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61. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: Iron Wolf Saber wrote: Re: LAVs and low HP pilots Link modules are going to be usable by any class that can fit it (if we make them equipment this will bar the sentinel) ; just anyone else will be less efficient at it. ...
- by Iron Wolf Saber - at 2015.03.03 21:56:00
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62. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Re: Handling This is a dangerous route because simple changes in handling can be considered a bad thing. Dust 514 is not robust enough to simulate better driving and poor driving also things that changes how a vehicle at its core is played even s...
- by Iron Wolf Saber - at 2015.03.03 19:37:00
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63. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
I'm thinking the following: Vehicle Links Emergency Shunt and Coolant Tank Weapon Upgrades Transversal Manifold and Flushed Exhaust systems Afterburners and Nitros Surrogate Radiator and Heat Capacitor Sensor modules Nanite Pumps and Cermenti...
- by Iron Wolf Saber - at 2015.03.03 11:32:00
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64. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: IWS, is there a technical possibility of introducing a "vehicle link module" system, similar to fleet boosters in Eve? Technical evaluations from me are not helpful as I can only guess and ascertain capabilities of dust...
- by Iron Wolf Saber - at 2015.03.02 23:09:00
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65. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: 1 - I think AV being better than a vehicle at killing vehicles is broken meta but it seems im in the minority 2 - If they make pilot suits a must have to make a vehicle better and a harder nut for AV to crack while HA...
- by Iron Wolf Saber - at 2015.03.02 20:36:00
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66. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
This is not being actively worked on but I would like to gather enough cards on the table that if work does start we can give the pilot suit the healthy things it needs to grow as an idea into reality. However it seems there are some conundrums. ...
- by Iron Wolf Saber - at 2015.03.02 19:53:00
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67. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
shaman oga wrote: The lack of Cthulhu related names offends me. Here's a list of cool names. Nothing in current rosters would line up also the fiction is rather fresher than most other things. its more ofr world of warcraf than us.
- by Iron Wolf Saber - at 2015.02.28 23:52:00
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68. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Updated the big list; removed specific named angels out of the amarr list and specific things that of to god as they both seem currently absent in the amarrian name lineup. Now with more room for everything! Also if you find an obscure name ple...
- by Iron Wolf Saber - at 2015.02.26 22:10:00
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69. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
True Adamance wrote: Iron Wolf Saber wrote: True Adamance wrote: IWS would you accept for the Amarr vehicles names from the following two naming schemes - Ranks within a hierarchy ( Malik, Batal, etc) - States and or stages of Enlightenm...
- by Iron Wolf Saber - at 2015.02.26 21:49:00
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70. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
True Adamance wrote: IWS would you accept for the Amarr vehicles names from the following two naming schemes - Ranks within a hierarchy ( Malik, Batal, etc) - States and or stages of Enlightenment (Ahriant, Ahimsa, etc) Last names I suggested...
- by Iron Wolf Saber - at 2015.02.26 06:26:00
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71. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Please note that the Marduk and Gladius are currently placeholders. One convention moving forward though is that all ADV and PRO hulls are going to follow the dropsuit format. Thus G-1 G/1 GK.0 series. Meanwhile continue to pile up the names ...
- by Iron Wolf Saber - at 2015.02.25 01:41:00
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72. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
After conversing with a few folks I think the 10% per level fitting for engineering and electronics on the upgrades is far too generous, 1%
- by Iron Wolf Saber - at 2015.02.19 02:39:00
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73. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Iron Wolf Saber wrote: Elevation on all HAVs needs to go. Needs to move to the turret base instead. Blasters should have the widest range until other rapid firing weapons make it in that are more suitable for AA work. Mi...
- by Iron Wolf Saber - at 2015.02.17 22:44:00
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74. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Iron Wolf Saber wrote: Breakin Stuff wrote: duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~ 1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the bo...
- by Iron Wolf Saber - at 2015.02.17 21:11:00
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75. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~ 1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the boundaries of amazing. http://img3.wikia.nocook...
- by Iron Wolf Saber - at 2015.02.17 20:41:00
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76. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Iron Wolf Saber wrote: Now something more ontopic; the matter of active vs passive regeneration. Many players are poking me and those who can post here are pointing out that unless the speed or AV that they're going to...
- by Iron Wolf Saber - at 2015.02.17 16:16:00
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77. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Now something more ontopic; the matter of active vs passive regeneration. Many players are poking me and those who can post here are pointing out that unless the speed or AV that they're going to be excessively difficult to kill as the window of...
- by Iron Wolf Saber - at 2015.02.17 15:48:00
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78. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
After looking at the steep costs of CPU and PG mods to fit; I thought of the possibility of killing two birds with one stone. Vehicle Engineering Reduce CPU costs of Powergrid upgrades by 10% Vehicle Electronics Reduce PG costs of CPU u...
- by Iron Wolf Saber - at 2015.02.17 15:34:00
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79. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Banjo Robertson wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spaw...
- by Iron Wolf Saber - at 2015.02.12 16:10:00
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80. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Thank you for being Candid.
- by Iron Wolf Saber - at 2015.02.05 20:33:00
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