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421. PSA tank speed has not increased - in General Discussions [original thread]
yeah this is actually true. I kinda questioned that a while back when I saw it next to my logi lav. Acceleration actually feels nice now though.
- by Ivy Zalinto - at 2013.12.11 03:55:00
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422. FRIENDLY FIRE 24 HOUR BAN, AGAINST A TANK? ARE YOU EFFING KIDDING ME CCP? - in General Discussions [original thread]
Rannici wrote: you're being civil, but asinine. Quote: Actually you still did damage to the tanks shields. I have that happen alot and watch to see if it actually does anything. what part of "approximately zero damage" did you not unders...
- by Ivy Zalinto - at 2013.12.11 03:24:00
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423. How are the new tanks? - in General Discussions [original thread]
XxWarlordxX97 wrote: DJINN Marauder wrote: XxWarlordxX97 wrote: Is it Shield or Armor tanks this build Bacon tanking Just want to know ,Proto scout now It seems to be strong either way. Though blasters make meat of shields in close...
- by Ivy Zalinto - at 2013.12.11 03:04:00
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424. How are the new tanks? - in General Discussions [original thread]
Yeah a single swarm launcher is no longer much of a threat now that turret hit detection is better and I can see you firing. Not to mention you guys have to be closer to me. Proto swarms just dont do much unless you have a fireteam. Summary of t...
- by Ivy Zalinto - at 2013.12.11 03:01:00
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425. FRIENDLY FIRE 24 HOUR BAN, AGAINST A TANK? ARE YOU EFFING KIDDING ME CCP? - in General Discussions [original thread]
Is this how ancient exiles is in general or is it just a pissy member? Honestly I'm at least being civil and veiling my insults somewhat.
- by Ivy Zalinto - at 2013.12.11 02:58:00
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426. FRIENDLY FIRE 24 HOUR BAN, AGAINST A TANK? ARE YOU EFFING KIDDING ME CCP? - in General Discussions [original thread]
Rannici wrote: yeah, i would have skull ****** his face had he stepped out of his ***-mobile. i deserve a ban for doing approximately 0 damage to a tank's shields, using my assault rifle? give me a break, get your head out of your ass, and thi...
- by Ivy Zalinto - at 2013.12.11 02:53:00
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427. So what's your choice? RR or CR? - in General Discussions [original thread]
Tank! In all honesty though im giving my scout the rail rifle for a ranged option when needed. Its sorta kinda replacing my laser rifle...Wish the laser was a little longer ranged though for the optimum...not just at the edge of ar optimum.
- by Ivy Zalinto - at 2013.12.11 02:51:00
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428. what if you're a gunner in a ADS - in General Discussions [original thread]
Draxus Prime wrote: and it's FW and the pilot gets kicked for FF? XD Same thing that happens in battlefield. Hope you notice the pilot is gone quick enough to swap to the pilot seat, or gg mate XD
- by Ivy Zalinto - at 2013.12.11 02:49:00
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429. 1.7 sucks soooo bad... - in General Discussions [original thread]
Made me laugh but honestly not complaining. Im a scout and a tanker. Tanking is fun now! -happyface-
- by Ivy Zalinto - at 2013.12.11 02:47:00
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430. FRIENDLY FIRE 24 HOUR BAN, AGAINST A TANK? ARE YOU EFFING KIDDING ME CCP? - in General Discussions [original thread]
Reads post...reads again...******* tank driver but you deserved the kick by returning fire. Considering you emptied 2 mags into him you had intention to actually deal damage to the person even though it was at most cosmetic damage. Just try again ...
- by Ivy Zalinto - at 2013.12.11 02:40:00
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431. vehicles are OP - in Feedback/Requests [original thread]
Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge ...
- by Ivy Zalinto - at 2013.12.11 02:34:00
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432. HAVs are waayyy to fast. From an infantrymans POV - in Feedback/Requests [original thread]
Magpie Raven wrote: Tanks are too fast. I know its great that they are more maneuverable. And its good that they have the option to get away if they get in a bad situation. When a tank can keep up with an LAV then there are problems. When a tan...
- by Ivy Zalinto - at 2013.12.11 01:24:00
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433. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
PEW JACKSON wrote: Jack Galen wrote: Having been a DS pilot since the day DUST came out, I can safely say that this has been the only update so far in which I can even sustain (let alone profit from) my roles as a transport/CRU/reconnaissanc...
- by Ivy Zalinto - at 2013.12.11 00:32:00
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434. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Ivy Zalinto wrote: This is what happens when people play for the single person and not for the team. Since when has Eve ever been about a single player. Its about how your actions influence the lives or actions of a fe...
- by Ivy Zalinto - at 2013.12.11 00:03:00
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435. Small Railgun Turrets Aim Cursor - in Feedback/Requests [original thread]
Gabriella Grey wrote: YES SMALL RAIL TURRETS ARE ACTUALLY WORTH USING! The only issue I have with them is that the small circular cursor makes it quite hard to figure out where I am aiming. I think this was probably always an issue but ...
- by Ivy Zalinto - at 2013.12.10 23:57:00
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436. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Gelan Corbaine wrote: And how are the AVer supposed to pay for their gear if they can't kill anything ? Remember .. more that 2 AVers ......only one gets paid . And we fight at a disadvantage vs well everything now. How is this in anyway viable...
- by Ivy Zalinto - at 2013.12.10 23:33:00
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437. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Yeah its a tank...armored antieverything vehicle. Your attacking it without armor...therefore you should and do die. Attack in mass or hide. Either way, gg unless your smart about it
- by Ivy Zalinto - at 2013.12.10 23:01:00
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438. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Snail Super wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles. My last match I ...
- by Ivy Zalinto - at 2013.12.10 22:44:00
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439. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
PEW JACKSON wrote: Try with 3x complex dmg modded Proto swarms...... Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits through my second clip.... ...
- by Ivy Zalinto - at 2013.12.10 22:30:00
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440. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles. My last match I unloaded the following on a Gunlogi in this ...
- by Ivy Zalinto - at 2013.12.10 22:25:00
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