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81. How heavy vehicules should operate and the environment. - in Feedback/Requests [original thread]
Btw, this is assuming Dust development continues or Legion is not vaporware.
- by Isa Lucifer - at 2014.10.20 00:39:00
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82. How heavy vehicules should operate and the environment. - in Feedback/Requests [original thread]
Hola community. I am not to write a huge paragraph so ill smash into the point with an excellent combat video (time is $$) https://www.youtube.com/watch?v=-bsDP5DznDQ That is what, in my opinion, how heavy vehicules should react and behave in...
- by Isa Lucifer - at 2014.10.20 00:37:00
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83. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
I agree with the OP in only the fact that the tanks should stick to the ground more. I also promote the idea of when you crash against another tank, there should be some damage applied. The speed nitros do exactly what there supposed to be doin...
- by Isa Lucifer - at 2014.04.10 17:47:00
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84. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
I would preferably limit the slots on the Scout class, and secondly, increase the cloack PG/CPU, as in EVE, to force the player to choose between maximum stealth or brick tanking. PS. I would not limit the scout on unable to use plates and such,...
- by Isa Lucifer - at 2014.03.27 23:31:00
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85. Heavies slower - in Feedback/Requests [original thread]
so they have backed off from nerfing heavies?
- by Isa Lucifer - at 2014.03.27 21:43:00
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86. Heavies slower - in Feedback/Requests [original thread]
Instead of nerfing the HP of Heavies, why not make them slower and if you permit me, add HP to Assault class to make them more attractive and separate them more from Scouts. Maybe; 10% slower for heavies 10% HP to Assault class
- by Isa Lucifer - at 2014.03.27 14:09:00
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87. Armored Personnel Carrier - in Feedback/Requests [original thread]
I aprove of this idea, but is rather a bit far in the horizon.
- by Isa Lucifer - at 2014.03.24 00:04:00
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88. Salvage - in Feedback/Requests [original thread]
Yea something needs to be done about salvage.
- by Isa Lucifer - at 2014.03.24 00:02:00
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89. Destructable environment and voice proximity sensor - in Feedback/Requests [original thread]
Destructible environment is a must nowadays. Hope CCP realizes that. Having said that, I prefer they deploy that on PS4 when everything else is fixed. When their doing that also doing a facelift to graphics and bring it in line to all other modern...
- by Isa Lucifer - at 2014.03.23 15:29:00
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90. assault LAVs - in Feedback/Requests [original thread]
I would rather keep them as they are and wait till medium attack vehicules are introduced.
- by Isa Lucifer - at 2014.03.22 23:10:00
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91. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Completly agree with both comments above. I hope CCP is looking at this post.
- by Isa Lucifer - at 2014.03.18 13:59:00
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92. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Your post gave me the chills, Kal. Black Jackal, I agree with most of your turret ideas, but I would simplify first and later add some ideas likes missiles and Pulse/Beam. Better combine them at first. I honestly like them all but do not know if ...
- by Isa Lucifer - at 2014.03.17 17:23:00
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93. Cloak: You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
Will most probably see it in action before casting my vote on this subject. But it is something CCP will see how it develops, hopefully.
- by Isa Lucifer - at 2014.03.14 20:39:00
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94. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
I approve the 2 ideas being talked in this post; 1. Every munition fired should have to be charged before being shot. 2. Rail tanks should have to stop all movement EXCEPT the turret while charging. Maybe a cool animation from the tank, like some...
- by Isa Lucifer - at 2014.03.14 20:35:00
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95. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
I completly agree with the tank ideas as well with the map balances/changes you want. I do not know the style of maps you talk about in ArmA. I would rather prefer more big maps in style with PS2 (havent played it thou, just heard it is a big map)...
- by Isa Lucifer - at 2014.03.13 21:12:00
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96. ccp i hope u read this. - in Feedback/Requests [original thread]
I agree with your idea of raising quota and reducing isk payout to detter (wrote it wrong) protostomping. P.S. Use spaces so it doest look like a wall of text.
- by Isa Lucifer - at 2014.03.12 12:41:00
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97. What happened to the visual effects CCP? - in Feedback/Requests [original thread]
I approve of this post. We need some eye candy CCP.
- by Isa Lucifer - at 2014.03.06 00:50:00
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98. Corporation Overhaul - in Feedback/Requests [original thread]
I agree with this post
- by Isa Lucifer - at 2014.03.05 12:29:00
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99. Email Newsletters in 2014 - in Feedback/Requests [original thread]
Hie CCP Blowout. I was taking a shower before going to the gym when a great idea hit me. Why dont you add stats of kills made with CR, RR, FG or any other weapons that everyone is speaking about. Like after Asakai and all the great battles of EVE...
- by Isa Lucifer - at 2014.02.27 15:12:00
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