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41. Add Mechs. - in Feedback/Requests [original thread]
Play Planetside 2 and get in the MAX suits. Tell me what you think
- by Isa Lucifer - at 2015.01.26 04:10:00
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42. Add Mechs. - in Feedback/Requests [original thread]
There fast.
- by Isa Lucifer - at 2015.01.26 04:04:00
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43. CCP Rattati - Meta Levels of Gameplay - why it won't work - how ... - in Feedback/Requests [original thread]
I agree with your Idea Jadd. Hope CCP is looking at this. But I fear this might divide the highway into smaller lanes, each not touching the other, but we do not have enough cars to fill them up. What I mean is: the same people will only fight ...
- by Isa Lucifer - at 2014.12.19 19:14:00
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44. STD Tac-Ar - in Feedback/Requests [original thread]
Whoever says Dust 514 is dead, can eat a dock
- by Isa Lucifer - at 2014.12.18 11:16:00
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45. My new PS4 - in Feedback/Requests [original thread]
maybe..
- by Isa Lucifer - at 2014.12.17 13:37:00
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46. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
good stuff ccp!
- by Isa Lucifer - at 2014.12.17 13:36:00
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47. [Idea] Making Commandos useful (and moar) - in Feedback/Requests [original thread]
good idea and effort, but I think an Amarr heavy weapon will fill in the gap.
- by Isa Lucifer - at 2014.12.14 23:28:00
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48. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Gota go to work. I will be back later.
- by Isa Lucifer - at 2014.12.11 19:56:00
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49. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Spkr4theDead wrote: Isa Lucifer wrote: Spkr4theDead wrote: And no, a Marauder should have no drawbacks compared to a STD tank, until the siege module is activated. Then I'll accept a 50% reduction in movement speed. This isn't WWII when t...
- by Isa Lucifer - at 2014.12.11 19:55:00
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50. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Isa Lucifer wrote: Spkr4theDead wrote: And no, a Marauder should have no drawbacks compared to a STD tank, until the siege module is activated. Then I'll accept a 50% reduction in movement speed. This isn't WWII when...
- by Isa Lucifer - at 2014.12.11 19:52:00
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51. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Spkr4theDead wrote: And no, a Marauder should have no drawbacks compared to a STD tank, until the siege module is activated. Then I'll accept a 50% reduction in movement speed. This isn't WWII when tanks had to move slowly or not at all to scor...
- by Isa Lucifer - at 2014.12.11 19:33:00
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52. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
The-Errorist wrote: I rather have increased firepower reserved for enforcers and defense reserved for marauders. So there are 2 different types of Heavy HAVs? I thought there was HAVS and then Marauders. I do not remember seen an enforcer....
- by Isa Lucifer - at 2014.12.11 19:29:00
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53. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
I will express my opinion of how Marauders should be here instead of creating another post Marauders should have a Bastion module like in EVE https://www.youtube.com/watch?v=I4jQENEsbdk The Bastion Module should only be accessible to Marauder...
- by Isa Lucifer - at 2014.12.11 19:11:00
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54. Vehicle entrance/exit delay - in Feedback/Requests [original thread]
bump
- by Isa Lucifer - at 2014.12.11 06:27:00
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55. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
SirManBoy I am hesitant to put my email adress in the website. Can you just simple create a Google document and share it? I await your response. If its no, just because you are CPM, I trust you and thus will do it, but I would prefer infinitly ...
- by Isa Lucifer - at 2014.12.11 06:23:00
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56. Hiding Everyone's Rank - in Feedback/Requests [original thread]
nO
- by Isa Lucifer - at 2014.12.11 06:20:00
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57. New Equipment: "Shield Tether." - in Feedback/Requests [original thread]
Spectral Clone wrote: I would love to see a shield booster rep tool, that actually instantly restores targets shield but with a cooldown. It follows the caldari shield doctrine well, stand and deliver. The mechanics are there to do this: - Clo...
- by Isa Lucifer - at 2014.12.05 20:58:00
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58. New Equipment: "Shield Tether." - in Feedback/Requests [original thread]
Logi Bro; I like the idea of MLT, STD, ADV and PRO giving different percentages of their shield to target. But to be a fair exchange, all shields of the person who tethers have to be down to 0%. Maybe, to be actually used by all 4 would be; MLT 6...
- by Isa Lucifer - at 2014.12.05 20:55:00
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59. New Equipment: "Shield Tether." - in Feedback/Requests [original thread]
Pokey Dravon; I have to agree on you with Minmatar logis. I see plenty of them, but then again plenty of Amarr and Galente. As we have no # to support ourselves, lets forget about that argument. Maybe the person that tethers keeps their shields b...
- by Isa Lucifer - at 2014.12.05 18:59:00
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60. [Request] Weapon range info - in Feedback/Requests [original thread]
Plus One here.
- by Isa Lucifer - at 2014.12.05 18:38:00
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