse than the build before the last one,which leads me to my point.
I personally think that whatever improvements to the actual game play are introduced in the next build,it really won't mean squat if we have the same issues with disconnections,hard crashes and freezes,the "invalid" bug,and all of the other host of glitches that are ubiquitous in this build.
I think that if CCP doesn't get a handle on the connectivity issues,and the other bugs in the game,I know personally for me,I will be playing less of the next build that I am of this one,which is already significantly less than the last build.I can easily see that a good amount of other testers won't put up with much of it either.
Fingers crossed that CCP gets it worked out.
to be honest i think this build is stable i think the problems with the move to SiSi just made it worse. if you happened to be on those 3 days right before the last wipe you would of felt that ccp removed all lag and framerate issues. it was probably the most flawless build before the move and compared to the past 2-3. I think part of the problem is that the server they were originally were testing Dust on was set up for just that purpose. Singularity was designed as the test server for EvE originally. Also it doesn't have a bunch of nodes to run it. On top of that with Dust getting moved it added another 2000+ people when normally the average amount of people on singularity was a few hundred at most.
yea, plus hardware transfers come with their own problems especially when data was optimized so well for the tech it ran on, ive just been impressed with the examples of how CCP can fix lag rather quickly compared to how devs in MAG just plainly gave up. im not worried though i expect after the new download there will be surprises lying around for the first couple of days. :) |
Virex Staz
Circle of Huskarl Minmatar Republic
53
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Posted - 2012.09.17 13:01:00 -
[13] - Quote
Kaeralli Sturmovos wrote:yea, plus hardware transfers come with their own problems especially when data was optimized so well for the tech it ran on, ive just been impressed with the examples of how CCP can fix lag rather quickly compared to how devs in MAG just plainly gave up. im not worried though i expect after the new download there will be surprises lying around for the first couple of days. :) Don't know if you play Eve, but the amount of progress that has been made on lag there is simply awe-inspiring. CCP clearly understand the importance of managing lag, and the kinds of techniques available to them to deal with it. Of course, progress is never fast enough to keep us players happy, but they've got enough experience with the issue to understand that as well and not to let it grind them down.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.17 13:03:00 -
[14] - Quote
TiMeSpLiT--TeR wrote:They say that North American server has more issues.
UK is a total mess also. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 13:56:00 -
[15] - Quote
Sha Kharn Clone wrote:TiMeSpLiT--TeR wrote:They say that North American server has more issues. UK is a total mess also. You do realize that we're all connecting to a single server right now, right? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.17 13:59:00 -
[16] - Quote
Grouping is a big problem
I dont group up because in 2games or less my system has had to restart
I can play more games solo |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.17 17:12:00 -
[17] - Quote
Th3rdSun wrote:Pokey Dravon wrote:Actually there are 4 skirmish matches, but it seems the game REALLY likes us to play the freaking spire map 9 times out of 10.
but yes, stability is going to be a big thing, hopefully the move to TQ wont cause another can of worms to be opened. Yeah,I know that there are more skirmish maps on this build,I was saying that there was only one map in the last build. I'm so sick of that stupid map with all of those large rocks coming out of the ground in this build.It's a sniper's paradise.I wonder when we will ever get good old Biomass/Communications back.
...what? I just played a game on Communications last night. Both Communications, Biomass, and Plateaus are all in this build, the game just seems to favor that spire map. |
Villore Isu
Algintal Core Gallente Federation
115
|
Posted - 2012.09.17 17:32:00 -
[18] - Quote
Mobius Wyvern wrote:Sha Kharn Clone wrote:TiMeSpLiT--TeR wrote:They say that North American server has more issues. UK is a total mess also. You do realize that we're all connecting to a single server right now, right? Yes and no, Currently we are on SiSI (presumably in the same London based server farm as TQ) however the battles are fought on 'battle severs' that are located in various places around the world. Information about battles in progress is communicated to and from the main server (now SiSi, soon TQ) which is how orbital bombardment will work. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.17 17:36:00 -
[19] - Quote
The battle server to the core communications is a bit complcated the battle servers are supposed to serve as a local node and best comprimise in lag reduction however... we do have people playing on maps and when conquest mode launches people from all over the world playing on the same exact map. we're going to run into the issues eventually. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.17 17:37:00 -
[20] - Quote
Raynor Ragna wrote:Really. I find this build to be far more stable. recently I haven't been getting any invalid fits or crashes.
I remember back in the second build, for more than half of that build, I literally couldn't play a SINGLE game of skirmish without crashing right away. This was back when only 5-10 people played ambush at any one time >_<
Good times, gooooood tiiiiiimes |
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