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201. Fix the Nova Knives - in General Discussions [original thread]
I think the damage should be lowered, by 1/2, but the way damage is applied should change. A back stab should have a 1.5x multiplier and a fully charged nova knife should simply completely ignore shields - not destroy them, but ignore them. An unc...
- by Ignatius Crumwald - at 2013.05.20 18:25:00
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202. Scout Suit is Broken With Current Game - in General Discussions [original thread]
Finn Kempers wrote: Cant be shooting me then as I seem to die instantly in a scout suit all the time. Get faster., dance around in a circle, and live longer.
- by Ignatius Crumwald - at 2013.05.20 18:04:00
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203. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Mr Sprinklez wrote: I haven't been playing for long, Exactly. Most of the noob heavy users don't have a clue at the complete lack of potential their chosen class has VS the assault or scout classes because your handicap forces you to adapt a...
- by Ignatius Crumwald - at 2013.05.19 20:50:00
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204. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Heavies aren't complaining that they die open field. They're complaining that they cannot compete in areas where they are supposed to excel because the suit and weapons have been over-nerfed to the point of making them uncompetitive VS assault in ...
- by Ignatius Crumwald - at 2013.05.19 20:09:00
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205. CPM is a bad idea - in The Council's Chamber [original thread]
Choose Your Fighter wrote: Iron Wolf Saber wrote: Choose Your Fighter wrote: To create a role within a community like this, that has influence over the flow and evolution of the game is stupid and just show's a lack of regard for the play...
- by Ignatius Crumwald - at 2013.05.19 19:37:00
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206. Fix Suit Bonuses - in The Council's Chamber [original thread]
Cynabi wrote: I feel the suits in the game don't feel like the races from EVE they're supposed to represent. Scout suits are a great example of this already in the game. The Minmatar scout suit is squishy and fast, and the Galente is slightly ...
- by Ignatius Crumwald - at 2013.05.19 19:14:00
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207. Heavy suit balance - in The Council's Chamber [original thread]
Eggress wrote: Wolfica wrote: one on one a heavy should be able to take on almost any other fitting. Nope. Standing toe to toe, no dodging, yes. Standard sentinel/HMG combo at just inside HMG max range should beat prototype anything ...
- by Ignatius Crumwald - at 2013.05.19 08:52:00
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208. New Blog: Why Murder Taxis are hurting Dust 514 - in General Discussions [original thread]
The HP buff is fine, but let's be honest, there's really no point to having turrets on them, is there? Maybe just a big cowcatcher on the front would suffice. I think the solution lies in tweeking the collision damage so it's not such an easy kil...
- by Ignatius Crumwald - at 2013.05.16 19:12:00
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209. Imperfects master race. - in General Discussions [original thread]
This one time the Imperfects used their lag switches to get into my bedroom... No means no, Imperfects.... no means no...
- by Ignatius Crumwald - at 2013.05.16 04:35:00
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210. why do the forum warriors always seem to quit out of matches against Imperfects - in General Discussions [original thread]
I've been napping. are we live yet? How do I shot imperfects?
- by Ignatius Crumwald - at 2013.05.16 04:29:00
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211. So shield extenders/rechargers raise your scan profile? - in General Discussions [original thread]
I still think that it's not enough of a drawback. I'd toss extenders on just to funnel enemies my direction. I think the drawback should be either slight damage reduction or an increased hit box size relative to the extra shield size and amount of...
- by Ignatius Crumwald - at 2012.12.23 22:18:00
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212. Forge guns and swarms vs tanks .... - in General Discussions [original thread]
Saying that a forge gun is competing with a tank suggests that the forge gunner is standing out in the open, going toe to toe with that tank, and coming out on top. In other words: complete nonsense. Heavies who take advantage of terrain and dri...
- by Ignatius Crumwald - at 2012.12.23 08:07:00
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213. the data is corrupted (80029209) - in General Discussions [original thread]
Because... the data is corrupted?
- by Ignatius Crumwald - at 2012.10.30 23:11:00
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214. MIG merges with CrimeWave. URA brings a house warming gift - in General Discussions [original thread]
I'm having trouble locating my care.
- by Ignatius Crumwald - at 2012.10.26 07:44:00
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215. Effiency Rating Question? - in General Discussions [original thread]
Efficiency Rating is a percentage of base weapon damage, including skill and module based modifiers, that will be inflicted on the target. This is effected by a number of things, most notably: Weak points (head shots, tank weak points, etc)
...
- by Ignatius Crumwald - at 2012.10.25 21:13:00
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216. Name and shame the Spawn Camper - in General Discussions [original thread]
As far as I'm concerned this is a list of heroes.
- by Ignatius Crumwald - at 2012.10.25 21:00:00
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217. STB vs Imperfects - in General Discussions [original thread]
Why can't i ever have a complete breakdown over a vidya gaem beta tourney? I'll never be one of the cool kids.
- by Ignatius Crumwald - at 2012.10.25 20:56:00
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218. KingBabars top 10 reasons why proxy chat would make Dust better. - in General Discussions [original thread]
Proxy chat is awesome. You can turn it off in MAG, and a lot of us did in clan battles, but then you can't do the Friday the 13th or Jaws theme as you stalk someone though the foliage in Darien Network, go prone on their corpse, and tell them to...
- by Ignatius Crumwald - at 2012.10.19 18:36:00
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219. jumping and dancing does not = good gun game! - in General Discussions [original thread]
Minor correction Jumping and dancing to evade your enemy while maintaining your aim on said enemy = good gun game. Sorry, it just does.
- by Ignatius Crumwald - at 2012.10.17 02:18:00
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220. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
Whether they decide to go back to a daily reset or a weekly reset the time for increased SP accumulation % or maxcap should "stack" to a certain maximum for each cycle that a player has been away. This would encourage players who went off to othe...
- by Ignatius Crumwald - at 2012.10.15 22:25:00
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