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921. Weaponless Dropship Variant - in Feedback/Requests [original thread]
I'd say a heavier variant with a lot more armor/shielding, much slower and easier to control, able to carry 8 people, and the ability to using cloaking modules.
- by I-Shayz-I - at 2012.11.11 23:15:00
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922. So, will we get new heavy guns? - in Feedback/Requests [original thread]
There should be heavy variants of some of the light weapons. Of course we have a heavy machine gun which is a heavy version of the assault rifle, and a heavy forge gun which is a heavy version of the laser rifle/sniper rifle, so why not a heavy m...
- by I-Shayz-I - at 2012.11.09 20:36:00
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923. [Request] Reloading amplification - in Feedback/Requests [original thread]
Not as a module, but as an effect of a nanohive or supply depot. Resistance 3 did this with their ammo beacons. As long as you were inside the ammo beacon you would constantly receive ammo and would be allowed to keep firing without reloading. Th...
- by I-Shayz-I - at 2012.11.09 20:27:00
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924. [REQUEST] Signature stealer module/equipment - in Feedback/Requests [original thread]
Resistance 3 used this really well, displaying an image of the enemy instead of your own character. The only way to spot it is if you hover over the person and get a red reticle. The problem with this game is that everyone is human and the maps ar...
- by I-Shayz-I - at 2012.11.09 02:43:00
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925. Oceanic Combat on oceanic planets? - in Feedback/Requests [original thread]
Island maps would be easier, or a coastal region, but not underwater. There might be a water vehicle for these maps that would be able to transport players from one side to another. Either that, or they make it like a river or lake that's shallo...
- by I-Shayz-I - at 2012.11.09 02:31:00
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926. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
I'm really excited to invest into these once they can be bought by players. As a support role, I would make good use of these.
- by I-Shayz-I - at 2012.11.06 17:28:00
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927. [Request] Introduce a skill that increases the chance of you being the squad leader - in Feedback/Requests [original thread]
I really don't like it when other players in my squad are squad leader, and then don't issue a single command. Maybe my problem is that I'm not a part of a corporation? A separate skill that allows you to increase the number of people in your squ...
- by I-Shayz-I - at 2012.11.06 03:13:00
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928. CCP please allow scouts to earn and gain WP, SP, and ISK. - in Feedback/Requests [original thread]
Resistance 3 had an active ability that scanned people and made them visible behind walls. If the target was killed by a team member, the person scanning got assist points. The catch was that you could only scan one person at a time, and it wasn'...
- by I-Shayz-I - at 2012.11.06 02:38:00
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929. Request Suits/Weapons - in Feedback/Requests [original thread]
Against the grey background, everyone on the opposing team would be able to spot these players so easily XD
- by I-Shayz-I - at 2012.11.06 01:13:00
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930. Supply Depot: Armor Repair function. - in Feedback/Requests [original thread]
I'm thinking this would be fine as long as the benefits are reduced when more players are around it, or something like that.
- by I-Shayz-I - at 2012.11.06 01:09:00
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931. Attention all snipers! - in Feedback/Requests [original thread]
Sniper rifles are one of the more balanced weapons in the game to me. I guess the one problem I don't enjoy is how they can see anyone on the map because of the black outline/shadow of a player that appears even through the fog. Not to mention sn...
- by I-Shayz-I - at 2012.11.06 00:45:00
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932. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
I skilled into forge guns with an alt and got to a million sp before I decided that it wasn't worth it anymore. In my opinion, it's really hard to actually hit the dropships when they're moving so fast. You literally have to aim ahead of them per...
- by I-Shayz-I - at 2012.11.06 00:37:00
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933. Matchmaking system feedback - in Feedback/Requests [original thread]
I think that part of this problem is the way matchmaking is set up based on player skill. I introduced my friend to the game and he faced against a bunch of noobs around his level rather than the high level people that I'm constantly put into matc...
- by I-Shayz-I - at 2012.11.05 06:20:00
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934. [Feedback] HMGs are stupid. - in Feedback/Requests [original thread]
I feel that the HMG is one of the more balanced weapons in the game right now. It does a lot of damage, but you are slow, and in order to be effective with it you have to be even slower. Heavies are designed to be taken out from a distance, and ar...
- by I-Shayz-I - at 2012.11.05 06:13:00
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935. Dropship = Transport ship - in Feedback/Requests [original thread]
I'd like to see a way for dropships to slow down if they enable turrets, but then have to disable turrets if they want to move quickly again.
- by I-Shayz-I - at 2012.11.05 06:00:00
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936. Jumppacks (Note: not jetpacks) - in Feedback/Requests [original thread]
This post reminds me of how similar this game is to star wars battlefront. You know, like the dark trooper that has a jump pack.
- by I-Shayz-I - at 2012.11.05 05:51:00
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937. Request: Dropship tether - in Feedback/Requests [original thread]
I would like to see the dropships in this game to be more like the dropships from the warhawk expansion. http://www.youtube.com/watch?v=r9iXTBcBlQ4 It doesn't show a lot of the gameplay, but basically the missiles on the dropship were anti-veh...
- by I-Shayz-I - at 2012.11.05 03:58:00
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938. [Request] Parachute - in Feedback/Requests [original thread]
Parachutes seem extremely low tech for a game like this, maybe something like jump thrusters that allow a person to charge up and jump, as well as preventing fall damage.
- by I-Shayz-I - at 2012.11.05 03:44:00
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939. Another OP thread. Sorry guys :P - in Feedback/Requests [original thread]
Honestly, I wish they would make a difference in speed of a militia swarm launcher vs a regular swarm launcher. The more points put into swarms, the faster they would go, and the easier it would be to take out dropships. The problem right now is...
- by I-Shayz-I - at 2012.11.05 03:39:00
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940. dropships -again- - in Feedback/Requests [original thread]
Deployable shields + AV That's my proposed solution. The catch is, heavies can't use equipment which means...an emphasis on teamwork!
- by I-Shayz-I - at 2012.11.03 06:33:00
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