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461. What should CCP focus on for the next build? - in General Discussions [original thread]
It might be a little premature, but with the new build in QA, what would we as a community like CCP to set their sights on for the next build? Of course, we do not know yet what is getting fixed/added in this build, but we can speculate anyways. ...
- by J'Jor Da'Wg - at 2012.12.14 20:07:00
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462. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
Seems pretty kewl. Maybe merge with the "Sky Spawning" thread? I would say you couldn't deploy ANYWHERE, but in a certain blue zone around friendly controlled dropin beacons or CRU's or objectives.
- by J'Jor Da'Wg - at 2012.12.14 20:02:00
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463. weapon switching is to finicky - in Feedback/Requests [original thread]
+1
- by J'Jor Da'Wg - at 2012.12.14 00:15:00
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464. Rename some of the weapons, and group them - in Feedback/Requests [original thread]
Yeah I don't like how it's just called Assault rifle either. Call it GLB-V7 or whatever it is. I was thinking about this myself, and I totally agree going forward.
- by J'Jor Da'Wg - at 2012.12.14 00:12:00
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465. The Black Silhouette - in Technical Support/Bugs [original thread]
Ranger SnakeBlood wrote: KEROSIINI-TERO wrote: Remember that the silhouette problem didn't exist before this build (codex) yeah but i didnt realise much in the way of dust in the distance effects in previous builds either it was just clear...
- by J'Jor Da'Wg - at 2012.12.14 00:09:00
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466. Question. First awsner gets a cookie - in General Discussions [original thread]
pretty pink quee-... I mean Quafe suits
- by J'Jor Da'Wg - at 2012.12.14 00:04:00
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467. Rise off the green light - in General Discussions [original thread]
Everyone said laser rifles were underpowered when they were first inserted. Were they buffed in a hotfix? I might skill into them after the I finish HMG and Forge Gun to give myself some longer range capacity.
- by J'Jor Da'Wg - at 2012.12.14 00:02:00
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468. WHERE ARE THE PATCH NOTES? - in General Discussions [original thread]
I have to say that GM Vegas doesn't have an easy job here. He has to appease us insane forum goers, police the forum, keep a good positivity on everything, and all while advising CCP on how to deflect any accusations of causing cannibalism in his ...
- by J'Jor Da'Wg - at 2012.12.13 23:57:00
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469. The weapons dev diary or whatever is live on IGN.com - in General Discussions [original thread]
Patch notes haven't been released yet so I am guessing right before Christmas. Scrambler rifle, plasma cannon, and flaylock all look awesome, but... CCP, WHERE IS THE ASSAULT RIFLE IN THE INTRO? I WANT HOLO SIGHT!
- by J'Jor Da'Wg - at 2012.12.13 23:48:00
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470. A friendly reminder - in General Discussions [original thread]
GM Vegas wrote: Very good advice however this is not the right place to post this ;) Moved to The General discussion. I thought since the War Room is where it is announced, that was where I should post it... Kinda loses its comedic calue i...
- by J'Jor Da'Wg - at 2012.12.13 20:29:00
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471. The New Build and PSN Content Approval - in General Discussions [original thread]
The "removed barriers" rings hollow when there is a 2 week QA process for it from Sony also... But maybe the update process was REALLY bad before...
- by J'Jor Da'Wg - at 2012.12.13 20:22:00
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472. Suggestion: Skill: Faster ladder climbing - in Feedback/Requests [original thread]
It wouls be a 1x skill, and perhaps would give a 10% increase to ladder climbing speed per level? 5% seems too little for a relatively specific and only useful in a certain situation skill. I think i would be hard to make climbing ladders OP... lol
- by J'Jor Da'Wg - at 2012.12.13 03:02:00
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473. Planetary Interaction Ideas - in Feedback/Requests [original thread]
My idea is to mame game modes vary depending on the infrastructure present on each district via a "game mode formula". So for example storage depot + null cannons = capture null cannons and proceed to destroy storage. Or, shield + biomass proces...
- by J'Jor Da'Wg - at 2012.12.12 21:15:00
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474. attention, attention everyone can I have your attention please - in General Discussions [original thread]
10/10 thread would read again
- by J'Jor Da'Wg - at 2012.12.12 21:09:00
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475. Fundamental Flaws - in General Discussions [original thread]
Tony Calif wrote: For comms to work on a large scale, especially when they up the player count, they NEED to implement a leadership comms system. @CCP Don't mess about on this one. Get MAG's comms functionality, and it's done. You don't even ...
- by J'Jor Da'Wg - at 2012.12.12 20:59:00
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476. For 'Mobile' Command Centers They're not very mobile - in General Discussions [original thread]
I hope, seriously hope that they bring back the Rush style linear map, (Skirmish 1.0). Even adding more objectives between it would be great, and much more enjoyable in the long run that just circling around a tiny map capturing A and B or someth...
- by J'Jor Da'Wg - at 2012.12.12 20:56:00
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477. "Exile" AR - in General Discussions [original thread]
Ironsights!0
- by J'Jor Da'Wg - at 2012.12.12 20:49:00
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478. "Exile" AR - in General Discussions [original thread]
Yes. Its not a variant, definetly. We have an entirely new gun announced under our noses. "We will be releasing screenshots via Twitter and Facebook..." They only do that for entirely new weapons, not just the same gun wirh different stats! May...
- by J'Jor Da'Wg - at 2012.12.11 21:12:00
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479. "Exile" AR - in General Discussions [original thread]
They said there will be screenshots and concept arts... They wouldn't do that for just a variant?
- by J'Jor Da'Wg - at 2012.12.11 21:05:00
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480. CCPs Dust Santa - in General Discussions [original thread]
Sanmatarr Claus...
- by J'Jor Da'Wg - at 2012.12.11 20:05:00
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