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321. 4 years later and frame rate is still a problem? - in General Discussions [original thread]
inb4"itsabeta" ... Oh wait, excuse already made
- by J'Jor Da'Wg - at 2013.03.22 00:47:00
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322. To CCP Blam - in Feedback/Requests [original thread]
Django Quik wrote: gbghg wrote: Django Quik wrote: I really think the dropship pilots need to calm down a bit. It seems to me that the reason the (only available) lvl 1 boost got nerfed is because CCP is soon to bring in higher tier versi...
- by J'Jor Da'Wg - at 2013.03.17 19:09:00
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323. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
RINON114 wrote: J'Jor Da'Wg wrote: DUST still needs more sudden death win conditions for game modes, makign it more exciting. Blow up an objective via plating a charge with a short fuse, etc. something that isnt a slow predictable grind to d...
- by J'Jor Da'Wg - at 2013.03.17 01:57:00
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324. Animal Speciation: Procedural Generation of Alien Wildlife - in Feedback/Requests [original thread]
I agree with KAGE, it doesnt present enough of a gameplay interest to spend the time. Besides, at the rate of current development, that would take 5 years of total focus on this to get it into game... lol
- by J'Jor Da'Wg - at 2013.03.17 00:07:00
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325. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
My thoughts exactly. They need a buff and partial rework. Heavies are a joke when properly skilled into compared to properly skilled into suits of other classes.
- by J'Jor Da'Wg - at 2013.03.17 00:02:00
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326. Game dynamics, ideas and discussion. - in General Discussions [original thread]
Make objectives that don't just slightly quicken a timer grind. Make instant death objective win conditions, sch as in MAG Sabotage matches destroying C would end the game instantly. Skirmish 1.0 would have been great for that, just replace the en...
- by J'Jor Da'Wg - at 2013.03.16 23:42:00
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327. A Worrying Crossroads - in General Discussions [original thread]
Iron Wolf Saber wrote: May I take the oppertunity to remind people that a faction warfare blog and new suit blog is in the works as well as more people are getting pulled in to help for this next expansion that would have likely been doing not ...
- by J'Jor Da'Wg - at 2013.03.16 23:30:00
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328. A Worrying Crossroads - in General Discussions [original thread]
Laheon wrote: J'Jor Da'Wg wrote: Thats a joke. Keep telling yourself that, there are plenty of people who leave DUST and never come back without a second thought I know personally. I check out DUST every patch and once or twice a month if I ...
- by J'Jor Da'Wg - at 2013.03.16 23:28:00
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329. A Worrying Crossroads - in General Discussions [original thread]
Laheon wrote: Don't rush CCP. The thing about this game is you will keep coming back to it. It's not like CoD or BF, where if you walk away from it you might never play it again. CCP does... something.. to their games to make it sure as hell ad...
- by J'Jor Da'Wg - at 2013.03.16 23:21:00
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330. should we go on strike? boycott dust for two days - in General Discussions [original thread]
Ha two days? I haven't played this game regularly (more than once a week) since last August and I haven't seen much new content besides getting rid of a scope on the AR and a laser rifle, and the gimped corp feature. Sooo... Two days isn't gonna d...
- by J'Jor Da'Wg - at 2013.03.16 23:14:00
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331. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Double post, but this thread needs attention
- by J'Jor Da'Wg - at 2013.03.16 18:59:00
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332. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
DUST still needs more sudden death win conditions for game modes, makign it more exciting. Blow up an objective via plating a charge with a short fuse, etc. something that isnt a slow predictable grind to damage the enemy MCC or drop their clone s...
- by J'Jor Da'Wg - at 2013.03.16 18:56:00
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333. New game mode needed or expect heavy player loss - in General Discussions [original thread]
Why nkt just add some simple game modes that make lore sense? IE Planting a bomb and destroying prototype weaponry/vehicles/technology, overloading a skyfire battery and having it implode on it self... I can think of tons of things...
- by J'Jor Da'Wg - at 2013.03.16 18:44:00
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334. Dust Sov warefare by the numbers -Economics- - in General Discussions [original thread]
I'm not sure if I misread this but is MCC destruction not a district capture condition for the attackers? Only clone depletion? Not sure I like district capture based around TDM, it should be an objective based capture as well...
- by J'Jor Da'Wg - at 2013.03.15 02:56:00
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335. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
This thread summarizes my feelings towards DUST since E3 Build. Promise the sky, but deliver only air... Everyone has said it before me. The core FPS mechanics are clunky and drunken. It doesn't feel natural in a gunfight, as it does in CoD or B...
- by J'Jor Da'Wg - at 2013.03.15 02:39:00
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336. Wheres the information on the new Build due by April tenth?? - in General Discussions [original thread]
Still more excuses and SoonTM, never any solid info...
- by J'Jor Da'Wg - at 2013.03.14 19:39:00
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337. New Devblog feedback - in Feedback/Requests [original thread]
The requisite for capturing a district is to kill all its clones. That essentially makes the game an endless loop of Ambush matches. This "news" actually made me lose hope in DUST. Some things are cool, but the wait period for them and the dumb s...
- by J'Jor Da'Wg - at 2013.03.14 19:17:00
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338. Wheres the information on the new Build due by April tenth?? - in General Discussions [original thread]
I think CCP's really gone off the deep end. Thats a funny joke, CCP. -_- An announcement about new stuff in April? Not NEW STUFF, just an ANNOUNCEMENT... I got on to play for the first time in 2 months today. I played three matches, trained a fe...
- by J'Jor Da'Wg - at 2013.03.14 19:13:00
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339. My Response to the Worst Review of Dust 514 - in General Discussions [original thread]
The video had valid points, although slightly misninformed The fanboyism present here is a bad omen for the future of this game. It isnt a tough game, but simply clunky and without any real meat to it right now.
- by J'Jor Da'Wg - at 2013.03.13 22:13:00
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340. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Pods should come in various sizes and must be purchased much like any other suit or item in game. Pod is destroyed on impact. Various sizes will support 1, 2 or an entire squad possibly. Larger ones have slower momentum and handling but more armo...
- by J'Jor Da'Wg - at 2013.03.11 21:15:00
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