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Draxus Prime
Xer Cloud Consortium
4
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Posted - 2015.07.23 14:36:00 -
[1] - Quote
There was nothing quite as satisfying as pulling up on a group of infantry and repping them while simultaniously repping a tank
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
466
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Posted - 2015.07.23 14:53:00 -
[2] - Quote
+1 Bring back logi vehicles!
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.07.23 15:09:00 -
[3] - Quote
They were taken away because they were almost impossible to kill and would run people over with no real risk. If they are going to be brought back they need a serious overhaul to make them part of the risk reward balance the designers are trying for. They also need to somehow incentivize using them for actual logi work. How do you propose CCP does this?
Now with more evil.
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Draxus Prime
Xer Cloud Consortium
4
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Posted - 2015.07.23 15:16:00 -
[4] - Quote
Mobius Kaethis wrote:They were taken away because they were almost impossible to kill and would run people over with no real risk. If they are going to be brought back they need a serious overhaul to make them part of the risk reward balance the designers are trying for. They also need to somehow incentivize using them for actual logi work. How do you propose CCP does this? Make them slow, normal PG/CPU but give huge bonuses to stuff like remote reps, mCRU and scanner. Ta da you have a well balanced yet extremley powerful if used right logistics asset
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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Shadowed Cola
Tal-Romon Legion Amarr Empire
473
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Posted - 2015.07.23 15:18:00 -
[5] - Quote
Draxus Prime wrote:There was nothing quite as satisfying as pulling up on a group of infantry and repping them while simultaniously repping a tank Return of the murder taxi <3 |
Boll Spirit
Iberica Racing Team
69
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Posted - 2015.07.23 15:18:00 -
[6] - Quote
Murder Taxi 2 , coming soon on your cinemas !! |
Krixus Flux
Kang Lo Directorate Gallente Federation
933
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Posted - 2015.07.23 16:11:00 -
[7] - Quote
Lol mi amigo loved it. Roll up, rep up and then he was gone in a flash. Thats all he did, avoid tank fire and repped teammates, giggling the whole time. We called it mobile electric dance parties. LLAVs = indestructible goodness.
Saying what's on people's minds
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Louis Domi
Tugastroy Evil Syndicate Alliance.
1
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Posted - 2015.07.23 16:54:00 -
[8] - Quote
Murder taxi +1 but when CCP nerfed the running over of **** you would have to be going almost full speed to get a kill, as opposed to the old rule of murder taxis,"whatever you touch dies."-Rule of murder taxi pre-nerf
I'd see logi DS as being cooler
Bring back scout lav's too then.
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.23 17:16:00 -
[9] - Quote
Shadowed Cola wrote:Draxus Prime wrote:There was nothing quite as satisfying as pulling up on a group of infantry and repping them while simultaniously repping a tank Return of the murder taxi <3 LAV physics have changed since then, so unless you're running fuel injectors, you probably won't kill a merc on full health.
Scouts United
Gk.0s & Quafes all day.
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Squagga
Fatal Absolution Negative-Feedback
961
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Posted - 2015.07.23 17:56:00 -
[10] - Quote
I want this, as well
Shields, the silent killer.
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Jakkal Shoobah
Eternal Beings Smart Deploy
155
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Posted - 2015.07.23 18:23:00 -
[11] - Quote
Can we get commando labs with two turrets then ?
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.07.23 18:28:00 -
[12] - Quote
As long as they have relatively low speed, Logi vehicles would be fantastic to have back. LLAVs repping people, LDSs repping tanks... It would really open up the options available to vehicle users.
The actual Remote Repair module would have to work this time, and it'd be nice to have a choice between armor or shield repairs, not unlike what logis already want now.
CPM 2 Candidate YouTube Channel
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EternalRMG
Random Gunz Rise Of Legion.
1
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Posted - 2015.07.23 18:44:00 -
[13] - Quote
Mobius Kaethis wrote:They were taken away because they were almost impossible to kill and would run people over with no real risk. If they are going to be brought back they need a serious overhaul to make them part of the risk reward balance the designers are trying for. They also need to somehow incentivize using them for actual logi work. How do you propose CCP does this? No turret and the ability to have a healing aura when not moving
Dust Player Since: July 2012
Pro Python Pilot!
Buying Plenty of BPOs
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
731
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Posted - 2015.07.23 18:47:00 -
[14] - Quote
If it was slow it would need to have higher base HP than a standard LAV. Besides the aV such a sight would inspire, one heavy could melt it. I would think that an invuln setup with a higher base shields 2 seats and standard speed could give the LLAV the time to rep and the freedom to get out of dodge. To prevent it being a slayer vehicle or murder taxi I would reduce it to one pilot and one gunner and restrict the turret to a repper turret. It was a pain to aim the repper before, making it a team vehicle would really let the LLAV shine while avoiding the murder taxi menace of before.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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4lbert Wesker
TERRA R1SING New Eden's Heros
338
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Posted - 2015.07.23 19:13:00 -
[15] - Quote
So many wishes,not so many system memory....
WESKER S.T.A.R.S. is not my corporation!
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Dragonmeballs
Better Hide R Die
141
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Posted - 2015.07.24 19:12:00 -
[16] - Quote
Mobius Kaethis wrote:They were taken away because they were almost impossible to kill and would run people over with no real risk. If they are going to be brought back they need a serious overhaul to make them part of the risk reward balance the designers are trying for. They also need to somehow incentivize using them for actual logi work. How do you propose CCP does this? I'll bet this has been suggested before but here it goes:
What if the logi lav was not a LAV or HAV but a MAV--the icon is just staring at us every freakin deploy
1. A multi-seat bus with its speed proportionally limited to the number of occupants. Driver only= slow, Full fire team= fast 2. No guns. 3. Armour/Shield variations just like HAVs 4. A mobile CRU and Supply Depot in one package 5. HAV skills apply as to utilize tankers who don't/won't tank anymore 6. It yields war points in the same way as uplinks and nanohives. (Hopefully that should offset the cost of the thing.) 7. Balance the HP with speed of the CRU and supply features through the modules just like the HAVs
The idea should seem familiar to any of you who played PS2.
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
507
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Posted - 2015.07.26 15:23:00 -
[17] - Quote
ARchDuke hints possible future for logi vehicles.
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
507
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Posted - 2015.07.26 15:31:00 -
[18] - Quote
He also hinted next update will be focusing on vehicles... Couldn't take the screenshot though because it got removed via other messages... So theres that. :)
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.26 15:38:00 -
[19] - Quote
The problem with Logi LAVs being over powered back then was the resistance stacking with the base resistance, way too much.
The problem with Logi LAVs not fulfilling their purpose is that the Repair tool, was too wonky and difficult to use.
If we were to implement the LLAV again it would either get a smaller Resistance bonus or just a fitting reduction to their defenses Hardener as well as a AoE armor/shield Repair tool.
I would also love for a supply depot style Module, when activated it allows for all friendly units to resupply it can be expended either by Nanites consumed or simply active time in which the former would also reduce the later variable.
Logistics Dropships are pretty much the same thing but I feel the Dropship should be target based but make it better than, if you lose lock (by sight) you wont become completely useless.
I dont know why CCP thought the extra vehicles were so broken they had to take them out of the game. All they needed was basic fixes to make them usable and viable, aside from that we are suffering from the same problem we had before.
What did they fix by removing vehicles? Definitely nothing they sought after.
Sgt Kirk's Official Propaganda Youtube Channel
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Death Shadow117
Wolf Pack Special Forces
484
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Posted - 2015.07.26 15:39:00 -
[20] - Quote
Mobius Kaethis wrote:They were taken away because they were almost impossible to kill and would run people over with no real risk. If they are going to be brought back they need a serious overhaul to make them part of the risk reward balance the designers are trying for. They also need to somehow incentivize using them for actual logi work. How do you propose CCP does this? Make them unusable if your not in a logi suit.
Duct tape fixes everything from weapons to suits and even tanks.
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jace silencerww
MANUFACTURERS OF DEATH
185
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Posted - 2015.07.26 15:39:00 -
[21] - Quote
LOL go right ahead and bring back the logi LAVs. MWHAHA my proto Minnie commando with a proto swarm & 3 complex damage mods are waiting. think about this- what made the logi LAVs so tough was the damage resistance (natural and stacking resistance mods) they could have. however those mods are gone now. yes shield/armor hardners could take its place but lavs have been nerfed in ehp. though 3/2 in slots can made a tough but low ehp lav but far from the old murder taxis. LOL I do miss the shield ones though due to it was the ONLY shield repper for ground troops. again that was before the caldari heavy. I really want back the logi dropships. |
Radiant Pancake3
Destinys Immortals Rise Of Legion.
508
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Posted - 2015.07.26 15:41:00 -
[22] - Quote
jace silencerww wrote:LOL go right ahead and bring back the logi LAVs. MWHAHA my proto Minnie commando with a proto swarm & 3 complex damage mods are waiting. think about this- what made the logi LAVs so tough was the damage resistance (natural and stacking resistance mods) they could have. however those mods are gone now. yes shield/armor hardners could take its place but lavs have been nerfed in ehp. though 3/2 in slots can made a tough but low ehp lav but far from the old murder taxis. LOL I do miss the shield ones though due to it was the ONLY shield repper for ground troops. again that was before the caldari heavy. I really want back the logi dropships.
It was said the MinMando doesn't have it's swarm bonus anymore... that's now the cal's if I remember correctly. :)
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
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Henchmen21
Planet Express LLC
1
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Posted - 2015.07.26 16:01:00 -
[23] - Quote
Mobius Kaethis wrote:They were taken away because they were almost impossible to kill and would run people over with no real risk. If they are going to be brought back they need a serious overhaul to make them part of the risk reward balance the designers are trying for. They also need to somehow incentivize using them for actual logi work. How do you propose CCP does this?
Prox mines on an incline or in the midst of a corner typically did the trick. Was always satisfying to get a kill on those.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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