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901. Reasons to live: Warpoint Multiplier - in Feedback/Requests [original thread]
The price of the dropsuit is enough for players to try and stay alive rather than to rush into battle. This game is about risk vs reward. If you risk more assets you gain potentially get more points. Or, you can be shot down by a tank in one hit ...
- by I-Shayz-I - at 2012.11.18 00:27:00
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902. Integral laser flare that says "I need a NANOHIVE" - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: It would be simpler to just have a flashing icon in the HUD of all nanohive carriers that show up on those with low ammo. Yeah, this would work best, similar to the icons for players with nanite injectors. Edit:...
- by I-Shayz-I - at 2012.11.17 03:32:00
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903. Integral laser flare that says "I need a NANOHIVE" - in Feedback/Requests [original thread]
Look at my suggestions here on this topic: https://forums.dust514.com/default.aspx?g=posts&t=44907&find=unread My idea would allow players to know where a logistics player is at all times, and to effectively communicate to that player ...
- by I-Shayz-I - at 2012.11.17 02:15:00
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904. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
I know exactly what you're talking about having played quite a bit of Unreal tournament. I really hope this topic gets some more attention, because I would really like to see some implementation of this in game as it is the number 1 thing that ne...
- by I-Shayz-I - at 2012.11.17 02:12:00
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905. [Feedback] Assault Rifles - in Feedback/Requests [original thread]
Ten-Sidhe wrote: There are also effects caused by tolerances, thermal expansion bending the barrel, vibrations from earlier shots, ect... ... The expanding reticule with longer bursts and movements is abstraction of many factors, recoil shoul...
- by I-Shayz-I - at 2012.11.16 22:34:00
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906. Manned MCC turrets - in Feedback/Requests [original thread]
Having turrets on the edges of the redline would be good too for preventing players from running up to the redline. The only issue with this would be that they would be able to be destroyed just as stationary turrets are, or they would be very und...
- by I-Shayz-I - at 2012.11.16 22:20:00
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907. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
It would just be easier to add in-game commands that could be accessed by a press of the d-pad if you're not using a mic or just as an additional way to communicate. It would be similar to the vehicle order menu, where you'd press a button and a ...
- by I-Shayz-I - at 2012.11.16 22:08:00
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908. [Feedback] Assault Rifles - in Feedback/Requests [original thread]
Why does no one talk about SPREAD. There is practically no spread for the AR, even at it's maximum range. I don't care about recoil as long as the gun gets less accurate the longer you fire it.
- by I-Shayz-I - at 2012.11.16 11:01:00
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909. My opinion after playing it: - in Feedback/Requests [original thread]
Trust me, when I first played this game I looked at the fitting system and was like WHAT? I didn't get used to this game until I played for a week, then it was fine. The biggest issue I had at the time was that there was no tutorials. It was like...
- by I-Shayz-I - at 2012.11.16 10:50:00
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910. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Another good idea from another post: https://forums.dust514.com/default.aspx?g=posts&t=44939&find=unread Not the post itself, but the replies underneath. Basically, more icons in the HUD similar to how the nanite injectors show locatio...
- by I-Shayz-I - at 2012.11.16 10:35:00
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911. Mass drivers and where they are going - in Feedback/Requests [original thread]
I have level 5 operation and level 3 proficiency and still can get more kills with a militia AR than I can with an exo-5 :/ Maybe it's just me, but if you all say that the mass driver is fine the way it is, then maybe the AR needs more spread or ...
- by I-Shayz-I - at 2012.11.15 08:34:00
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912. Deactivate passive SP gain - in Feedback/Requests [original thread]
I guess what he's trying to say is that you end up getting more active sp when you're not gaining passive. The problem with this "theory" is that you only gain 1000 sp per hour, which is 24k sp a day. Say you have passive sp off at midnight one ...
- by I-Shayz-I - at 2012.11.15 03:43:00
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913. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
I don't understand how people get to matches where you only get 500 sp per match. I only play a few matches every day and get around 10k a match, why would anyone play this so long until you start earning that little? Wouldn't that make you want ...
- by I-Shayz-I - at 2012.11.14 10:28:00
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914. thought of ways to balance guns and vehicles - in Feedback/Requests [original thread]
AR spread and recoil needs to happen.
- by I-Shayz-I - at 2012.11.13 06:39:00
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915. [Request] Let us see what weapon players used to get the most skills - in Feedback/Requests [original thread]
That seems really hard to do, maybe displaying the "favorite" fitting, but that wouldn't exactly give you info on the specific battle. Maybe a way to see on the scoreboard what fitting they're currently using in battle. This is what resistance 3 ...
- by I-Shayz-I - at 2012.11.13 06:31:00
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916. Logistics points - in Feedback/Requests [original thread]
When they do find a way to fix it, they need to seriously increase the wp gain for being a support role. Killing people isn't as easy as reviving or healing, so it should be easier to gain wp.
- by I-Shayz-I - at 2012.11.13 00:53:00
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917. Feedback on Balance - lack thereof - in Feedback/Requests [original thread]
The assault rifle just needs dispersion over time. The damage on the assault rifle is fine, but not when it's super accurate from long distances even when firing the entire clip. The SMG disperses, so why not the assault rifle?
- by I-Shayz-I - at 2012.11.12 22:37:00
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918. fix the sp boosters - in Feedback/Requests [original thread]
I'm still waiting for when they come out with passive boosters. I don't play the game that often, so it would really help me out substantially.
- by I-Shayz-I - at 2012.11.12 22:27:00
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919. RDV jobs - in Feedback/Requests [original thread]
I'd rather just make it a form of dropship. Players would be able to communicate with the dropship and request locations to be moved to. The dropship gets points for distance traveled away from the pickup location. Obviously this dropship would h...
- by I-Shayz-I - at 2012.11.12 22:13:00
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920. [Suggestion] RDVs - in Feedback/Requests [original thread]
Pretty sure they're called RDVs, as in Rapid Deploy Vehicle. You know, when the lady says "RDV request accepted" Don't know where you got "Bolo" Either way I like the idea, especially about picking up a vehicle, although I wish dropships had a t...
- by I-Shayz-I - at 2012.11.12 22:06:00
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