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101. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
Another idea is that a force end game mechanic is that if you concentrate a bunch of precisions strikes on the enemy bubble. fire away wih tanks, artillery, etc. then you can eventually destroy the force field, forcing an end to the game. Not sure...
- by J'Jor Da'Wg - at 2012.11.26 15:50:00
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102. Official Codex feedback thread - in Feedback/Requests [original thread]
Agree with a lot said before me. Load time is horrific on entering matches for me, frequently it takes 5 minutes to load a match. Improvements there would be appreciated. Spawning irks me still lorewise, I wish it wasn't explained away by telepo...
- by J'Jor Da'Wg - at 2012.11.25 22:07:00
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103. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Saucy Butt Love wrote: You could also take the whole GAME MODE feature away and just like eve, you just go into a battle by travelling there with a group and try to take over the district. I think the objectives on each map should be differ...
- by J'Jor Da'Wg - at 2012.11.25 21:53:00
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104. CCP some here is the plan NO COST - in Feedback/Requests [original thread]
When the EVE/DUST link opens fully and ISK transfer between the games is allowed... How are you gonna stay relevent? If you QQ about it now when it doesn't matter, when nullsec opens, are you going to complain when the Goons throw a trillion ISK a...
- by J'Jor Da'Wg - at 2012.11.25 18:39:00
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105. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Edu Ashbourne wrote: Another good counter to spawn camping is waves. Rather then players respawning one by one, all presently waiting in a queue spawn at the same time. Maybe if you combine that with sky spawning, players could launch out of ...
- by J'Jor Da'Wg - at 2012.11.23 22:35:00
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106. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Zat Earthshatter wrote: Impressive idea, but I really think Orbital Support would shine if the abilities were different based on the type of action the supporting starship does. Here's all my ideas for subcaps an...
- by J'Jor Da'Wg - at 2012.11.23 00:35:00
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107. Friendly Fire/Crime watch hybrid - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Sleepy Zan wrote: Free Beers wrote: CCP said no FF in hisec. Others yes and I still don't agree with it i see both sides having it on in hisec makes for ppl to act like douches end up in a pub randomly with ...
- by J'Jor Da'Wg - at 2012.11.23 00:23:00
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108. Ambush : Making it fun again - in Feedback/Requests [original thread]
Yeah, I would rather have a TDM focused mode with a objective addon. Honestly a fix to the spawning system would be the best thing for it, but spicing up Ambush would be fun also. Now that I think back to it, the whole wave spawning mechanic MAG ...
- by J'Jor Da'Wg - at 2012.11.23 00:19:00
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109. [REQUEST] hackable bridge's door's and other posible defense/ofense mech... - in Feedback/Requests [original thread]
This has been suggested, but I always like more interactive game objects. +1
- by J'Jor Da'Wg - at 2012.11.22 01:34:00
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110. Playing MAG. - in Feedback/Requests [original thread]
Lore shouldn't be made up or used as a reason to hide less responsive controls. I do agree, things could feel... "snappier", rather than like I am piloting a tugboat on legs.
- by J'Jor Da'Wg - at 2012.11.19 20:37:00
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111. [Suggestion] Increasing the 'Grudge' factor. - in Feedback/Requests [original thread]
+1. Metrics are great. Also, corp tags being visible in the killfeed and player list would increase corp rivalries...
- by J'Jor Da'Wg - at 2012.11.14 01:28:00
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112. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
I mind of imagined active modules as being similar to the nanosuit abilities in Crysis, mixed with EVE's capacitor and cooldown. As long as there are militia versions of the modules too, so it doesnt favor those with SP unfairly.
- by J'Jor Da'Wg - at 2012.11.14 01:22:00
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113. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
Well... This is a sandbox. There will be empires, isn't that the point? Even Goonswarm wont last forever. They might last a long time, but nothing is forever.
- by J'Jor Da'Wg - at 2012.11.13 21:31:00
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114. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
It seems we have very similar ideas, if you are interested in this thread, I would definetly check out the link to my thread above, where we also discuss capacitor and the control layout for making this work.
- by J'Jor Da'Wg - at 2012.11.13 21:21:00
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115. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Thanks for linking my post!
- by J'Jor Da'Wg - at 2012.11.13 20:13:00
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116. IS THIS GUN MADE OUT OF FRUITY PEBBLES?! - in Feedback/Requests [original thread]
No its cookie crisp
- by J'Jor Da'Wg - at 2012.11.10 21:32:00
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117. Request: TAP R2 to Activate Vehicle Module - in Feedback/Requests [original thread]
I think that a rework completely of controls would be cool. With the DPAD all for active modules on foot and vehicle. It would be interesting to see more active modules for infantry. Coming in to play much like Crysis and its nanosuit, tap a butto...
- by J'Jor Da'Wg - at 2012.11.10 19:21:00
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118. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Drop uplinks are kind of like the cynos of DUST. I would support this, especially if there were some sort of man cannons on the MCC that shot us out of pods laterally and then we initiated the Sky Spawning system. In terms of Ambush, perhaps the...
- by J'Jor Da'Wg - at 2012.11.10 19:17:00
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119. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
How do you initiate said hack on an internally contained CRU in the War Barge in the first place? (Lore wise) Is there a prerequisite gameplay moment or ingame object that initiates it? Such as some kind of large infrastructure/installation on the...
- by J'Jor Da'Wg - at 2012.11.10 19:11:00
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120. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
I suggested this several builds ago. :'-( No one listened. Anyways, I am over it. It would be awesome. It would need to give the vehicle owner points for resupplying people. Also it would take up a High slot module. Perhaps have a negative effect...
- by J'Jor Da'Wg - at 2012.11.07 00:45:00
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