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481. End of Assault v logi - in General Discussions [original thread]
Drapedup Drippedout wrote: INFINITE DIVERSITY IDIC wrote: Doc Noah wrote: I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 10:46:00
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482. End of Assault v logi - in General Discussions [original thread]
Doshneil Antaro wrote: Lol assault vs logistics argument still going on. How about scout vs assault. Assaults can match speed, and out damage with a sniper rifle, and have way better survivability than the scout for slightly less stamina and hi...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 09:54:00
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483. End of Assault v logi - in General Discussions [original thread]
Fizzer94 wrote: INFINITE DIVERSITY IDIC wrote: Fizzer94 wrote: Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assau...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 09:46:00
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484. End of Assault v logi - in General Discussions [original thread]
Fizzer94 wrote: Cosgar wrote: The last thing we need is a convoluted system that screws over both classes from any kind of role diversity. You're going to **** off a lot of Gallente assaults that carry triage hives. I know full well that ...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 08:49:00
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485. End of Assault v logi - in General Discussions [original thread]
Meeko Fent wrote: The real thing that ticks me off is this. These are assuming brick-tanked suits with an armor repper, at the proto level Assault- 900 EHP Heavy- 1500 EHP (from my knowledge this is the heavy'a HP ceiling. Logistics- 1200...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 08:44:00
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486. End of Assault v logi - in General Discussions [original thread]
calisk galern wrote: i do believe I meet this criteria A soldier in a logistics dropsuit can greatly improve the overall effectiveness of his group, and fills a vital tactical role in small-unit operations and full-scale warfare by providing ...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 08:33:00
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487. End of Assault v logi - in General Discussions [original thread]
Doc Noah wrote: INFINITE DIVERSITY IDIC wrote: When you implied we were supposed to stand behind assaults, quote is irrelevant, your implication agrees with the poster in trying to limit playstyle, which for me is killing. My point is stop s...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 08:21:00
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488. End of Assault v logi - in General Discussions [original thread]
Doc Noah wrote: INFINITE DIVERSITY IDIC wrote: Doc Noah wrote: I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline ...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 05:36:00
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489. Death of the AR threads and the new Rising of DIVERSITY - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: KING CHECKMATE wrote: INFINITE DIVERSITY IDIC wrote: Or maybe they never were you simply didnt have a large pool of people with leveled up, weapons to compare. Anyone that sits here and says the ar does mor...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 05:31:00
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490. End of Assault v logi - in General Discussions [original thread]
Doc Noah wrote: I still dont understand why logis think they need all that HP whether it be through the extra slots or from the built in rep. You're "support" or "combat medic" not frontline soldier. You're duty is to stand behind your guys whe...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 05:23:00
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491. End of Assault v logi - in General Discussions [original thread]
Drapedup Drippedout wrote: refer to CCP's own description of the suits: (http://dust514.com/universe/dropsuits/) Assault : The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and suffi...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 05:18:00
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492. Announcement:Weapon stats! - in General Discussions [original thread]
DJINN leukoplast wrote: Jason Pearson wrote: Jade Dragonis wrote: Nice. So now advanced and proto tanks can stomp harder. Brilliant move. Just when you think CCP are getting things right. At least assault is getting more weapons to k...
- by INFINITE DIVERSITY IDIC - at 2013.10.25 08:30:00
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493. Death of the AR threads and the new Rising of DIVERSITY - in General Discussions [original thread]
KING CHECKMATE wrote: INFINITE DIVERSITY IDIC wrote: Or maybe they never were you simply didnt have a large pool of people with leveled up, weapons to compare. Anyone that sits here and says the ar does more damge at lasers optimal range is...
- by INFINITE DIVERSITY IDIC - at 2013.10.25 04:10:00
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494. Death of the AR threads and the new Rising of DIVERSITY - in General Discussions [original thread]
KING CHECKMATE wrote: Ive noticed in the past week a sudden decrease in AR's Are OP threads. Maybe its because 90% of people agree they are range broken, or maybe it is because CCP already confirmed they re supposed to be Close - mid rang e ...
- by INFINITE DIVERSITY IDIC - at 2013.10.25 03:59:00
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495. How to fix the "Slayer Logi" - in General Discussions [original thread]
TechMechMeds wrote: INFINITE DIVERSITY IDIC wrote: VikingKong iBUN wrote: give logis less module slots than assaults problem solved Look if they want to change all logi suits to make it better reflect its role im ok with that, just know...
- by INFINITE DIVERSITY IDIC - at 2013.10.25 03:47:00
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496. Here's the solution for the Logi problem ! - in General Discussions [original thread]
Mordecai Sanguine wrote: Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t ). Or frustrated assault who want MOOOOOORE power again So there's a SIMPLE solutio...
- by INFINITE DIVERSITY IDIC - at 2013.10.25 03:33:00
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497. How to fix the "Slayer Logi" - in General Discussions [original thread]
TechMechMeds wrote: VikingKong iBUN wrote: give logis less module slots than assaults problem solved I'd much prefer a sidearm only to that, that is exactly why I'm pushing for sidearm only because the only other alternative is HP or slot...
- by INFINITE DIVERSITY IDIC - at 2013.10.25 03:27:00
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498. How to fix the "Slayer Logi" - in General Discussions [original thread]
VikingKong iBUN wrote: give logis less module slots than assaults problem solved Look if they want to change all logi suits to make it better reflect its role im ok with that, just know skilled killers will still be just that, and if your not...
- by INFINITE DIVERSITY IDIC - at 2013.10.25 03:24:00
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499. How to fix the "Slayer Logi" - in General Discussions [original thread]
Master Jaraiya wrote: BLACKLIST THEM If you don't like logis who fit their suit for Max HP and DPS, can their ass! Send the message that a Logi is supposed to support by using the "metagame" Stop trying to nerf the Logi Suit because scrub pl...
- by INFINITE DIVERSITY IDIC - at 2013.10.25 03:16:00
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500. What do you think is better CCP, CPMs, GMs, and regular players: core mechanics ... - in General Discussions [original thread]
howard sanchez wrote: I really can relate to what our Amaarian representative said above. But if CCP has a cadre of programmers working on performance, bugs and such as well as a team of developers working on content....here's the catch....AND ...
- by INFINITE DIVERSITY IDIC - at 2013.10.19 03:28:00
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