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21. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
Here goes the hole poking (Caveat: I've never played PC so may misunderstand some of the mechanics involved): Do battles between the attacker and defender get extra weight in the outcome or is it just battle matching preference in the queue? With...
- by Iron Toast - at 2014.11.07 21:17:00
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22. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
For reducing the binary nature of EWAR: 1) Add an active profile dampener (a cloak but without the invisibility). It could be a high slot or equipment to make different trade-offs. For maxed versions: active damping > active scanning > pas...
- by Iron Toast - at 2014.11.06 23:58:00
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23. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC These seem super powerful, what if just the spy uplink flashed its position when trigge...
- by Iron Toast - at 2014.11.06 22:54:00
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24. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Thanks for the plots! Can you plot the number of active users skilled into each prototype rifle for the same time period? I don't have any weapons to proto, but I find the RR to be one of most viable weapons at MLT / STD (the shotgun being the ot...
- by Iron Toast - at 2014.10.29 22:14:00
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25. [PROPOSAL] NPE Revamp for Echo - in Feedback/Requests [original thread]
Vell0cet wrote: There isnGÇÖt a Militia Cloak available. I realize this is a delicate/touchy subject, but I think we should add it so suit 7 can have a cloak. It should be weak when compared to STD Cloak. Perhaps a 5 second duration, 10 secon...
- by Iron Toast - at 2014.10.18 19:31:00
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26. [PROPOSAL] NPE Revamp for Echo - in Feedback/Requests [original thread]
I really like your ideas. I am a relatively new player 4ish months and have been trying to persuade some people to play. Many of the weapons have interesting firing mechanics that are hard for a new player on top of the other new stuff. The laser...
- by Iron Toast - at 2014.10.11 19:31:00
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27. How to use flaylock? - in Rookie Training Grounds [original thread]
I recently tried using flaylocks (dual militia) for fun but had very inconsistent hits. Where should I be aiming? I emptied 4+ clips into/at a sniper at 10 m for no real damage, but other times got kills pretty easily.
- by Iron Toast - at 2014.10.10 18:11:00
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28. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Atiim wrote: To fix this, make how much WP you get for an Assist based on this formula: (%HP Damaged * 25 ) + 25 How do you calculate this for repped heavies and other drawn out battles where reps/shield regen matter? %HP Damaged could b...
- by Iron Toast - at 2014.10.09 21:09:00
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29. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Oh and one last thing, for this to work cloaks should give no dampening bonus. It actually never made sense why they would do any but INCREASE your profile anyway. Just a crazy idea - what if cloaks had their curren...
- by Iron Toast - at 2014.10.09 19:52:00
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30. What are Your Most Enjoyable Kills? - in General Discussions [original thread]
I got a double nova knife kill yesterday. I'm still happy about it!
- by Iron Toast - at 2014.10.08 21:06:00
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31. Move balancing to an in game mechanic - in Feedback/Requests [original thread]
gauntlet44 LbowDeep wrote: to do what your talking about, it would only be a data gathering module of existing traits, than one that actually changes a trait. concorde monitor kinda thing but for weapons and suits I have no idea what a con...
- by Iron Toast - at 2014.10.08 21:02:00
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32. Move balancing to an in game mechanic - in Feedback/Requests [original thread]
Soraya Xel wrote: I am not sure you could actually balance the game by letting players tinker with mods or something. Heavy abuse by players would likely occur to tweak things in favor of certain groups. This mechanic probably would not re...
- by Iron Toast - at 2014.10.08 20:59:00
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33. cheap minmatar scout suit help - in General Discussions [original thread]
These fits are more for advanced level core skills as there are some crazy things you can do with maxed skills that aren't really practical for those like me who started playing in the past 6 months: For placing uplinks and making uncontested ha...
- by Iron Toast - at 2014.10.08 20:37:00
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34. Move balancing to an in game mechanic - in Feedback/Requests [original thread]
It would be fun to run fits that support R&D to improve/counter gear. My first thought was that salvage or any gear could be donated to r&d to influence a change, but I think that may require a client update. My new idea would be to run ...
- by Iron Toast - at 2014.10.07 17:04:00
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35. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
As a new player (who loves the game btw) it's taken me about 2 months and 3.6M SP (ADS) + 2.0M SP (Try all light and heavy weapons) + 1.4M SP (Amarr Assault) just to figure out how I like to play, how to kill most things at least occasionally (I s...
- by Iron Toast - at 2014.08.01 19:21:00
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36. data mining further results/stats - in General Discussions [original thread]
Statistics wish list: Kill assists particularly for the forge, plasma cannon, and mass driver. Vehicles destroyed for AV weapons. Max/average kills per hour in match for each weapon. Average damage per kill for each weapon.
- by Iron Toast - at 2014.07.28 17:03:00
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37. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Riptalis wrote: Need fix for vehicle collision damage! I'd rather see this than the ISK reduction for ADS. Possibly add a cheaper training' ADS that had the same flight characteristics as the ADS, but no turrets and maybe even no extra seats...
- by Iron Toast - at 2014.07.12 00:10:00
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38. New Assault Dropship Pilot Questions - in Rookie Training Grounds [original thread]
Vulpes Dolosus wrote: 1.) Defenses > Core Upgrades > Weaponry > Optimization Thanks for all the advice. One thing to note for any other new pilots is that Core Upgrades should come before Defenses for a Python (not sure about Incub...
- by Iron Toast - at 2014.06.23 17:49:00
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39. New Assault Dropship Pilot Questions - in Rookie Training Grounds [original thread]
Tch Tch wrote: The timer gets you on foot as well and I used to remember it happening after exiting the red zone... Felt like I was the dude in Robocop being told I had ten seconds to drop the weapon and I already had. Are domination maps the ...
- by Iron Toast - at 2014.06.21 00:50:00
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40. Drop Uplink Sky Spawning? - in General Discussions [original thread]
It's raining blueberries!!! I ran a dropship with no guns and a CRU at the flight ceiling over A in a dom match on the map with 6 towers. I had about 6 people spawn in and it was fun to watch them appear outside the dropship and fall. At least o...
- by Iron Toast - at 2014.06.20 20:21:00
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