Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
941. [REQUEST] Add names to map - in Feedback/Requests [original thread]
Would be even better if the little arrow had a different look for each type of dropsuit. For instance a heavy would have thick lines around it, a scout might be skinny, and logistics would have a cross.
- by I-Shayz-I - at 2012.11.03 06:30:00
|
942. Health and shield meter are too slow - in Feedback/Requests [original thread]
Your attacker can see the health instantaneously go down, so why is it like this in the HUD? This is also an issue.
- by I-Shayz-I - at 2012.11.03 06:26:00
|
943. [Suggestions] Two random ideas. - in Feedback/Requests [original thread]
Also, today I was playing a skirmish match and the opponents were using two dropships to literally spawn camp us. Our team got a total of 6 kills, it was the worst match of dust I've ever played. This needs to have a solution too. As for the pass...
- by I-Shayz-I - at 2012.11.03 06:05:00
|
944. [Suggestions] Two random ideas. - in Feedback/Requests [original thread]
I guess the problem with this system is that I face the top tier players because I have 2 million sp, while they have much more. Maybe the change needs to be made with the way matches are set up, and the amount of players in this game. Hopefully ...
- by I-Shayz-I - at 2012.11.03 05:55:00
|
945. [Suggestions] Two random ideas. - in Feedback/Requests [original thread]
1. Passive sp gain only for players who don't play as often OR reduced passive sp gain the more you play I feel this would balance the skill level between players more so that you can play a little or a lot and still be around the same sp amount....
- by I-Shayz-I - at 2012.11.02 19:42:00
|
946. [Request] Infantry Shield Modules - in Feedback/Requests [original thread]
When I think deployable shield I instantly think bubble shield, and this would be a great idea. There's even a skill that says something about remote shields. There's also a skill that is for remote repairers which are obviously the repair tools.....
- by I-Shayz-I - at 2012.11.02 19:30:00
|
947. YOU are Squad Leader - in Feedback/Requests [original thread]
Especially for new players. I never knew about squad commands until I had played for at least a month.
- by I-Shayz-I - at 2012.11.02 19:19:00
|
948. [Request] Redzone should be instant death - in Feedback/Requests [original thread]
The red line should move forward if the opposing team captures all three objectives. That seems like the best idea to me.
- by I-Shayz-I - at 2012.11.01 08:01:00
|
949. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Good point, and well made. +1
- by I-Shayz-I - at 2012.11.01 07:57:00
|
950. [Feedback] The past few hours I've spent playing this game almost seem worth... - in Feedback/Requests [original thread]
I love this game, but I'm finding that every battle I join is less and less enjoying. I keep feeling like in order to be successful I have to use a certain weapon, or train my skills a certain way, and it's frustrating because I can't play the way...
- by I-Shayz-I - at 2012.11.01 07:54:00
|
951. [Feedback] Nanite Injectors - in Feedback/Requests [original thread]
I agree completely with WP. Revives are the biggest WP gain for me and it sucks that I don't get more for healing more health. Before the fix to the repair tools, I'd just use militia ones so that I could repair and get more points that way. It s...
- by I-Shayz-I - at 2012.10.30 18:12:00
|
952. ccp respones to AR - in Feedback/Requests [original thread]
Like I keep saying, just make the basic AR less accurate in order to let the tactical and breach variants seem more worthwhile. You shouldn't be able to snipe someone with an AR because it should get less accurate the longer the firing is held, j...
- by I-Shayz-I - at 2012.10.30 18:02:00
|
953. Buff Breach assault rifles - in Feedback/Requests [original thread]
Just make the basic AR less accurate. That would solve EVERYTHING.
- by I-Shayz-I - at 2012.10.30 17:56:00
|
954. Mass driver Options - canister changes - in Feedback/Requests [original thread]
It should just be another version of the mass driver. I'd rather it be something like an anti-shield/paralyze/stunning weapon though, so that I could use it more effectively with a medic build. Being able to stun people to prevent them killing me...
- by I-Shayz-I - at 2012.10.26 02:24:00
|
955. [Request] Please make burst ARs 3-shot bursts - in Feedback/Requests [original thread]
Better yet, why not just make the basic AR less accurate? This would solve everything, and actually make more sense. In my view, this is how the ARs should line up: Basic: high ROF, medium damage, low accuracy, large clip Breach: low ROF, high d...
- by I-Shayz-I - at 2012.10.23 08:44:00
|
956. [FEEDBACK]Skills and gear unblanced for heavy class - in Feedback/Requests [original thread]
They're releasing another fix shortly that will give more isk rewards. This should most likely help your situation.
- by I-Shayz-I - at 2012.10.23 08:24:00
|
957. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
In Resistance 3, and even Gotham City Imposters, they had an active scanner that allowed a person to see enemies through walls and mark enemies on the map. Anyone that kills a marked enemy gives the person with the scanner 10 extra points. Upgrade...
- by I-Shayz-I - at 2012.10.20 21:22:00
|
958. [Feedback] My feel for the weapons in this game. - in Feedback/Requests [original thread]
I'm just saying that ARs need less accuracy because that's what an AR is. It's good at medium range, and gets less accurate as you fire it. In the original halo, it suggests that you fire the AR in bursts to increase accuracy. Right now, you can ...
- by I-Shayz-I - at 2012.10.20 20:45:00
|
959. Request concerning Nanite Injectors. - in Feedback/Requests [original thread]
Right now it's 60 WP for 20% of armor restored. at advanced it's 50%, and prototype I believe is 80%. Let's say it's 50 WP for a revive + 10wp for every 20% health restored. Basic: 60 WP Advanced: 75 WP Prototype: 90 WP I honestly think this is...
- by I-Shayz-I - at 2012.10.19 23:45:00
|
960. [Feedback] My feel for the weapons in this game. - in Feedback/Requests [original thread]
So I absolutely love the diversity of weapon selection. There's explosive choices, long-range choices, close combat sidearms, and everything in between. The problem is, I feel that I prefer some weapons over another just because of how much easier...
- by I-Shayz-I - at 2012.10.19 23:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |