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61. [Request/Feedback] Game loading times are too long - in Feedback/Requests [original thread]
The game takes an average of 5 minutes to load a match for me. Its reaaaallly bad.
- by J'Jor Da'Wg - at 2012.12.09 22:21:00
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62. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Maken Tosch wrote: Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof. I'm through talking to this guy on thi...
- by J'Jor Da'Wg - at 2012.12.09 22:19:00
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63. If we could.... - in Feedback/Requests [original thread]
Its rated T for Teen in the US. At least, according to the ESRB, thats what it would be, due to "Blood", "Violence", But there is no language or heavy language, which is what usually tips the scales of a game from T to an M rating.
- by J'Jor Da'Wg - at 2012.12.09 18:26:00
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64. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
I am on the fence regarding these things, because I am not in the know. But I can see this: Ziot has stated there are unavoidable flaws with UE3, the ENGINE of the game. Most replies defending DUST seem to auote it being a work in progress... ...
- by J'Jor Da'Wg - at 2012.12.09 18:22:00
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65. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
I kinda agree... They were at this stage in development 2+ years ago, as evidenced by the trailers, and it looked better then. Then they switched to UE3 to develop it on consoles... I think their time would have been better spent optimizing the...
- by J'Jor Da'Wg - at 2012.12.09 14:22:00
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66. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
Perhaps dropships could have a submarine module attached, and be used like that?
- by J'Jor Da'Wg - at 2012.12.09 02:40:00
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67. External Camera View / 360° Free Orbit - in Feedback/Requests [original thread]
Maybe the third person camera could be a deployable drone that hovers close behind you at a fixed distance? If its shot down you revert to 1st person. Could be a nifty solution, thats not game breaking!
- by J'Jor Da'Wg - at 2012.12.09 02:37:00
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68. While we're on the topic of new game modes... - in Feedback/Requests [original thread]
how do these fit in lore wise, and aren't just "a new game mode" Whats the basis for this scenario? New Eden isn't an arcade shooter, its not just gonna have mercs battling it out randomly over a flag for some random reason. (outside of gladiator...
- by J'Jor Da'Wg - at 2012.12.08 22:40:00
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69. [Idea] A Solution to Boarding Ships - in Feedback/Requests [original thread]
Would need a counterbalance EVE wise to make it so boarding isn't OP or unstoppable. I want it too, but the problem is making it fair to EVE players, because they can't just land on a planet and fire their huge guns at us point blank.
- by J'Jor Da'Wg - at 2012.12.07 03:48:00
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70. create team option? - in Feedback/Requests [original thread]
A team focused game not allowing full team deployment is a failure imo. Pubstomping will always exist, the answer is to make a apparatus to incentivize joining corps. Making an in game large snd public "corp marketplace" of sorts would help, An...
- by J'Jor Da'Wg - at 2012.12.07 03:44:00
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71. Snow Map? - in Feedback/Requests [original thread]
Yeah, and we could have snowmobile LAV's! And dropships like Santa's sleigh! And Forge guns could shoot snowballs at hypervelocity instead!
- by J'Jor Da'Wg - at 2012.12.07 03:31:00
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72. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
SMG needs a buff tbh. I agree with the above poster saying about high health games + low damage SMG's = bad gun.
- by J'Jor Da'Wg - at 2012.12.07 03:18:00
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73. [Request] Skirmish hack speed based on objectives controlled. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: IN HIGHSEC ONLY (battles for NPCs that don't matter), Hack speed should be inversely proportional to the number of objectives controlled by the hacker's team. This means if your team only has 1 objective, then it ...
- by J'Jor Da'Wg - at 2012.12.04 21:49:00
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74. Readjusting Heavies - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Ydubbs81 RND wrote: 4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the ...
- by J'Jor Da'Wg - at 2012.12.02 18:15:00
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75. Readjusting Heavies - in Feedback/Requests [original thread]
Yeah, I think the standard could use 2 high and 2 low, actually. Militia 2 high and 1 low, atm its not conducive to armor at all.
- by J'Jor Da'Wg - at 2012.12.01 18:37:00
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76. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
My idea for a terrain feature/map: The terrain on this map would be very large, flat, and relatively barren. The map would be much like the russian steppe, with a huge emphasis on vehicle combat. Scattered far apart would be medium sized, shallow...
- by J'Jor Da'Wg - at 2012.12.01 18:35:00
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77. How I'd fix the skill points system - in Feedback/Requests [original thread]
This is actually a very nice idea, I like it.
- by J'Jor Da'Wg - at 2012.12.01 15:19:00
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78. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
I think that honestly unless you have modules equipped for stealth, and your close, you should show up on radar by firing. The modules and skills aiding sensors should be extremely enhancing range and accuracy, while stealth and sensor dampener mo...
- by J'Jor Da'Wg - at 2012.12.01 03:17:00
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79. BIG idea about vechiles in Dust 514 - in Feedback/Requests [original thread]
Isn't that how it already is? If you can't afford a proto fit HAV, you don't get one. Or were you trying to go somewhere else with your 'idea'?
- by J'Jor Da'Wg - at 2012.12.01 03:11:00
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80. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
I kind of hope that CCP doesn't take the cop-out route of having everything assembled in the warbarge by nanites. Logistics are a huge part of meta game and strategy and can drive war just as much as anything else. I think everything needs to be p...
- by J'Jor Da'Wg - at 2012.12.01 03:08:00
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