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861. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Red at Math wrote: Iron Wolf Saber wrote: I have to agree on the arugment about the isk damage from heavy weapons is unbelivable in the new build. Also another thing to consider training multipliers is how difficult the gun is really to op...
- by Iron Wolf Saber - at 2012.08.17 16:07:00
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862. Caldari Assault Rifles (and other weapons models) - in Feedback/Requests [original thread]
wourld work becuase of laser rifle.
- by Iron Wolf Saber - at 2012.08.17 15:57:00
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863. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Skold Hagradsson wrote: It doesn't happen often, but when people speak it would be nice to see who was actually speaking rather than having to ask the question. For those of us who's brains are full of other stuff, could the grenades h...
- by Iron Wolf Saber - at 2012.08.17 14:02:00
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864. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
I have to agree on the arugment about the isk damage from heavy weapons is unbelivable in the new build. Also another thing to consider training multipliers is how difficult the gun is really to operate. Its much easier to train people to use ...
- by Iron Wolf Saber - at 2012.08.17 13:38:00
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865. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
As of this time stamp I wont be adding anymore bullets until possibly saturday unless players suggest more.
- by Iron Wolf Saber - at 2012.08.17 09:02:00
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866. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Take the LAV vs HAV for example.
- by Iron Wolf Saber - at 2012.08.17 08:06:00
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867. [Request]CCP, Please.. - in Feedback/Requests [original thread]
Grilled CheeseSanwich II wrote: Corvus Ravensong wrote: OP "It's awefull, change it." CCP "what changes are needed?" OP *no response* CCP *fiddles with things on the server* OP "You bastards, it was perfect, now you broke it!! CCP, you suck!...
- by Iron Wolf Saber - at 2012.08.17 08:05:00
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868. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Yup. second bullet from downed suits point of view and 6th bullet for the logistics. Feel free to add anymore annoyances I havent listed.
- by Iron Wolf Saber - at 2012.08.17 08:01:00
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869. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Mirun Hirute wrote: Regarding the downed player stuff, there should be something to tell the player their requests for help are getting out there. As of now, there doesn't seem to be any response that I noted confirming that it was even working...
- by Iron Wolf Saber - at 2012.08.17 07:30:00
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870. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Dante Daedrik wrote: Would be nice if fallen players were able to look around upon bleed out (to see where medic is coming from), an arrow that points in the direction of medics within a certain radius along with the meters that they are away (...
- by Iron Wolf Saber - at 2012.08.17 04:40:00
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871. concerned by the overpowerness of forge guns - in Feedback/Requests [original thread]
Forge guns also got nerfed signifcantly with a range hit, its now possible for dropships to bomabrd forge gunners with impunity and even tanks that gets the high ground.
- by Iron Wolf Saber - at 2012.08.17 04:35:00
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872. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
Okay this is the final update for this thread, requesting a lock for archive.
- by Iron Wolf Saber - at 2012.08.17 04:23:00
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873. 4 man squads??? - in Feedback/Requests [original thread]
they're going to increase it 4 man was a good sized sample group to test for bugs.
- by Iron Wolf Saber - at 2012.08.17 02:45:00
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874. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Seran Jinkar wrote: Nanite injectors need to be revamped to work properly. There seems to be a hitbox issue with the corpses. added.
- by Iron Wolf Saber - at 2012.08.16 17:32:00
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875. Dropship physics improvements suggestions - in Feedback/Requests [original thread]
how about I press the last unused button and swap modes? Also it is very unlikely that skill points would effect handeling at all.
- by Iron Wolf Saber - at 2012.08.16 07:37:00
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876. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Azura dark wrote: what color are your squad mates ??, i find it hard to find the 3 other guys in my squad on the battlefield, also i never know who my squad leaders are or even if i'm the squad leader, also you get some weird sounds if you walk...
- by Iron Wolf Saber - at 2012.08.16 07:17:00
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877. Vehicle Assisted Flipping - in Feedback/Requests [original thread]
Most of us has had at least one time called in a vehicle that has been delivered upside down. For HAVS this turns them into 60 tonn machines of break dancing. For Dropships and LAVs not so much. What i purpose is vehicle assisted flipping. N...
- by Iron Wolf Saber - at 2012.08.16 03:24:00
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878. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Added more bullets enjoy.
- by Iron Wolf Saber - at 2012.08.15 21:09:00
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879. Precursor Dropship Physics [Feedback] - in Feedback/Requests [original thread]
fred orpaul wrote: I for one welcome our new dropship overlords. yes they are more difficult to pilot but if you fly it right they are ten time more maneuverable. This will lead to fewer but much more capable and powerful dropship pilots which ...
- by Iron Wolf Saber - at 2012.08.15 20:54:00
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880. [Request] Codebreaker in High-Powered Slot - in Feedback/Requests [original thread]
If your looking for lore excuses. its a deep level electronics processor not a cortex upgrade. As for the damage mods being high slot, the mods are a complciated system of gyros camera and sensors that have to be on the outside to program every ...
- by Iron Wolf Saber - at 2012.08.15 16:01:00
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